Up until today, when completing a veteran dungeon achievement such as a "Death" or "Speed run", you would receive 150,000 experience towards veteran and champion levels for the first time doing them on a character. This was true as recently as Sunday night when I brought my then-V7 dark elf dragon knight through a dungeon set and got three gains of that amount for finishing a pledge including the achievements. This evening, after patch version 2.08 went live, I brought the same now-v8 character through the Elden Hollow veteran pledge and finished three achievements, as well as the skill point quest for the dungeon and the pledge gold key quest. I got a grand total of only ~24,000 base xp on the quest turn-ins + mob kill xp while under enlightenment rather than what I should have seen as a gain of over 500,000 XP between those quests and three gains of 150,000 per and with one always having given 600k champ when enlightened (total champ XP gain should have been a bit over 1,000,000 in all)

. The quests each provided around 48k when turned in towards champ levels and and ~10k towards my veteran leveling, while the achievements gave nothing.
Is this an intended change missed in the patch notes, and if so, why was it instituted, particularly when many are complaining about leveling experience currently

? If it's bugged, can it be looked into for a status?
EDIT: Fixed numbers and a handful of typo's since I wrote this while doing the same pledge on a main character afterwards

.
Edited by Attorneyatlawl on May 12, 2015 7:51AM -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
Exploits suck. Don't blame just the game, blame the players abusing them!
-Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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-In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.