SuraklinPrime wrote: »apparently ZOS want to roll over & give up...
Gandrhulf_Harbard wrote: »SuraklinPrime wrote: »apparently ZOS want to roll over & give up...
IMO that would be a good thing.
Far too many games have been ruined by the constant need to balance PvE skill sets for PvP.
I have lost count of the number of times my PvE experience has been utterly ruined by by this.
However, I do understand the excitement and fun of PvP (I used to compete in a few minor leagues for FPS games a decade or so ago).
MMORPGs are, IMO, the wrong games to be trying PvP in.
Game companies know this. Which is why it has become almost normal to force player to PvP at some point in order to continue accessing new content or gear.
For me PvP is only meaningful when it is just about skill - when each player has the same gear, the same skill options etc. FPS games, that are usually without classes, can do this; MMORPGs with classes (that need distinctive and differing roles for PvE) can't, in fact they can't even get close, not even on the same continent.
I am yet to see even one MMORPG that has managed it; LotRO comes closest by making PvP into PvMP, but even then there is the constant clamour to "nerf xyz it is OP on the Moors".
I'd love an MMORPG to have the courage to say "No, not happening, we are not ruining the PvE experience for PvP", such a game would likely see me sub for life.
All The Best
SuraklinPrime wrote: »Illiteracy is a tragic problem in game players.
Anyway - anyone interested in commenting on the original post please step up.
Gandrhulf_Harbard wrote: »SuraklinPrime wrote: »Illiteracy is a tragic problem in game players.
Anyway - anyone interested in commenting on the original post please step up.
I did.
You just don't like the answer I gave.
All The Best
I really appreciated your answer! Niceley spoken.Gandrhulf_Harbard wrote: »SuraklinPrime wrote: »apparently ZOS want to roll over & give up...
IMO that would be a good thing.
Far too many games have been ruined by the constant need to balance PvE skill sets for PvP.
I have lost count of the number of times my PvE experience has been utterly ruined by by this.
However, I do understand the excitement and fun of PvP (I used to compete in a few minor leagues for FPS games a decade or so ago).
MMORPGs are, IMO, the wrong games to be trying PvP in.
Game companies know this. Which is why it has become almost normal to force player to PvP at some point in order to continue accessing new content or gear.
For me PvP is only meaningful when it is just about skill - when each player has the same gear, the same skill options etc. FPS games, that are usually without classes, can do this; MMORPGs with classes (that need distinctive and differing roles for PvE) can't, in fact they can't even get close, not even on the same continent.
I am yet to see even one MMORPG that has managed it; LotRO comes closest by making PvP into PvMP, but even then there is the constant clamour to "nerf xyz it is OP on the Moors".
I'd love an MMORPG to have the courage to say "No, not happening, we are not ruining the PvE experience for PvP", such a game would likely see me sub for life.
All The Best