Wolfenbelle wrote: »Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.
My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.
Thanks in advance to everyone who participates in this discussion.
Wolfenbelle wrote: »Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.
My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.
Thanks in advance to everyone who participates in this discussion.
Look, I am not a specialist of min / max, but using logic occurs to me the following.
Normal damage is sustained (uniform).
The critical damage is sporadic (depends on chance%)
In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.
In PvP do not know if you're going to hit or miss since the other player moves randomly.
Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.
In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.
+50% chance to stun...I know it worked on me.pugyourself wrote: »Wolfenbelle wrote: »Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.
My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.
Thanks in advance to everyone who participates in this discussion.
Look, I am not a specialist of min / max, but using logic occurs to me the following.
Normal damage is sustained (uniform).
The critical damage is sporadic (depends on chance%)
In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.
In PvP do not know if you're going to hit or miss since the other player moves randomly.
Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.
In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.
Did you actually just say "blow a player"?
ThatRedguardGuy wrote: »Before 1.6, stacking weapon crit was better because of the weapon damage soft caps. Now, stacking weapon/spell damage is better than crit.