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One-shots...

Miszou
Miszou
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Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?

Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?

Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.
  • Valymer
    Valymer
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    20k health is a good goal to shoot for
  • IrishGirlGamer
    IrishGirlGamer
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    Miszou wrote: »
    Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?

    Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?

    Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.

    I have been killed in one-shot before, but usually after entering a group dungeon that was leveled to someone much higher than me. Once I joined a group that had a Vet player and the dungeon leveled to them (and I was like level 11) ... I think one of the first mobs took me out with one shot.

    So if you're doing group dungeons, that could be the problem. Make sure your group leader is the person with the lowest level.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Paulington
    Paulington
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    In current content you need 18-20k health to survive in end-game dungeons/trials. In my opinion it is 20k health once you hit any form of Trial. For example in vDSA there are mobs that will hit (uncharged) for 18.5k or so and that will one-hit you easily unless you have more health.

    Make sure to dodge/block all charged attacks, be they yellow or red. These hit hard all the time and some even hit for 50k+ in Trials. If you can do this 90% of your "OMG one-hit!" deaths will be gone. Often they happen when you are surrounded by a group of mobs and don't notice them charging; pay more attention.

    Everything that one-hits is able to be dodged or blocked. Usually it's either charged attacks or fire from a mage or something like that. There are "outliers" such as crystal fragments from mages but they don't one-hit unless you are very low on health.

    There are things that will just one-hit you out of nowhere though, usually through bugs like red not appearing on the floor or such things. But you can avoid almost all of them if you just pay more attention in my opinion.

    Hope that helps!
  • zefs
    zefs
    Soul Shriven
    ESO has a clever res mechanism for PVE, so you can use that. You are supposed to die in Veteran dungeons (or normal). I prefer this way than the easy-mode dungeons other mmo's feature which make it boring.
  • Lord_Kreegan
    Lord_Kreegan
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    Couple of things:

    If you're in a group dungeon, the dungeon is scaled to the group leader. So, if you're a level 11 and you have a veteran rank player with you, make sure you're the group leader, not him, and you'll be fine (unless ZOS has changed that mechanic). The vet player will get no XP. As a level 11 you will not be twinked (get extra XP) if you're in a veteran group going into a veteran level dungeon (so you're wasting your time ). IIRC, there is a 5-level restriction.

    If you're been one-shot, normally you will see a bright flash of white light. Most times, however, you'll think you've been one-shot but when you see the recap, you'll typically see five attacks that in aggregate killed you... even though you only experienced one in-game animation (if you experienced any). I'm guessing that we're actually seeing some of the shortcomings of the engine and its crappy netcode:

    (1) I'm convinced the server sends a burst message with all the damage that has resulted from several seconds worth of attacks instead of, for instance, five separate messages for five separate attacks;
    (2) This of course lags the animations we see because the server hasn't sent our client the messages it needs to display enemy attacks;
    (3) This creates an environment where we don't see the damage done to us in a timely manner (that we might be able to react to).

    This is guesswork, but it's educated guesswork. I have no doubt whatsoever that this is what happens in Cyrodil which is one of the reason PvP sucks so badly.

    In PvE at least, you can beat this by "playing the vector game".

    Try this sometime: constantly move in a fight. Constantly shift around the mobs in a circle by using your 'A' and 'D' keys (sideways motion) with your mouse maintaining your orientation to the mob. Don't kite (backing up) since that lets the mob retain the same vector to your character's position (and ultimately hits its leash-limit which then resets the mob), but circle-strafe; you'll be constantly changing the vector from the mob to you and this will throw off the AI, especially for their big attacks (works great on Daedroth). Since you will then be receiving fewer attacks in any space of time, you'll be able to receive damage messages from the server, see the damage accumulate, and be able to react accordingly.

    It's not an "ultimate solution", but it helps. You have to learn to put either your forefinger or ring finger on your left hand on the key and constantly press it while you twist your hand to get your other fingers to the 1-2-3-4-5 keys... cue the arthritis...

    What is more frustrating to me is when:
    (1) The damage recap says I've died, but I've taken less damage than the number of hitpoints my character has;
    (2) I die because controls freeze, because I can't swap skill bars, because pressing 'Q' ten times in a row doesn't cause my character to drink that healing potion, or the mob falls through the world and keeps attacking but I can't attack back.

    That crap really pisses me off.

