I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
I think your post is way too late. It is allready announced that the future dlc's will be solo-able veteran rank area's. So what you want (more or less) is allready in planning.
I do think that certain items should be limited to group play. Just cause they need to be exclusive. I do think that they should be more focused on the location. Items dropping in groupcontent should give benefits for groupplay. Items dropping in (future) solo-content should give benefits for solo-play.
To be very blunt, MM just means massively multiplayer, and has never meant "must group". Any MMO that ignores the solo play aspect is sure to fail. Why? Because there are a lot of players who don't care to ever group up, there are a lot more players who like to do both solo play and group play, and there are players who like group play best but still play solo some of the time when waiting for friends to come online, farming, etc.I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think you are forgetting the MM part of MMORPG.
I think you are forgetting the MM part of MMORPG.
That's how I would suggest any solo endgame content is done, with the rewards scaled to the mode (like bronze, silver, and gold keys). I'd probably call them "standard" "difficult" and "impossible" though. Make it so that anyone who can solo dolmens and world bosses at level should be able to complete the "standard" difficulty mode. The "difficult" mode would probably require a skilled player, a well thought out build, and very good gear. The "impossible" mode would be out of reach for the vast majority of players. If you can actually manage to complete it, you should have serious bragging rights.I think it would be awesome to have solo trials/end-game dungeons with leaderboards in the new zones.
The problem is who do you scale that to? Players like you and Thelon who can solo veteran group dungeons? Or players that can complete vet dungeons/trials as a group with ease? I think any solo content that you guys find challenging enough would be way out of reach to the greatest majority of solo players, even those who would like to do end-game content.
Though maybe they could make them in such a way that they have an "easy" (not really easy, though), "normal" and "hard" modes that you can set that will affect scoring (like the current hard mode works in trials).
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
Emma_Eunjung wrote: »Modded OP "Insightful" only because "Epic" wasn't an option. Regarding the topic at hand, I have good news and and bad news.
The good news is that there are many, many players who want what you are asking for: better rewards and a proper endgame for solo players. All you have to do to find solo players is simply play the game... we are everywhere, even in Craglorn which is supposed to be a "group zone".
Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon. It takes no skill to step on a plate, and no legitimate challenge is overcome by doing so. Removing them would cause no problems whatsoever for groups, but including them is game-breaking for solo players. I know people on forums have abused the phrase "slap in the face" to the point of cliche, but come on, man, those pressure plates really are a SLAP in the FACE.
Don't be surprised if Wrothgar/Orsinium is released without ANY endgame content for solo players. I do not expect to see any single player Trials or solo leaderboards. ZoS has demonstrated time and time again that they do not understand or respect solo players, although they seem happy to take our money! Hopefully, I'm wrong and they will implement some of the OP's suggestions, but I'm not holding my breath.
OR maybe they simply decided to have a different puzzle for a change, and this one in particular happens to require 2 people. In ONE dungeon out of the whole game. But congrats on pulling the persecution complex card.Emma_Eunjung wrote: »Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon.
I understand what you're saying. However, when solo content starts ruining group content, I think a line must be drawn. VR zones were supposed to be essentially group content, or very hard solo content. Look at them now. Craglorn was supposed to be end-game, non-instanced, group PvE. It's now mostly soloable, and easily so.To be very blunt, MM just means massively multiplayer, and has never meant "must group". Any MMO that ignores the solo play aspect is sure to fail. Why? Because there are a lot of players who don't care to ever group up, there are a lot more players who like to do both solo play and group play, and there are players who like group play best but still play solo some of the time when waiting for friends to come online, farming, etc.
Emma_Eunjung wrote: »Modded OP "Insightful" only because "Epic" wasn't an option. Regarding the topic at hand, I have good news and and bad news.
The good news is that there are many, many players who want what you are asking for: better rewards and a proper endgame for solo players. All you have to do to find solo players is simply play the game... we are everywhere, even in Craglorn which is supposed to be a "group zone".
Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon. It takes no skill to step on a plate, and no legitimate challenge is overcome by doing so. Removing them would cause no problems whatsoever for groups, but including them is game-breaking for solo players. I know people on forums have abused the phrase "slap in the face" to the point of cliche, but come on, man, those pressure plates really are a SLAP in the FACE.
