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Ideas for new 1 handed weapon specs

ArRashid
ArRashid
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(I'll try to keep it lore friendly (not OP), so these will not have extra flashy moves, but somewhat realistic ones)

Thief
Crossbow in left hand + one handed weapon in right hand
I've noticed that the Silver Bolts skill has a pretty nice model and animation, it would be a shame not to put it to better use than it is currently. Not to mention that for some reason, using Silver Bolts currently hides ALL your weapons, despite using only left hand for shooting. That's something that irritates me while I'm playing my gimped NB, who I intentionally play with 1 sword only, for fun.

This weapon class would focus on not being hit, and instead, crippling opponent. Has an combination of melee and ranged weapon skills, supporting hit&run tactics.

Skills:
1: Diagonal
- diagonal slash with right hand weapon, dealing average instant damage.
morph1: stuns and puts enemy off balance if you hit him while casting
morph2: adds short but strong bleeding DoT

2: Crippling Shot
- shoots a bolt for average instant damage, reducing enemy movement speed by 70% for 5 seconds.
morph1: aims for the knee, rooting the enemy instead for 5 seconds
morph2: aims for vital organs. Instead of reduced movement speed deals greater damage and a DoT

3: Riposte
- passive: blocking enemy attack increases your weapon damage by 15% for 5 seconds (refreshes, does not stack)
- active: pierces through an enemy. Deals full average damage, ignoring block
morph1: if the enemy was blocking, stuns and puts target off balance for 3 seconds
morph2: bashing the enemy also procs passive

4: Low Kick
- full circle spin that deals high damage (SPLIT among targets hit) average damage and knocks down all targets
morph1: uses main hand weapon instead of leg, dealing full damage to all targets
morph2: grants invulnerability (same as roll dodge has) for the full duration of animation

5: Headshot
- shoots bolt aiming for the head, dealing high damage. Has 1.2s cast time.
morph1: damage done is increased by up to 300%, inversely proportional to enemy HP percentage.
morph2: guaranteed critical hit when attacking from behind/stealth/sneak

passives:
- 5/10% bonus stamina regeneration
- 10/20% stamina cost reduction for weapon skills
- for 5 seconds after blocking an attack, movement speed is increased by 30%
- 5/10% increased critical chance
- reduces roll dodge cost by 20/40%

Lancer
Spear in one hand
Technically, spears are one handed weapons and were generally used together with shields, be it mounted combat or foot troops. I have nothing against using spear+shield, but that belongs technically to 1handed+shield, which means there would be no change there. Using ONLY spear has it's obvious downsides (lack of close-range countermeasures other than swinging around with spear's handle), but such lancer has far greater agility, mobility and precision in attacks than one clad in heavy armor with a shield.
Well, to be honest, this comes close to 2handed weapon, as most animations will probably grip spear with both hands.
Since CC immunity is implemented, there's no reason why not to use some more powerful effects just out of fear that it would be OP... behold the ultimate stamina AoE madness!

1: Snake Bite
- two slashes, one diagonal and one horizontal, dealing average damage to enemies in the frontal cone with each slash
morph1: deals double damage if the enemy is alone
morph2: also adds short but powerful poison DoT

2: Glorious Charge
- lunges forward with the spear, traveling up to 25m and dealing high damage.
morph1: target is knocked down for 3 seconds
morph2: inflicts short but powerful bleed and slows enemy movement by 70% for 4 seconds.

3: Whirling Steel
- using both hands swings the spear in a circle around character's body, dealing average damage to all nearby (about 6m player centered AoE) targets
morph1: also deals bonus damage to casting targets, interrupts, stuns and puts them off balance
morph2: adds a knockback and a short knockdown to all enemies in range

4: Lancer Stance
- toggle: trades 20% weapon damage for 35% dodge chance.
morph1: dodging enemy's attack increases your next attack's damage (DoT ticks do not count) to normal amount (= makes you ignore that 20% wd debuff for next attack)
morph2: also reduces spell damage by 20%, but dodge chance is increased to 45%

