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Food and Drink; Swapping

SunDrenched
SunDrenched
✭✭✭
This game is great and a ton of fun. Thanks for creating it!

Now there are just a couple of things that strike me as odd.

First, right now one can have either one food or drink buff. It would make sense to allow one food and one drink buff. When I brought this up in zone chat, one person replied that you can choose either to starve or dehydrate. :) Think about changing this mechanic.

I don't think this'll make the game substantially less challenging. In addition, the provisioning craft would become more valuable.

Second, I may want to use the same weapon with different sets of abilities. So, when swapping weapons and abilities, I'd like to be able to keep the weapon yet switch the abilities. Right now this is possible but only in an implausible case where I have two exact copies of the same weapon.

I think you want to encourage the use of different types of weapons, but still for convenience, this feature would be nice.

Thanks!
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    This game is great and a ton of fun. Thanks for creating it!

    Now there are just a couple of things that strike me as odd.

    First, right now one can have either one food or drink buff. It would make sense to allow one food and one drink buff. When I brought this up in zone chat, one person replied that you can choose either to starve or dehydrate. :) Think about changing this mechanic.

    I don't think this'll make the game substantially less challenging. In addition, the provisioning craft would become more valuable.

    Second, I may want to use the same weapon with different sets of abilities. So, when swapping weapons and abilities, I'd like to be able to keep the weapon yet switch the abilities. Right now this is possible but only in an implausible case where I have two exact copies of the same weapon.

    I think you want to encourage the use of different types of weapons, but still for convenience, this feature would be nice.

    Thanks!

    Their reason why food and drink do not stack is that they wanted us to have a choice of between the two. That is the reason why they buff drinks up so people will be able to choose between more stats(food) or the more chance to recover resources(drinks). Now if these stack they will make already powerful players even more powerful and players are already complaining that the game is too easy. Right now it really is no point in making them stack other than to super buff players and I think we have enough options to buff up our characters, food, drink, potions, skills, passives, champion system and abilities.

    Now for the second option it is just like you said it is a convenience not a necessity. Both of my characters only use one type of weapon but I have different utility for each bar and a different trait on each weapon. So it works out that way. I do not know if they will change since is not really any high demand for this.
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