    But I don't think it will ever get fixed. I don't think the devs are incompetent, I think their engine is a piece of crap and they're stuck with it.
    Edited by Lord_Kreegan on April 5, 2015 11:58AM
  • RoyJade
    RoyJade
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    Ah, and remember that dot is counting as only one attack in the death recap. If you stand in a red circle who hit you several time and kill you, you will only see the accumulated damage on the death recap, and on these moment you can think "what, 30k damage really ?".
  • daemonios
    daemonios
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    Regarding death recaps, I've never noticed them to be buggy but in the case of DoT attacks (including AoE on the ground) the recap will add the total damage you sustained from that skill, so it can add up to very high numbers, especially if you're being healed.

    As for not being one-shotted, it's been pretty well covered: block all the time or at least heavy/charged attacks; move around; dodge or move out of any AoE. One thing I didn't see mentioned: INTERRUPT any attack you can. This goes for enemy healers as well as dd's. Interrupting healers makes battles shorter and interrupting dd's let's you keep your DPS higher because you don't lose as much time as you would if you dodged the attack.
  • Lord_Kreegan
    Lord_Kreegan
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    daemonios wrote: »
    One thing I didn't see mentioned: INTERRUPT any attack you can.
    Except now we have cooldowns on interrupts...

    There are some end-of-quest-chain bosses (e.g., Servant of Naemon -- or called something like that -- in Greenshade) where the only way to beat them is to interrupt them repeatedly (then they're easy); if you don't interrupt/knockdown/stun them repeatedly, you will invariably die. They have a mechanism where, once their life is diminsihed substantially (if you've been beating them down), they one-shot you no matter how much health you have, no matter where you are relative to them, no matter if you're blocking/moving/dodging... it's cheap/shoddy/crappy mechanic, but that's how ZOS designed it.

    I hated taking one of my VR characters through there. You have to fight that same damn boss three times. You MUST have help from other players (or get a very lucky crit).

    Edited by Lord_Kreegan on April 5, 2015 5:49PM
  • daemonios
    daemonios
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    daemonios wrote: »
    One thing I didn't see mentioned: INTERRUPT any attack you can.
    Except now we have cooldowns on interrupts...

    There are some end-of-quest-chain bosses (e.g., Servant of Naemon -- or called something like that -- in Greenshade) where the only way to beat them is to interrupt them repeatedly (then they're easy); if you don't interrupt/knockdown/stun them repeatedly, you will invariably die. They have a mechanism where, once their life is diminsihed substantially (if you've been beating them down), they one-shot you no matter how much health you have, no matter where you are relative to them, no matter if you're blocking/moving/dodging... it's cheap/shoddy/crappy mechanic, but that's how ZOS designed it.

    I hated taking one of my VR characters through there. You have to fight that same damn boss three times. You MUST have help from other players (or get a very lucky crit).

    I hate to be that guy but... Learn to play? I mean this in a constructive way. I was actually curious about your comment because I'm doing Greenshade right now on a VR character. I did Servant of Naemon just now and it took all of 30 seconds, with no Ultimates used.

    Are you under-leveled for the zone? Do you have decent gear? You can do all of pre-VR content on broken gear or no gear at all, but for VR content a good set with decent traits/bonuses is a must. Other than that, I can't think of much else to say.
  • Warraxx
    Warraxx
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    Miszou wrote: »
    ...Is it just me? Do I suck?

    Yes.
    Edited by Warraxx on April 6, 2015 5:56PM
  • Pausekey
    Pausekey
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    Nobody else has said this yet, but yes, drinks are worthless. Get food instead. The two stat is good for leveling. Go health and your primary dps pool. This will boost survivability and keep you dishing out damage on longer fights
  • nerevarine1138
    nerevarine1138
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    Pausekey wrote: »
    Nobody else has said this yet, but yes, drinks are worthless. Get food instead. The two stat is good for leveling. Go health and your primary dps pool. This will boost survivability and keep you dishing out damage on longer fights

    You may want to give drinks another chance. I know plenty of people who are trying out drinks in DSA, etc. because it boosts their recovery to such insane rates that they pretty much never have to worry about running out of resources.
    ----
    Murray?
  • IrishGirlGamer
    IrishGirlGamer
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    Pausekey wrote: »
    Nobody else has said this yet, but yes, drinks are worthless. Get food instead. The two stat is good for leveling. Go health and your primary dps pool. This will boost survivability and keep you dishing out damage on longer fights

    Actually, I have to disagree with the drinks being worthless. Yes, the in-game drinks are revenue raisers (and not even good ones at that). But a well-made potion is a life-saver, particularly if you plan a bit beforehand.