5: Steel Storm
- channeled. Alternates between slashes and stabs in a frontal cone, dealing high damage with each tick.
morph1: deals 50% more damage if it's only hitting one target
morph2: reflects maximum of 1 spell per second that are cast from frontal cone while channeling

passives:
- area of effect weapon skills are 5/10% stronger
- weapon skills cost 10/20% less stamina
- melee range is increased by 2/4m
- roll dodge travels 2/4m farther away
- critical strikes with physical abilities has a 20/40% chance to leave a DoT

Fencer
Rapier (a very light sword with slender blade, often sharpened only along one endge and a point)
Ultimate swordsman is here! Main objectives: 1) never get hit yourself, 2) hit everything that's moving! One word: fast! Fencer is a polar opposite of Lancer, posessing no area of effect abilities at all, instead excels at locking down and finishing a single enemy at a time, not giving him much chances to fight back.

1: Double Slash
- slashes diaginally from bottom up and back down (it's a bit more complicated motion since it only has one sharp edge and fencer has to twist his hand a bit), dealing 2x moderate damage. Critical damage is increased by 20%.
morph1: deals up to 300% increased damage, inversely proportional to remaining HP of the enemy
morph2: stuns casting enemy and puts him off balance

2: Wild Dash
- increases weapon damage by 20% and movement speed by 40% for 10 seconds
morph1: reduces movement speed buff to 25%, but it stays active at all time while the ability is slotted
morph2: each critical strike adds 2 seconds to the buff duration

3: Exploit
- deals average damage. If used within 2 seconds after blocking an attack, damage is doubled.
morph1: also taunts target for 5 seconds (pseudo offtank? why not?)
morph2: attacking from behind deals 25% increased damage (so it may be somewhat useful even outside soloing)

4: Fencing Mastery
- toggle: while active, light attack animation is twice as fast and apply the same effect as blocking for a short while (realistically parrying - furiously mashing left mouse button negates attacks the same as holding right button would), but light attacks deal 50% less damage (same dps, as animation is twice as fast).
morph1: also deflects single target spells from frontal cone
morph2: also adds 40% dodge chance for the duration of charging a heavy attack

5: Flash
- extremely fast stab through the enemy, dealing high damage and stunning it for 3 seconds.
morph1: changes 3s stun to 15s disorient
morph2: Also adds short but powerful bleeding DoT

passives:
- increases attack speed by 10/20%.
- reduces weapon skill stamina costs by 10/20%
- weapon skills and and attacks ignore 10/20% armor
- reduces cost of roll dodge and blocking by 10/20%.
- increases dodge chance by 5/10% and amount blocked by 10/20%.
Edited by ArRashid on May 13, 2015 10:45PM
  • Zhoyzu
    Zhoyzu
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    i want spears and halberds yeah, but those would be better off being "2 handed" but they need their own tree.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • ArRashid
    ArRashid
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    Zhoyzu wrote: »
    i want spears and halberds yeah, but those would be better off being "2 handed" but they need their own tree.

    my idea was to make them 1handed, so they can be used in 2 different ways - as a single spear for dps, or as a spear+shield as a regular 1handed weapon, just lookin' cooler ;)
  • TheShadowScout
    TheShadowScout
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    I would prefer to see short spears added to S&B for the "myrmidon" feeling...

    And then have "polearms" as two-handed staff-ish weapons skill line for imperial pikes, breton ranseur, dwemer halberds, dunmer partisans, akaviri naginata, maormer tridents, Khajiit monk's spade, et cetera.

    Ona handed and crossbow - eh, just slot your sliver bolts with your usual. Fencer - might be possible, though most fencing styles liked to grab a main gauche in their offhand (or wrap it up in a cloak) to parry when they got into a serious fight and not a duel where style counted...

    What I'd want instead was a "spellsword" style, one-handed weapon and "spell rune" for a mix of might and magic in your weapon attacks...
  • hmr13.76preeb18_ESO
    Don't need this, almost all of this can be done using the champion system,just need to play a lot and have a lot of points.
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