A thought about siege scaling

Dreyloch
Dreyloch
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So I was reading another thread about siege and it gave me an idea.

I know there are some who are against the recent changes, and some that are for it. What if there were PVP skills for siege? So for instance, at rank 10 your siege will do the same damage as before the change. Then at rank 15 or 20 there is a middle ground between then and what damage is now. At the highest rank you do the same damage we're seeing atm. This could be under the assault tree. This would also effect the rate of fire from the siege your using. Lower level, longer recast etc.

Under the support tree you could have the same level power up's for siege durability.These would all cost skill points as well. IMO this will diversify the damage and maybe help to make it not so much the "go-to" thing for any encounter. Especially in open field fights. i would suggest the champ system for it, but we all know that would be too easy to get maxxed out too quickly.

Just one last thought about it all too. Back in the real world in ancient times, it took more than one person to run a treb. You can't tell me one dude rolled a 2000 lb. boulder onto it and was able to fire it all alone. Trebs having the highest damage should be manned by at least 3-5 ppl. Much like the rams.

So fire away! /flame suit on
"The fear of Death, is often worse than death itself"
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