    Like Pausekey, I use health and magicka food to buff, then add two health and five stamina enchantments to my armor. Then for my potions I used increase weapon crit and weapon damage. If I start to loose a lot of health, I gulp a potion and cut up my enemy before they have a chance to do a lot more damage.

    Also, I remapped my pots key to my mouse (I'm using a gaming mouse) and now it's a lot easier to use potions.

    But yes, the in-game pots have never saved me from anything ...

    Edit:

    I just realized that Pausekey was talking about drinks in game and not potions - which I have to admit I've never, ever used. I make 'em, I sell em. That's it.
    Edited by IrishGirlGamer on April 6, 2015 7:16PM
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Robbmrp
    Robbmrp
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    Put all your attributes into Health. Then use enchants for your other pools whether it be magicka, stamina or extra health. With food buffs now my Templar(Healer) has over 24k health. One shots are almost non existent for most dungeons for me now. Get as close as you can to 20k WITHOUT a food buff and you'll be fine. I ran a dungeon last week with a NB who was running at 16k. Not sure if that was with a food buff or not. They were the only deaths in the dungeon for the entire run. Bosses in dungeons can hit for almost 21k in one hit.
    NA Server - Kildair
  • grimsfield
    grimsfield
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    The button on the right side of your mouse is really helpful.
  • Soris
    Soris
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    Miszou wrote: »
    Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?

    Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?

    Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.

    No, not just you.

    qeqj5IY.jpg

    This is from Skyreach in Craglorn and he was just a mini boss, not the main one. Even Valkyn Skoria can't hit me that much with his giant stone fist.
    Welkynd [Templar/AD/EU]
  • Lord_Kreegan
    Lord_Kreegan
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    daemonios wrote: »
    daemonios wrote: »
    One thing I didn't see mentioned: INTERRUPT any attack you can.
    Except now we have cooldowns on interrupts...

    There are some end-of-quest-chain bosses (e.g., Servant of Naemon -- or called something like that -- in Greenshade) where the only way to beat them is to interrupt them repeatedly (then they're easy); if you don't interrupt/knockdown/stun them repeatedly, you will invariably die. They have a mechanism where, once their life is diminsihed substantially (if you've been beating them down), they one-shot you no matter how much health you have, no matter where you are relative to them, no matter if you're blocking/moving/dodging... it's cheap/shoddy/crappy mechanic, but that's how ZOS designed it.

    I hated taking one of my VR characters through there. You have to fight that same damn boss three times. You MUST have help from other players (or get a very lucky crit).

    I hate to be that guy but... Learn to play? I mean this in a constructive way. I was actually curious about your comment because I'm doing Greenshade right now on a VR character. I did Servant of Naemon just now and it took all of 30 seconds, with no Ultimates used.

    Are you under-leveled for the zone? Do you have decent gear? You can do all of pre-VR content on broken gear or no gear at all, but for VR content a good set with decent traits/bonuses is a must. Other than that, I can't think of much else to say.

    Yup, you're that guy. There's always one. Ego overloading rectum; rectum overloading mouth. Not constructive at all, just stroking your own ego. So, to you, instead of L2P, I say L2CM (learn to close mouth). Instead of opening mouth and removing all doubt that you are "that guy", leave your mouth shut and let people wonder...

    I have eight characters; four VR. I know how to play. Been around since Beta. The character is a very well-geared TEMPLAR, not underleveled. If it was my highest level DK, then most likely she could have beaten the boss without ultimates, too, because she's unkillable, but it's one of my two TEMPLARs... and like all TEMPLARs right now, it's screwed because of cooldowns, limited skills that interrupt/knockdown/stun to begin with, and damage skills that require channeling or are DoTs.

    Yup, you're very definitely that guy.
  • riverdragon72
    riverdragon72
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    Played my light armor Sorc in Vet Darkshade pledge. I won't make that mistake again.
    Meh...**** it..
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Soris_ESO wrote: »
    Miszou wrote: »
    Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?

    Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?

    Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.

    No, not just you.

    qeqj5IY.jpg

    This is from Skyreach in Craglorn and he was just a mini boss, not the main one. Even Valkyn Skoria can't hit me that much with his giant stone fist.

    This was from a charged attack that takes an entire 3 seconds to charge up. All the while there are tons of red sparks flying out from the NPC mob letting you know that it is charging up a big attack. Block or interrupt.
  • daemonios
    daemonios
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    daemonios wrote: »
    daemonios wrote: »
    One thing I didn't see mentioned: INTERRUPT any attack you can.
    Except now we have cooldowns on interrupts...

