They need to make vet dsa more exp than non vet, since there is no difference i believe.
They need to make vet dsa more exp than non vet, since there is no difference i believe.
Here we go, @ZOS_GinaBruno @ZOS_JessicaFolsom
I have an Idea for PvE based Experience based heavily on your new point based system, this shouldn't be too hard to implement but it helps prevent grinding and helps to establish XP gain in PvE which we can all agree right now is shocking.
Trials.
From the moment you enter and every single enemy you kill as a group, it adds up to a total based on kills, deaths, time, hardmode, bosses, mobs etc, at the end of a trial all 12 people are rewarded a large chunk of experience - Everyone gets the same amount of XP.
If you fail and wipe all 72 lives, you still get awarded Experience but it's decreased as you don't gain a completion bonus, time, hardmode etc, just the total mobs you killed.
DSA and Veteran DSA
From rounds 1-10 before completion you are awarded how many mobs you killed and bosses after each round is completed once you get that pop up after you kill the bosses. Once completing you gain a completion bonus, time bonus based on your score.
As the same as trials, if you wipe all 100 lives you still get experience, but since it's per round you could get a total sum of experience based on how much time you were in there for.
To be fair, I came up with this just when I seen the HRC exploit, but knowing that other MMOS do is good and that it works, I just think it would go really well with the new point based system.onlinegamer1 wrote: »The OP's idea has worked in other MMORPGs, in my case I am thinking of DDO (Dungeons & Dragons Online).
DDO called it a "Conquest" bonus. It works like this:
Kill 0-50% of all possible mosters: 0% bonus
51%-75%: 10% bonus
76%-90%: 15% bonus
91-95%: 20% bonus
96%+: 25% bonus
This bonus was applied to the final (completion) XP reward. So, if the quest normally grants, say, 10k XP for completion, and you killed 93% of all mobs, you'd each earn 12k (2k bonus).
I am not saying that those numbers work for ESO, it has to be much higher, but the IDEA is the same.
onlinegamer1 wrote: »The OP's idea has worked in other MMORPGs, in my case I am thinking of DDO (Dungeons & Dragons Online).
DDO called it a "Conquest" bonus. It works like this:
Kill 0-50% of all possible mosters: 0% bonus
51%-75%: 10% bonus
76%-90%: 15% bonus
91-95%: 20% bonus
96%+: 25% bonus
This bonus was applied to the final (completion) XP reward. So, if the quest normally grants, say, 10k XP for completion, and you killed 93% of all mobs, you'd each earn 12k (2k bonus).
I am not saying that those numbers work for ESO, it has to be much higher, but the IDEA is the same.
Man I would love if they would bring in stuff like that, thats awesome