OrphanHelgen wrote: »I have a better idea. Give the rewards for gadvels gold something people avtually want. Im doing those zones and quests the second time because the reward for me are the skyshards and skillpoint quests. Make cadwells gold reward something unique, a masters weapon or something idk.
geoffreyb14_ESO wrote: »I like the idea of slashing the xp to gain veteran ranks instead of removing VR's entirely. With this approach, ZoS doesn't need to worry about the itemization issue, which is probably the biggest obstacle to removing VR.
I bet this could even be done with a simple hotfix.
IMHO....Problem solved.
geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
theweakminded wrote: »Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...
theweakminded wrote: »Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...
I have a v14 leveled before the original vet level nerf. I still want the xp needed to gain the next vet rank scaled the same as 1-49 so I don't have to waste my time leveling alts doing content I already did.
geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
jamesharv2005ub17_ESO wrote: »theweakminded wrote: »Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...
I have a v14 leveled before the original vet level nerf. I still want the xp needed to gain the next vet rank scaled the same as 1-49 so I don't have to waste my time leveling alts doing content I already did.
So what you are saying is that it should only take a day or so to hit max level? Because thats all it takes to hit lvl 50. So what you want is everyone to be able to have a max level character in less than 4 days of playing? Really? Because you dont want to be bothered leveling alts?
Maybe the solution is to offer you guys prebuilt characters for crowns instead? How bored will people get if you can max out a character in less than 5 days?
geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
jamesharv2005ub17_ESO wrote: »Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.
jamesharv2005ub17_ESO wrote: »theweakminded wrote: »Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...
I have a v14 leveled before the original vet level nerf. I still want the xp needed to gain the next vet rank scaled the same as 1-49 so I don't have to waste my time leveling alts doing content I already did.
So what you are saying is that it should only take a day or so to hit max level? Because thats all it takes to hit lvl 50. So what you want is everyone to be able to have a max level character in less than 4 days of playing? Really? Because you dont want to be bothered leveling alts?
Maybe the solution is to offer you guys prebuilt characters for crowns instead? How bored will people get if you can max out a character in less than 5 days?
If there was a reason to spend that much time leveling then maybe. But as it stands all the content I want to do is end game so it makes no sense to me. Questing is ok but I get bored with it very quickly especially after having completed the content once already. Therefore leveling alts is very unappealing with the current vet. level system.
jamesharv2005ub17_ESO wrote: »Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.
Utter rubbish. A couple of weeks playing 100+ hours a week maybe. But some people clearly think that's acceptable. Newsflash, most people don't spend more time in games than they do in work or sleeping.
It's in the plans, and it's far more complicated to do than what people think. Getting so tired of these threads.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.
Utter rubbish. A couple of weeks playing 100+ hours a week maybe. But some people clearly think that's acceptable. Newsflash, most people don't spend more time in games than they do in work or sleeping.
Go into the game and type /played. Then you will understand what I mean by couple weeks played time.