    There are some end-of-quest-chain bosses (e.g., Servant of Naemon -- or called something like that -- in Greenshade) where the only way to beat them is to interrupt them repeatedly (then they're easy); if you don't interrupt/knockdown/stun them repeatedly, you will invariably die. They have a mechanism where, once their life is diminsihed substantially (if you've been beating them down), they one-shot you no matter how much health you have, no matter where you are relative to them, no matter if you're blocking/moving/dodging... it's cheap/shoddy/crappy mechanic, but that's how ZOS designed it.

    I hated taking one of my VR characters through there. You have to fight that same damn boss three times. You MUST have help from other players (or get a very lucky crit).

    I hate to be that guy but... Learn to play? I mean this in a constructive way. I was actually curious about your comment because I'm doing Greenshade right now on a VR character. I did Servant of Naemon just now and it took all of 30 seconds, with no Ultimates used.

    Are you under-leveled for the zone? Do you have decent gear? You can do all of pre-VR content on broken gear or no gear at all, but for VR content a good set with decent traits/bonuses is a must. Other than that, I can't think of much else to say.

    Yup, you're that guy. There's always one. Ego overloading rectum; rectum overloading mouth. Not constructive at all, just stroking your own ego. So, to you, instead of L2P, I say L2CM (learn to close mouth). Instead of opening mouth and removing all doubt that you are "that guy", leave your mouth shut and let people wonder...

    I have eight characters; four VR. I know how to play. Been around since Beta. The character is a very well-geared TEMPLAR, not underleveled. If it was my highest level DK, then most likely she could have beaten the boss without ultimates, too, because she's unkillable, but it's one of my two TEMPLARs... and like all TEMPLARs right now, it's screwed because of cooldowns, limited skills that interrupt/knockdown/stun to begin with, and damage skills that require channeling or are DoTs.

    Yup, you're very definitely that guy.

    I was making a freaking joke with the L2P, and I followed with honest questions because I JUST DID THE GUY YOU TALKED ABOUT AND HAD NO ISSUES. If you want to be rude, have a nice day and happy one-shots.
  • Lord_Kreegan
    Lord_Kreegan
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    daemonios wrote: »
    daemonios wrote: »
    daemonios wrote: »
    One thing I didn't see mentioned: INTERRUPT any attack you can.
    Except now we have cooldowns on interrupts...

    There are some end-of-quest-chain bosses (e.g., Servant of Naemon -- or called something like that -- in Greenshade) where the only way to beat them is to interrupt them repeatedly (then they're easy); if you don't interrupt/knockdown/stun them repeatedly, you will invariably die. They have a mechanism where, once their life is diminsihed substantially (if you've been beating them down), they one-shot you no matter how much health you have, no matter where you are relative to them, no matter if you're blocking/moving/dodging... it's cheap/shoddy/crappy mechanic, but that's how ZOS designed it.

    I hated taking one of my VR characters through there. You have to fight that same damn boss three times. You MUST have help from other players (or get a very lucky crit).

    I hate to be that guy but... Learn to play? I mean this in a constructive way. I was actually curious about your comment because I'm doing Greenshade right now on a VR character. I did Servant of Naemon just now and it took all of 30 seconds, with no Ultimates used.

    Are you under-leveled for the zone? Do you have decent gear? You can do all of pre-VR content on broken gear or no gear at all, but for VR content a good set with decent traits/bonuses is a must. Other than that, I can't think of much else to say.

    Yup, you're that guy. There's always one. Ego overloading rectum; rectum overloading mouth. Not constructive at all, just stroking your own ego. So, to you, instead of L2P, I say L2CM (learn to close mouth). Instead of opening mouth and removing all doubt that you are "that guy", leave your mouth shut and let people wonder...

    I have eight characters; four VR. I know how to play. Been around since Beta. The character is a very well-geared TEMPLAR, not underleveled. If it was my highest level DK, then most likely she could have beaten the boss without ultimates, too, because she's unkillable, but it's one of my two TEMPLARs... and like all TEMPLARs right now, it's screwed because of cooldowns, limited skills that interrupt/knockdown/stun to begin with, and damage skills that require channeling or are DoTs.

    Yup, you're very definitely that guy.

    I was making a freaking joke with the L2P, and I followed with honest questions because I JUST DID THE GUY YOU TALKED ABOUT AND HAD NO ISSUES. If you want to be rude, have a nice day and happy one-shots.

    Nope, you're weren't making a joke. Nice rationalization. Hope you convinced yourself.

    You're that guy.

    Have a nice day.
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