Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Watching this again, the only thing that could have made that last fight more epic than it already is would be if you had harvested that plant at the 18:25 mark in the fight. After all, you already opened your inventory to consume a drink earlier in that fight.
Dks need a stamina anytimer. This constant switching
Imho the only way to play a stam DK in vs. X fights is with nirnhoned.
mike.gaziotisb16_ESO wrote: »Yeah, I understand this is a highlight reel ofc. I just felt so flimsy without a good heal.
This is the 5th build I've created since launch. A Vamp LA DK (from 1.0 - 1.3), a LA Sorc (1.4 - now), a LA NB and a heavy sap-tank NB (since 1.6) and now this medium armor DK build.
From what I'me seeing so far, this medium DK seems by far the hardest mode I've played so far. The survivability compared to my main, the Bolt Escaping, shield-stacking Sorc is much much lower so far.
I'll pull on my big boy pants and go get that 1m AP till I get vigor and see how it goes from there.
mike.gaziotisb16_ESO wrote: »Yeah, I understand this is a highlight reel ofc. I just felt so flimsy without a good heal.
This is the 5th build I've created since launch. A Vamp LA DK (from 1.0 - 1.3), a LA Sorc (1.4 - now), a LA NB and a heavy sap-tank NB (since 1.6) and now this medium armor DK build.
From what I'me seeing so far, this medium DK seems by far the hardest mode I've played so far. The survivability compared to my main, the Bolt Escaping, shield-stacking Sorc is much much lower so far.
I'll pull on my big boy pants and go get that 1m AP till I get vigor and see how it goes from there.
If you've never played stamina, it will take some time to get into it. Don't judge to fast, and Yuke's build is actually a good bit harder to play than your typical fossilize + wrecking blow spammer imo.