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What's more important for PvE: weapon damage or weapon crit?

Wolfenbelle
Wolfenbelle
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Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.

My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.

Thanks in advance to everyone who participates in this discussion.
  • Betahkiin
    Betahkiin
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    Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.

    My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.

    Thanks in advance to everyone who participates in this discussion.


    Look, I am not a specialist of min / max, but using logic occurs to me the following.

    Normal damage is sustained (uniform).

    The critical damage is sporadic (depends on chance%)

    In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.

    In PvP do not know if you're going to hit or miss since the other player moves randomly.

    Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.

    In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.
    Edited by Betahkiin on March 24, 2015 4:28AM
  • Gelston
    Gelston
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    I've always gone for getting crit chance to a reasonable % and then crit damage as high as possible.
  • pugyourself
    pugyourself
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    Betahkiin wrote: »
    Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.

    My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.

    Thanks in advance to everyone who participates in this discussion.


    Look, I am not a specialist of min / max, but using logic occurs to me the following.

    Normal damage is sustained (uniform).

    The critical damage is sporadic (depends on chance%)

    In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.

    In PvP do not know if you're going to hit or miss since the other player moves randomly.

    Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.

    In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.

    Did you actually just say "blow a player"?
  • Merlin13KAGL
    Merlin13KAGL
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    Betahkiin wrote: »
    Although I've been playing ESO since pre-release last year, I still don't fully understand weapon damage vs. weapon critical and when each is more important than the other. I used to think weapon crit was more important in PvE and weapon damage in PvP, but then someone told me I had that backwards. So I'd really appreciate the forum community's insights.

    My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.

    Thanks in advance to everyone who participates in this discussion.


    Look, I am not a specialist of min / max, but using logic occurs to me the following.

    Normal damage is sustained (uniform).

    The critical damage is sporadic (depends on chance%)

    In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.

    In PvP do not know if you're going to hit or miss since the other player moves randomly.

    Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.

    In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.

    Did you actually just say "blow a player"?
    +50% chance to stun...I know it worked on me.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • ThatRedguardGuy
    Before 1.6, stacking weapon crit was better because of the weapon damage soft caps. Now, stacking weapon/spell damage is better than crit.
  • Wolfenbelle
    Wolfenbelle
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    Before 1.6, stacking weapon crit was better because of the weapon damage soft caps. Now, stacking weapon/spell damage is better than crit.

    Thanks @ThatRedguardGuy, this is the kind of information I was looking for. :)
  • Saturn
    Saturn
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    I think it is a matter of some debate, generally I see people stacking damage, but still maintaining a high amount of critical strike percentage. There are also many who do not care about critical strike and focus on damage and penetration, something which is very useful in PvP. There is not actually a definitive solution to this debate though and I see people stacking critical strike over damage do as much DPS in PvE as people mainly stacking damage.

    To be honest, the most important thing if you are talking about damage potential is a good rotation of skills, once you have that figured out only then should the question of weapon damage and crit enter the conversation, because it is a secondary thing. Having a lot of weapon/spell damage or crit does not make your build good or make you a good damage dealer by default. Having a solid rotation and build makes you good.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Mountain_Dewed
    Mountain_Dewed
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    I give hugs...
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