Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
there are 2 buffs or debuff types.
Major and minior.
thy dont stack over it.
ex.
you get debuffed or buffed with Major Penetration/Increas Armor/reduce armor 5120
you get debuffed or buffed with miniorPenetration/Increas Armor/reduce armor 910
so in all chases you get max ~6000
exept dk, moph from magmashell give you 100% armor pen
Giles.floydub17_ESO wrote: »I'm not in game so this is off the top of my little brain (only a few brain cells working ATM)
I'm not certain your math is completely correct.
1. Weapon traits are similar though I've heard nirnhone offers better spell pen than sharpened in certain situations. Single hand weapons get 1/2 the trait value making two of them equal to one two hand weapon. No extra benefit there.
2. Light armor offers spell pen while medium armor doesn't offer armor pen. Benefit spell pen.
3. Destruction staff offers spell pen flat out. None of the stam weapon lines have this. DW and 2H ignore a % of armor of they use mace/hammer only and it ignores a % of the targets armor. Not very beneficial against light armor. Bow builds do not get this at all.
Basically, light armor spell builds can stack spell pen more reliably than stam builds and especially more than ranged stam build. Also, a big chunk of the armor pen that mele can gain is based on a percentage of targets armor so only situationally high. Also, I think the CP for armor pen is still broken.
Also, a magika NB has high survivability. I can survive for days having healing ward and fear on my off bar. Again, I'm not in game and not crunching the numbers but I don't think your numbers are correct or, at best, situationally correct and if your wearing light armor it not the situation. It may be just figuring out how to manage fighting mele. Some ranged players find dealing with a mele more challenging. Not suggesting player quality.
Giles.floydub17_ESO wrote: »I'm not in game so this is off the top of my little brain (only a few brain cells working ATM)
I'm not certain your math is completely correct.
1. Weapon traits are similar though I've heard nirnhone offers better spell pen than sharpened in certain situations. Single hand weapons get 1/2 the trait value making two of them equal to one two hand weapon. No extra benefit there.
2. Light armor offers spell pen while medium armor doesn't offer armor pen. Benefit spell pen.
3. Destruction staff offers spell pen flat out. None of the stam weapon lines have this. DW and 2H ignore a % of armor of they use mace/hammer only and it ignores a % of the targets armor. Not very beneficial against light armor. Bow builds do not get this at all.
Basically, light armor spell builds can stack spell pen more reliably than stam builds and especially more than ranged stam build. Also, a big chunk of the armor pen that mele can gain is based on a percentage of targets armor so only situationally high. Also, I think the CP for armor pen is still broken.
Also, a magika NB has high survivability. I can survive for days having healing ward and fear on my off bar. Again, I'm not in game and not crunching the numbers but I don't think your numbers are correct or, at best, situationally correct and if your wearing light armor it not the situation. It may be just figuring out how to manage fighting mele. Some ranged players find dealing with a mele more challenging. Not suggesting player quality.
You can "think" all you want, get in game & crunch the numbers; until you do, you can't say I'm wrong.
Also, I'm not talking about buff/debuff or major/minor, I'm talking about the flat numbers you get based on building toward that penetration type. I have 2 gold sharpened swords & I have a 35k armor penetration rating & 16k spell penetration rating per harvens extended stats addon.
Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
there are 2 buffs or debuff types.
Major and minior.
thy dont stack over it.
ex.
you get debuffed or buffed with Major Penetration/Increas Armor/reduce armor 5120
you get debuffed or buffed with miniorPenetration/Increas Armor/reduce armor 910
so in all chases you get max ~6000
exept dk, moph from magmashell give you 100% armor pen
Are you saying that Major and Minor buffs don't stack with each other? Because I thought they all did.
Edit: looking at your example numbers I think you just meant Major doesn't stack with another Major of the same type
Ok, lets assume everyone is correct about harvens....
DOES IT EVEN MATTER, with nirnhoned out? Can you get enough spell penetration to make your spells hit for much when a person is rocking almost hard capp'ed spell resist?
Thanks
Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
there are 2 buffs or debuff types.