Don't be surprised if Wrothgar/Orsinium is released without ANY endgame content for solo players. I do not expect to see any single player Trials or solo leaderboards. ZoS has demonstrated time and time again that they do not understand or respect solo players, although they seem happy to take our money! Hopefully, I'm wrong and they will implement some of the OP's suggestions, but I'm not holding my breath.
Sure, but did you read the rest of my post aside from the part that you quoted? Because if you did you'll see that I agree with you on thatI understand what you're saying. However, when solo content starts ruining group content, I think a line must be drawn. VR zones were supposed to be essentially group content, or very hard solo content. Look at them now. Craglorn was supposed to be end-game, non-instanced, group PvE. It's now mostly soloable, and easily so.To be very blunt, MM just means massively multiplayer, and has never meant "must group". Any MMO that ignores the solo play aspect is sure to fail. Why? Because there are a lot of players who don't care to ever group up, there are a lot more players who like to do both solo play and group play, and there are players who like group play best but still play solo some of the time when waiting for friends to come online, farming, etc.
My point is: if you want to solo, you now have 17 entire zones full of questlines, delves and public dungeons. It takes weeks, if not months, to clear every single one of those ONCE. In the mean time, for groups/raids you have:
- 1 whole zone of dysfunctional PvP (which isn't even an option for everyone, since many people don't like to PvP, even though they like group content); or
- 8 veteran dungeons, 3 trials and 1 arena, which you could do all in a day or two.
And soloers STILL complain that ONE freaking puzzle that requires 2 players in ONE group dungeon is a sign that ESO is unfriendly to solo gameplay...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
OR maybe they simply decided to have a different puzzle for a change, and this one in particular happens to require 2 people. In ONE dungeon out of the whole game. But congrats on pulling the persecution complex card.Emma_Eunjung wrote: »Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon.I understand what you're saying. However, when solo content starts ruining group content, I think a line must be drawn. VR zones were supposed to be essentially group content, or very hard solo content. Look at them now. Craglorn was supposed to be end-game, non-instanced, group PvE. It's now mostly soloable, and easily so.To be very blunt, MM just means massively multiplayer, and has never meant "must group". Any MMO that ignores the solo play aspect is sure to fail. Why? Because there are a lot of players who don't care to ever group up, there are a lot more players who like to do both solo play and group play, and there are players who like group play best but still play solo some of the time when waiting for friends to come online, farming, etc.
My point is: if you want to solo, you now have 17 entire zones full of questlines, delves and public dungeons. It takes weeks, if not months, to clear every single one of those ONCE. In the mean time, for groups/raids you have:
- 1 whole zone of dysfunctional PvP (which isn't even an option for everyone, since many people don't like to PvP, even though they like group content); or
- 8 veteran dungeons, 3 trials and 1 arena, which you could do all in a day or two.
And soloers STILL complain that ONE freaking puzzle that requires 2 players in ONE group dungeon is a sign that ESO is unfriendly to solo gameplay...
Sallington wrote: »I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
Super agree. This is already the best solo MMO I've ever experienced. Levels 1-50 are fantastic. The state that PvP is in is abysmal, just awful. That should be their top priority, since it's really the only endgame with replayability.
Moonscythe wrote: »"I think you are forgetting the MM part of MMORPG."
I am getting so sick of this comment. MM means Massively Multiplayer is does not mean those masses of players are playing in a group just that they are playing in the same world. I have lots of problems with that part as well but I am aware of what I am doing when I join an MMO and there are more than enough people who play solo or at most with a single companion for many reasons none of which are being anti-social to ask for some consideration without the snark.
Emma_Eunjung wrote: »My point is: if you want to solo, you now have 17 entire zones full of questlines, delves and public dungeons. It takes weeks, if not months, to clear every single one of those ONCE. In the mean time, for groups/raids you have:
Unfortunately, not 1 of those 17 zones offer solo players ANY gear progression for endgame. Level 1-50 zones are irrelevant post VR, and silver /gold present essentially no reward other than grinding spots to get to VR14 and a few skill points. You cannot progress your endgame gear anywhere outside of group content.