NadiusMaximus wrote: »People didn't buy the game for small scale.
It was advertised as massive pvp. 100s v. 100s v. 100s.
They should fix the as advertised parts of their game before anything.
ANYTHING.
NadiusMaximus wrote: »People didn't buy the game for small scale.
It was advertised as massive pvp. 100s v. 100s v. 100s.
They should fix the as advertised parts of their game before anything.
ANYTHING.
NadiusMaximus wrote: »People didn't buy the game for small scale.
It was advertised as massive pvp. 100s v. 100s v. 100s.
They should fix the as advertised parts of their game before anything.
ANYTHING.
This
I bought the game for massive pvp. I love the vastness of Cyrodiil and the possibilities it offers.
If I wanted "cage fights" I would have picked a game that caters to that.
I say no.
Because i do not want to split the pvp community to Arena/BG's and Open World. This split not worked in Warhammer Online and GW2. So i do not want it too in ESO.
I'm a friend of community selfmade small scale like in DAoC, called "8vs8" zone.
So... If you realy realy want small scale, search peoples and start it!
Hey,
first of all I want to ask you reading this text before spamming your "yes, yes, yes" or "no, no, no". If it is important for you having/not having stuff I suggest, then read.
I know that there are many threads about it, but there is not a single up-to-date voting I have found. There are votings, but they all are from summer 2014.
Why do we need a new voting? The answer is simple: The game changed a lot and the community changed.
The pvp became worse and worse, the lag became worse and worse, the zerg became worse and worse and the communits changed cause of players leaving and starting ESO. So it is time for an up-to-date-voting.
This voting is just about the question: Should be there any kind of instanced pvp (Arena, Battlegrounds or stuff like this). It is not about a specific Arena like in Oblivion, just the question if there should be a way to do instanced pvp.
My arguments for this:
- People that loves smallscale pvp should be able to do it. Instanced 4vs4 for example gives this kind of players the chance to have hard and fair fights against other players that love smallscale.
- The lag became worse and worse and you need to enjoy the lag because of the fact that without lag there seems to be no fight. People that love bisscale pvp could still do the same, people that just want to explore Cyrodil could still do the same. And people that love smallscale could escape from the lag into difficulty fights with fun.
- Smallscale pvp is dead at the moment. For a couple of time I am trying to run aroung solo. Sometimes I meet a questing newbie in a quest village, but just once a few hours I meet a good enemie that is fun to fight. Many people in my guild (I can name Eisen-Faust, Faust, Naizz and a few more) take a break from ESO for playing GW2. Why? Because there isn't a chance for smallscale. Zenimax, you see: If you are doing nothing, you will loose good players that have been plaid since beta one by one.
Some guys that don't want such a pvp have arguments, too. I have found a few tha last months:
- We don't want it so nobody should do it!
(My answer: If you don't ant it then don't play this new kind of pvp, you can still zerg and farm a lot more AP)
- The smallscale players will have more loot, better things, etc.
(My answer: Why? We don't wanr separat loot, for me it was okay having the epic rewards we have in Cyrodil. And AP... I don't think that there would be more Ap than you can farm in a zerg or you can farm by capping a ressource again and again with a friendly zerg)
- Instanced pvp would destroy the pvp because of missing balance in the future.
(My answer: Are you serious? Every game has a few balance problems and ESO has it, too. But many changes since beta were changes that effected smallscale, not bigscale. At the moment smallscalefights (when you find them) are great and enjoyable. So there CAN exist smallscale and bigscale side by side. Do you realls thing that a class balanced for smallscale does not work in bigscale? Since beta the balance that was intended was for BOTH, for bigscale and for smallscale. Si I don't think this is a true argument.
- Cyrodil would die because many people would run to smallscale.
(My answer: Cyrodil is dying because many people that would do smyllscale run away.)
Please vote and please (pleaase) bring some arguments if you don't agree. Would be nice to know why you are scared of this.
It wont split the community. Many players will play both (me, too). But at the moment the game is splitted:
- Massive pvp fanboy zerg through the lag
- Smallscale players LEAVE the game
Is this what you want?
If there is an arena you can still have massive pvp. Why don't you want that that huge number of players that would enjoy instanced pvp have their fun?
It wont split the community. Many players will play both (me, too). But at the moment the game is splitted:
- Massive pvp fanboy zerg through the lag
- Smallscale players LEAVE the game
Is this what you want?
No, definitively not.
But, what stops the small scale players to play in Cyrodiil with his own rules? Why nobody starts a 4vs4 thread and calling official zones for 4vs4 fights? Why must be ZOS implement it, when we as community can already do it?
Edit: Or another idea. @ZOS why you not start community 4vs4 events on a specific campaign? You can open much campaigns as you want. This is a fast way to give the players an official 4vs4 zone and the community can play with his 4vs4 rules there.
If there is an arena you can still have massive pvp. Why don't you want that that huge number of players that would enjoy instanced pvp have their fun?
Where did I say that I don't want those people to have their fun?
I thought I made it clear that what's important is the choice of game that caters to a particular taste.
Why buy ESO if it clearly does not have what you want?
I'm with B. Wheeler on this one; other PVP options would dilute Cyrodiil, therefore that's where PVP should stay.
