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Suggestions etc.

Dre4dwolfb14_ESO
Having a blast playing ESO with friends, just wanted to drop by and say what I think needs improvement

1) Maps
-It would be nice if Fence locations were clearly marked on maps.
-It would be nice if Bag upgrade NPC was clearly marked on maps.
-It would be nice in general if the map was just better. . .

2) Quest logging
The journal feels like a mess sometimes, I rarely even look at the quest tracker, I just keep "going" and running towards markers on the compass till I get something done, luckily most quests are short and are limited to the immediate area so you really dont need the quest tracker/journal.

3) The UI
It would be nice if the quickslot Q button could be swapped for bound keys on a hotbar. . . without the need of addons.

4)Inventory Space
As a new player, you really feel the pain of limited inventory space, and you don't get a lot of slots for the money you spend on upgrades.
It would be nice if you could get an extra 10 slots for every upgrade past level 2 ~ 3 because 10 slots for 15k gold ish is kind meh.

Also, Glyphs and crafting mats just take soooo much space up . . . it would be nice if we could get some kind of unlimited crafting bag that doesn't count towards inventory space . . . like a "junk" tab for crafting materials . . . I would seriously PAY for this . . . in the crown store or whatever, its just inventory space, its not game changing, I don't see any reason to be so stingy with storage space. . .


5) Combat
Could still be smoothed out a bit imo, I have 90-110 Ping most of the time, and swapping weapons/casting etc sometimes locks up/gets clunky.... sometimes NPCS just stand there because of lag. . ./sync issues
If you could make combat faster pace/more lag free/more responsive that would be awesome!

6) Progress / Xp / tracking
Sometimes all my progress seems to get locked up in queue (IE XP appears a few minutes after killing a mob, or a skill (like ledgerman) upgrades / ranks up 4~5 minutes after earning the xp/ranking for it . . . everything seems like its in some server queue or delay . . . I can only assume your database is not very efficient/rapid or you guys are trying to save on server load or something by putting everything in long queues to be processed? this kind feels clunky from the end-user point of view.

7)Auction houses
Seriously can we just merge them all?0o why do I have to visit like 10 guild merchants to search for an item?
A universal AH that links all the AH'S in town would be nice.
Or at the very least make the AH menu save your search criteria so you don't have to re-input it while bouncing between guild AH'S.


8)Mob density
Call me greedy
BUT I LOVE GAMES WHEN THEY HAVE EXCESSIVE MOB DENSITY XD . . . I want to farm 20 ~ 30 mobs at time while leveling.
And the level gap (5 levels ) should be 8 levels so we can have fun leveling alts with friends etc.
It would be awesome if mobs in dungeons had half the health/dmg but there were 2 ~ 3 times as many mobs, crowd control is a fun thing to do in RPGS and everyone loves AOE.

Thats about it I cant really think of anything else that "bugged" me while first getting into the game
I feel like if you clear up all these issues, it would draw a larger player base into the game, because your initial first steps into the game kind of deters you away. . . while the game starts to shine around level 10.


ALSO btw, THIEVING is FUN AS HELL, you guys did a great job on it, its very fun and addictive . . . I would love to see improvements to this system you have in place and to fencing/thieving/murdering/bounty system in general its a lot of fun, and in some aspects I have actually spent more time thieving and having FUN breaking into houses/lockboxes/pickpocketing than I have had leveling . . . you guys did a really good job with this, one of the only reasons I was able to get more people to play this game is because this system really hooked them in they got instantly addicted to pickpocketing lol , its a lot of fun.

  • Dre4dwolfb14_ESO
    PS:
    ON PVP

    Cmon give us some chaotic zones where anything goes ^^ . . . make it the best xp/gold/loot spot in the game and let us kill eachother over control of the zones.

    Make it so when you kill a player you gain bounty, and when you get killed by another player while under the effects of bounty gold is withdrawn from your bank/player and given to the guy who killed the murderer.

    It would be so fun and draw in a lot of competitive play. . . and the best part . . . no fancy systems or ranking or garbage . . . just pure simple player vs. player "because".
  • arqe
    arqe
    ✭✭✭
    PS:
    ON PVP

    Cmon give us some chaotic zones where anything goes ^^ . . . make it the best xp/gold/loot spot in the game and let us kill eachother over control of the zones.

    Make it so when you kill a player you gain bounty, and when you get killed by another player while under the effects of bounty gold is withdrawn from your bank/player and given to the guy who killed the murderer.

    It would be so fun and draw in a lot of competitive play. . . and the best part . . . no fancy systems or ranking or garbage . . . just pure simple player vs. player "because".

    No it wont be "so fun".
    If there is no reward for killing enemy players or capturing towers , keeps , castles , small settlements , what is the point ?
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