On This Friday’s episode of ESO Live Brian Wheeler, Lead PVP Designer, will be making an appearance and answering our questions:
This Friday, our Lead PvP Designer Brian Wheeler will be on ESO Live answering your questions! If you aren’t able to join us live, you’re welcome to post your questions below. We’ll answer as many questions as we can. Please keep in mind that Brian is in charge of the Alliance War, which includes PvP mechanics, keeps, objectives, siege weapons, and all things Cyrodiil. His team does not touch combat or general gameplay mechanics. -
Source
In honor of that let’s revisit some previously datamined tidbits about the forthcoming Imperial City and reveal a few more nuggets.
Come experience a Jubilee of Carnage and Amusement!
The Imperial City Arena is OPEN with new oversight! Come day, come night, come anytime you feel the need to watch mortals bleed profusely, squirm in agony, and die in innovative and humiliating ways.
We promise to provide endless entertainment, while we're stuck on the Mundus and even after we've pulled the city into Coldharbour.
In our Brutal Lord's name,
The Game Master
*(Worm Cultists and Legion Zero soldiers will be admitted to the arena, but management assumes no responsibility for the death and/or dismemberment of mortals.)
In case you missed my last few data-mining efforts on the Imperial City:
District Ownership and New Crafted Sets
Just like in Oblivion, The Imperial City is divided into 6 sections:
- Market District
- Arena District
- Arboretum District
- Temple District
- Noble District (Talos Plaza in Oblivion)
- Elven Gardens District
Three of those sections can be controlled by the three alliances as well as by the denizens of Coldharbor. The sections that can be controlled are the Market District, Noble District and the Arboretum District. There are a few benefits to ownership of said districts:
- The ability to respawn in that location
- Special access to an armory within those districts each with a new crafted set
- A “defender” buff that increases XP for monster and player kills in all of Cyrodiil and the Imperial City
Pretty sweet perks for “owning” a district of the Imperial City. What probably peaked your interest is that the Imperial City will contain THREE new crafted sets. Each of the three districts mentioned will contain an armory that is only accessible by the alliance that owns the district. While I don’t have all the details for every “slot” of the crafted sets, I was able to find the “fifth item” buff for two of the three sets - the Arboretum set appears to not be finalized yet. (Not that anything is finalized in data mining).
Set of the Redistributor
- When you are at full health, and cast an ability that would heal yourself, heal an ally within 28 meters for <<1>>. 2 second cooldown.
Set of the Armor Master
- While you have a Heavy, Medium, or Light Armor Ability slotted, gain an additional <<1>> Maximum Health. Additionally, gain <<2>> Magicka Regen while you have a Light Armor ability active, <<3>> Stamina Regen while you have a Medium Armor ability active, and <<4>> Health Regen while you have a Heavy Armor ability active.
I’m not a min/maxer and I don’t know all the ins and outs of the sets available in the game, but these seem to be at least interesting on the surface. I look forward to the discussions in the comments.
6 New Mundas-like AOE Buffs
Another new mechanic being added to the game with the advent of the Imperial City, are six new AOE buffs designed to aid you and your group. At the guild summit we were told these wouldn’t be permanent buffs but would be on a six hour real-time timer. These buffs appear to revolve around the Divines and based upon the fact that there are six of them, there will most likely be one in each of the six districts of the Imperial City. There will be a shrine devoted to one of the divines and upon activation will bestow an AOE buff to benefit you and your group:
- Akatosh: Grants increased Weapon Power on all Dual Wield attacks for the blessed and nearby group members
- Arkay: Grants reduced cost to CC Break when wielding 2 Handed weapons for the blessed and nearby group members
- Mara: Grants increased range to Restoration Abilities for the blessed and nearby group members
- Stendarr: Grants increased Stamina Regeneration while wielding a Shield for the blessed and nearby group members
- Julianos: Grants increased range on all Destruction Staff attacks for the blessed and nearby group members
- Kynareth: Grants increased range on all Bow attacks for the blessed and nearby group members
While these aren’t mind blowing or necessarily overpowering (they can't be), they do add a new dynamic to the mix.
Well that’s it for now. Make sure you all watch ESO Live this week with guest Brian Wheeler. While I don’t think any of this will be covered on the show, it should be worth a listen in any event. Make sure you visit
the forum post and get your questions in for Brian!