Major and minior.
thy dont stack over it.
ex.
you get debuffed or buffed with Major Penetration/Increas Armor/reduce armor 5120
you get debuffed or buffed with miniorPenetration/Increas Armor/reduce armor 910
so in all chases you get max ~6000
exept dk, moph from magmashell give you 100% armor pen
Are you saying that Major and Minor buffs don't stack with each other? Because I thought they all did.
Edit: looking at your example numbers I think you just meant Major doesn't stack with another Major of the same type
Major and minor stack, but you cant use 2 MajorOk, lets assume everyone is correct about harvens....
DOES IT EVEN MATTER, with nirnhoned out? Can you get enough spell penetration to make your spells hit for much when a person is rocking almost hard capp'ed spell resist?
Thanks
no matter how much spellress or amror you have, the max reduction is 50%, this will be ~40k armor or res (not sure about the 40k)
the same goes for Penetration, max is 50%. so in best case you are able to deal 150% dmg to a target, or 100% if he hardcaped res.
Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
there are 2 buffs or debuff types.
Major and minior.
thy dont stack over it.
ex.
you get debuffed or buffed with Major Penetration/Increas Armor/reduce armor 5120
you get debuffed or buffed with miniorPenetration/Increas Armor/reduce armor 910
so in all chases you get max ~6000
exept dk, moph from magmashell give you 100% armor pen
Are you saying that Major and Minor buffs don't stack with each other? Because I thought they all did.
Edit: looking at your example numbers I think you just meant Major doesn't stack with another Major of the same type
Major and minor stack, but you cant use 2 MajorOk, lets assume everyone is correct about harvens....
DOES IT EVEN MATTER, with nirnhoned out? Can you get enough spell penetration to make your spells hit for much when a person is rocking almost hard capp'ed spell resist?
Thanks
no matter how much spellress or amror you have, the max reduction is 50%, this will be ~40k armor or res (not sure about the 40k)
the same goes for Penetration, max is 50%. so in best case you are able to deal 150% dmg to a target, or 100% if he hardcaped res.
Apparently that's not how it works, but I haven't tested it myself. Penetration against a 0 spell resistance / armor rating target doesn't increase your damage one bit afaik, so you won't do more than 100% damage.
Why is it that I can stack up to approx. 16-17k spell penetration if I'm a magic user, but I can stack 35-40k armor penetration being a stam user.
This gives stam users a major unfair advantage when using nirnhoned. My magic damage as a nightblade should be hitting much harder than what it is hitting imo; thoughts?
Personally I feel a magic nb can only win against a stam nb if the magic one is rocking heavy armor such as I do for my sets - storm knight + elf bane for approx 17-18k armor
The huge amount of armor pen comes from running duel wield weapons both gold with sharpened trait; the spell pen comes from the same however in order to maximize spell pen to that level I used apprentice mundus & 5-7 light armor; pathetic penetration in comparison to stam/weapon dmg builds
there are 2 buffs or debuff types.
Major and minior.
thy dont stack over it.
ex.
you get debuffed or buffed with Major Penetration/Increas Armor/reduce armor 5120
you get debuffed or buffed with miniorPenetration/Increas Armor/reduce armor 910
so in all chases you get max ~6000
exept dk, moph from magmashell give you 100% armor pen
Are you saying that Major and Minor buffs don't stack with each other? Because I thought they all did.
Edit: looking at your example numbers I think you just meant Major doesn't stack with another Major of the same type
Major and minor stack, but you cant use 2 MajorOk, lets assume everyone is correct about harvens....
DOES IT EVEN MATTER, with nirnhoned out? Can you get enough spell penetration to make your spells hit for much when a person is rocking almost hard capp'ed spell resist?
Thanks
no matter how much spellress or amror you have, the max reduction is 50%, this will be ~40k armor or res (not sure about the 40k)
the same goes for Penetration, max is 50%. so in best case you are able to deal 150% dmg to a target, or 100% if he hardcaped res.
Apparently that's not how it works, but I haven't tested it myself. Penetration against a 0 spell resistance / armor rating target doesn't increase your damage one bit afaik, so you won't do more than 100% damage.