Hi all,
Short and sweet: I come from a MUD background, and as such I'm used to having everything exist as a physical item; it makes everything more immersive, rewarding and challenging.
Please note that the below requests are ideal, but that I would be happy with
any additions in this direction. A man can dream.
I wish the following were physical items, which must be purchased/found/looted to be equipped/utilized, and show when worn/used:
- lanterns & torches, lantern oil, oil flasks, etc. (i.e. just equippable torches would make game so much better overall to me and people like me)
- earrings, face jewelry, rings, amulets that show when worn, can be bought at shops, special shops just for jewelry (i.e. why are the adornments glued to my head at creation? where did they come from? why can't I sell them, and please, why does this need to be tied into barber/crown store? can't there just be jewelry shops and loot drops like with armor?)
- the dagger my guy uses for nightblade attacks, the pickaxes we use to mine (that everyone pulls out from nowhere), the axes to chop wood, etc. (I also wish encumbered was more of a mechanic than just max items carried)
- gold pouches, backpacks, containers, things that physically show on my person and have different max item amounts that is where I put my things (i.e. buy new belt pouch, physically equip on belt, able to carry more stuff now)
- sheaths for weapons, axes slung on back, etc.
- arrows and throwing knives as physical items, implemented in such a way as to make it not a PITA (perhaps they can be crafted in the wild for when you're out and about, and higher quality ones can be crafted at workstations)
The above is but a sample.
If you're of a like (or strongly enough unlike) mind, please discuss. My goal would be that developers see this and perhaps think about how these sort of changes could improve the game.
Thanks for reading.