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Downloading for free weekend, have a few questions

ivqancorpb14_ESO
ivqancorpb14_ESO
Soul Shriven
I probably will not be able to experience everything ESO in 2-3 days on the "free" weekend, I had a few questions:

I played for like 1-2 days during the closed BETA, and I'll be honest, I did not like the game at all. For one I was expecting a Skyrim game, and this is not that. So my expectations were off from the start. It also felt like a WoW style game to me, where Go to NPC > Kill 15 Cultists > Turn in Quest > Move to New Area > Repeat. Now I did not level past lvl 15 or 20, so I don't know if that was just a tutorial or if that was the actual game itself.

1) First of all how long does it take to get to max level, relatively speaking if you play 2-3 hours a day?
2) Is there a solo class like Beastmaster from FFXI, or is it pretty much group content in PvE?
3) Is there open world PvP? Can you attack people outside of towns or is it more structured battleground style PvP?
4) Are the classes mostly balanced in PvP or is it more rock paper scissors style?
5) What does end game PvE consist of? Is it a bunch of dailies you have to accomplish?
6) Is the game supported by

My last and final question, to whomever wants to respond, is if you had to pick just one thing about ESO what do you find most "FUN" about the game?

Thanks
  • NewBlacksmurf
    NewBlacksmurf
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    I probably will not be able to experience everything ESO in 2-3 days on the "free" weekend, I had a few questions:

    1) First of all how long does it take to get to max level, relatively speaking if you play 2-3 hours a day?
    2) Is there a solo class like Beastmaster from FFXI, or is it pretty much group content in PvE?
    3) Is there open world PvP? Can you attack people outside of towns or is it more structured battleground style PvP?
    4) Are the classes mostly balanced in PvP or is it more rock paper scissors style?
    5) What does end game PvE consist of? Is it a bunch of dailies you have to accomplish?
    6) Is the game supported by

    My last and final question, to whomever wants to respond, is if you had to pick just one thing about ESO what do you find most "FUN" about the game?

    Thanks
    1. to max level...defined as 1-50 maybe a few weeks
    After 50 you begging VR levels 1-14 so add on another 2 -4 months
    During VR levels the max champion levels are 3600 so think of about 1 -2 years

    2. Depending on your choices and play style any character can do a lot of the quests but no one can solo group dungeons, world boses at level, trials
    3. No but there is Campaign PvP. Yes the justice system allows you to attack NPC's but guards will kill you or one shot you
    4. Balanced is relative (there are too many variables)
    5. Endgame starts with VR levels which essentially is playing through the other two factions and then at Vr10-VR14 you'll get to endgame PvE in a zone called Craglorn
    6. ??
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • pecheckler
    pecheckler
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    What I find most fun about ESO is that I can close the chat window and play the game exactly like Skyrim. Once you hit the veteran levels (post level 50, the other two-factions story lines), the population thins a bit, which might be noteworthy if you dont like seeing large amounts of other players.

    Also, quest to kill 15 of something? There are almost no quest archetypes like that at all. ESO is on the complete opposite end of the spectrum. ESO quests are all real story, fully voiced, with cut scenes and all the nice single player bells and whistles. You can play ESO as slowly or quickly as you want. Even thinking about how to increase your experience per hour will just suck the joy out of the game. Do not do that. That is one reason so many players quit playing 2 months after launch. There was massive experience point farming going on. Players were earning something like 15 to 25 times the experience otherwise obtainable from regular questing. They all shot up to max VR level in days, got bored, and quit.

    If you play the game at a pace you enjoy, ignore things you do not like, then you'll enjoy it. Some people find the trading or crafting tedious for example. Others find it to have depth and love it. Some people role play as werewolves, some play the entire game without ever speaking to another player. Some invest great effort in guild management, hosting community events and the like. All your choice.

    1.) I really cannot remember. Answer would vary by a great degree depending on playstyle, whether you craft, whether you ignore certain objectives. Too difficult to answer.
    2.) Dragon Knight followed by Templar are the easiest to solo with. Any class can solo.
    3.) PvP is definitely not structured, but it is only available in one zone, Cyrodiil. But Cyrodiil is gigantic. Actually, gigantic is an understatement. I'd wager it would take a hour to run across it on foot.
    4.) PvP balance isn't about individual class balance. The PvP has such large numbers of players, plus siege, that build isn't so important. Play how you want. In a small encounters, it's rock paper scissors a bit more . There's no good for everything build.
    5.) Can't answer, i'm only VR8 and I haven't got to do much since the dungeon finder has issues. Find a dedicated PvE guild is all I can say.
    Edited by pecheckler on April 10, 2015 4:01AM
    End the tedious inventory management game.
  • Lionxoft
    Lionxoft
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    Lv 1-15 didn't change much. There's the justice system to take part in but for the most part that gets stale very quickly as there's no real reward or social interaction involved since the PvP element wasn't added as Zenimax Online Studios said it would be.
  • Artemiisia
    Artemiisia
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    1. to max level...depending on who you are, one of my guildies leveled his alt from 1-50 in matter of days, and is vr13 after 2 weeks of playing, that does however take dedication and time to do it, and this has been done these last two weeks

    4. Balanced is the best is has ever been since game start. still needs a few minor tweaks here and there, but its not that noticeable-
  • ivqancorpb14_ESO
    ivqancorpb14_ESO
    Soul Shriven
    Thanks for answering my question. One last question, does this game have the trinity, like tank, dps and healer, or can every class heal themselves like some games, and there is no dedicated healer?
  • UrQuan
    UrQuan
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    Thanks for answering my question. One last question, does this game have the trinity, like tank, dps and healer, or can every class heal themselves like some games, and there is no dedicated healer?
    Yes. I know your question was an either-or question, rather than a yes-no question, but the answer is still yes.

    Every class has access to self-heals (some more than others), and every class can be a healer by using the healing abilities in the restoration staff skill line, whether or not they have much in the way of class healing abilities.

    So the trinity of tank, DPS, and healer does still exist, but it's not as much based on class (every class can do any one of those roles, depending on where you put your skill points and what equipment you use - some have an easier time at some roles, but any class can be effective at any of them), and even if you are doing one of those roles, you'll still have to be able to do a little of the other 2 roles.

    For most 4-man group content it's best to have 1 in the role of tank, 1 in the role of healer, and 2 in the role of DPS, but which class is in which role is up to you, and everyone should be able to do damage, everyone should be able to tank a bit if needed (even if it's just drawing aggro by doing damage rather than taunting or using CC), and everyone should be able to heal a bit if needed (even if it's only self-heals).
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