c.p.garrett1993_ESO wrote: »I would rather see all 10 at once.
This. I don't need more slots, I'd just like to be able to access the 10 I already have without needing to rely on weapon-swapping to do it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
c.p.garrett1993_ESO wrote: »I would rather see all 10 at once.
This. I don't need more slots, I'd just like to be able to access the 10 I already have without needing to rely on weapon-swapping to do it.
So are you proposing 10 per weapon swap, 10 that can be used at any time, or 10 that still maintain the same weapon lockout as is now, just without swapping to see the skills. I'm confused.
Hard choices make the game better.
I am glad weapon have skills tied to them too. On PC for keyboard it wouldn't be hard to show all 10 skills at once even. They could just have one key assigned to each of the 10 skills and if they press it it auto activates and auto swaps weapons. Would probably be impossible on consoles due to limited buttons. Consoles usually require a tab, hold, or toggle of buttons to match keyboard in speed.c.p.garrett1993_ESO wrote: »I would rather see all 10 at once.
If you have an ability that can't be used with the active weapon it would just be grayed out.
I just hate managing the switching between bars.
I also hate how some abilities can be carried over but summons can not.
Switch bars and they end. Inconvenient to lose 2 slots on both bars for summons, since I play with light armor and quite literally NEED these summons to survive.
@c.p.garrett1993_ESO But all 10 can't be used with a single weapon configuration; you must switch weapons.
So are you proposing 10 per weapon swap, 10 that can be used at any time, or 10 that still maintain the same weapon lockout as is now, just without swapping to see the skills. I'm confused.