1. We have to meet somewhere in Cyrodil and this place is full of lag at primetime.
2. Everyone can crush this fights and many people do this.
3. It is a different between just a 4vs4 and a programed instance with rules, flags to capture, usw.
1. We have to meet somewhere in Cyrodil and this place is full of lag at primetime.
Yes, thats true. So, try to use an empty campaign. Or @ZOS creates a new specific campaign.2. Everyone can crush this fights and many people do this.
Did you played DAoC? The 8vs8 community was officially sworn in, that they stopped the fight and killed the crushers. That was a realy great community, i loved it. I think, instanced pvp like arenas will never bring this type of community again.3. It is a different between just a 4vs4 and a programed instance with rules, flags to capture, usw.
I played WARHAMMER and GW2. Both games had instanced battlegrounds / arenas. And i can say it will be boring very fast. There is no thrill like in open world small scale pvp. So i prognosticate, if arenas will come out, there will be a short phase all will it play and then it will be boring and the arena / small scale players will go away from the game.
1. At the primetime every campagn is full of lagg. When Zenimax is creating a campagn for this they can creat instanced pvp as well.... Why the campagn if there is just smallscale?
2. I played other games, too. In LOTRO for example we had to do duels/2vs/etc. somewhere in the map, too. And we fought the crusher, but... Often a huge number of crusher same/comes and THIS is boring.
3. I disagree. I enjoyed the arena i GW and if I am bored -> I join Cyrodil for open pvp. Simple, isn't it?
1. At the primetime every campagn is full of lagg. When Zenimax is creating a campagn for this they can creat instanced pvp as well.... Why the campagn if there is just smallscale?
I think we speak from different megaservers. On the EU megaserver there are not much lag on specific campaigns, because they are not all full.
1. At the primetime every campagn is full of lagg. When Zenimax is creating a campagn for this they can creat instanced pvp as well.... Why the campagn if there is just smallscale?
I think we speak from different megaservers. On the EU megaserver there are not much lag on specific campaigns, because they are not all full.
I think he speaks of the EU megaserver, wich seems to have a higher PvP population atm - at times, all campaigns are locked for all factions.
1. At the primetime every campagn is full of lagg. When Zenimax is creating a campagn for this they can creat instanced pvp as well.... Why the campagn if there is just smallscale?
I think we speak from different megaservers. On the EU megaserver there are not much lag on specific campaigns, because they are not all full.
1. At the primetime every campagn is full of lagg. When Zenimax is creating a campagn for this they can creat instanced pvp as well.... Why the campagn if there is just smallscale?
I think we speak from different megaservers. On the EU megaserver there are not much lag on specific campaigns, because they are not all full.
I think he speaks of the EU megaserver, wich seems to have a higher PvP population atm - at times, all campaigns are locked for all factions.
So play AD faction Azuras Star there is never a queue.
I have cast my vote and it has not changed from last year.
If it would be an arena system that is completely without consequence on gameplay outside the arena, then yes. That would mean no item rewards, no alliance points or ranks, no champion points.
Reason is still the same as before: The way the game is built right now, it is impossible to balance the classes. Bear with me for a few sentences before you explode in denial of this statement.
I agree, that for every class there is a setup that is competitive. Nonetheless, this would either narrow down the playable builds extremely or require extensive remodeling to broaden the options. This, of course, would undoubtly have an influence on the other areas of gameplay, and the friction between AvA and PvE players is large enough as is.
I could as well bring up the fact that some classes have an easier road to be competitive than others, player skill wise. As that, in essence, is part of the arena gameplay principle, I will not make a serious argument of this.
Also, at least one class would have to be completely redesigned, this being the sorceror of course. Its strength right now depends on mobility to a large extend. If you create an arena environment that caters to this need, you'd invalidate the less mobile classes, that depend on "short range" gap closers. In this sense, environment would again have a large influence on arena gameplay - which is against the point.
Now for the second part, rewards, be they items or AP. There is a direct contention between AvA since both areas favour similar equipment and stats. Once you would have separate routes to this equipment, you'd again create a friction point.
Especially if the ladder system is the same (AP scoreboard), the routes of gain would need to be balanced to offer similar advancement for comparable effort. The whole arena system would need to be tailored to not make it possible to exceed the gains possible right now for the top end players while making sure that the lower end players would still be able to gain.
This is another mine field of balancing headache, of which we already have enough.
So in summary, even though I absolutely don't begrudge this field of play to those who want it, I am of the firm opinion that the consequences of introducing it would kill this game - at least at the moment. It could very well be a possibility in the future, when and if the current state of the game is resolved.
What's about an 4vs4 operation explained by the Cyrodil War lore? Like a fight about an important artifact in a dungeon or stuff like this. There could be a few smallscale instances beeing part of the Alliance war lore so it would not be just a 4vs4.
But DC and often EP makes the campagn full enough for the horrible lag. Azuras is my home campagn.
I don't want it right now because I believe they are already missed pvp opportunities in this game that should be done before (justice system PVP for example). But if that would be to happen, I wouldn't want a 4vs4vs4 kind of arena but more a deathmatch arena where you only have one chance in a more realistic way.
Where did you say this? Well..... Maybe by voting against it while there isn't any argument? Your agrument is not a really good one, because people are leaving at the moment. The missing instanced pvp makes the, leave the game! An instanced pvp would not split the community more than current Cyrodil do. An instanced pvp would hold many people that would do open world pvp, too.