In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European PC/Mac megaservers are now available. Thank you for your patience!
We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.

siege circles

lostavalon
lostavalon
✭✭✭
so use use up the dmg of all siege and it hits like a truck,

use need to make it so friendly siege gives a green circle and not red, it would make it somewhat easier to tell what siege is being shot in to the ground
@Choof
Kontrol Freek - Sorcerer
PC/NA
  • Domander
    Domander
    ✭✭✭✭✭
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.
    Edited by Domander on March 24, 2015 1:54AM
  • Orchish
    Orchish
    ✭✭✭✭✭
    A green circle for friendly siege would be nice. I've always wondered why they never separated the two considering there is no friendly fire in game.
  • NukeAllTheThings
    NukeAllTheThings
    ✭✭✭✭✭
    I like that suggestion, would be pretty helpful for sure
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • lostavalon
    lostavalon
    ✭✭✭
    Domander wrote: »
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.

    yea i get what your coming from, tho i wouldnt mind if siege wasnt 1 shotting ppl now ^_^
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    lostavalon wrote: »
    Domander wrote: »
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.

    yea i get what your coming from, tho i wouldnt mind if siege wasnt 1 shotting ppl now ^_^

    Which was exactly the problem. People didn't care if siege hit them because it may as well have been throwing water balloons.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    On the other hand I spent all evening looking at 23K plus damage in recap, doing my best to dodge the red but all it takes is a nick of the red for killer one shot and DOT.

    Also was being rooted then targeted, new good tactic I guess.
    Edited by TequilaFire on March 24, 2015 3:12AM
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    On the other hand I spent all evening looking at 23K plus damage in recap, doing my best to dodge the red but all it takes is a nick of the red for killer one shot and DOT.

    Also was being rooted then targeted, new good tactic I guess.

    People will want to look more closely at the Siege Shield ability as well as the Championship Passive that reduces AoE damage. Purge and Cleansing Ritual are more useful again. Vampires will have it the worst for fire ballista damage.

    I was hit about 6-7 times by siege today during about an hour or so of PvP time to test the changes and died once because I was already below half health while wearing 2 heavy/5 light.
    Edited by tinythinker on March 24, 2015 12:11PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    No thank you.

    Many times I am able to kill and oiler and replace his oil with mine and burn his friends who don't notice it until they are crispy. Just pay attention to your surroundings, friends and foe's. Don't make this to user-friendly because mostly it means thumbing down.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Domander wrote: »
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.

    it is, there are two friendly indicators green and orange, orange are e.g. friendly dk standards and siegeweapons - its nearly impossible to differ but they are indicated :P
    Edited by Tankqull on March 24, 2015 12:37PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nermy
    Nermy
    ✭✭✭✭✭
    Tankqull wrote: »
    Domander wrote: »
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.

    it is, there are two friendly indicators green and orange, orange are e.g. friendly dk standards and siegeweapons - its nearly impossible to differ but they are indicated :P

    You can tell DK standards apart because of the nice colours of each alliance on them now but I agree on siege, needs a different colour for friendly siege.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Nermy wrote: »
    Tankqull wrote: »
    Domander wrote: »
    An indicator of friendly siege would be helpful sometimes, but it could also be a bad thing if say someone was able to sneak up and take out oils and replace them with attacker oil, or similar situations where not being able to tell is an advantage.

    it is, there are two friendly indicators green and orange, orange are e.g. friendly dk standards and siegeweapons - its nearly impossible to differ but they are indicated :P

    You can tell DK standards apart because of the nice colours of each alliance on them now but I agree on siege, needs a different colour for friendly siege.

    havent seen another standardd but mine since 1.6 as everybody is either using meteor or the jump :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like a friendly indicator. Just too much siege damage flying around as it is and I don't see the need to add even more confusion to those still trying to actually fight.
  • lostavalon
    lostavalon
    ✭✭✭
    Knootewoot wrote: »
    No thank you.

    Many times I am able to kill and oiler and replace his oil with mine and burn his friends who don't notice it until they are crispy. Just pay attention to your surroundings, friends and foe's. Don't make this to user-friendly because mostly it means thumbing down.

    dont be user friendly? 1 shotting ppl is is user friendly? they shulda tested this first b4 implementing it and not making it 1 shot ppl if it has a DoT, dodging every circle with *** all fighting just isnt fun, maybe if u are a ganker chilling at the back you can focus on everything around you, but when engaged in a big fight it would be nice to know its ur siege supporting you. going up top to take out a oiler.. having friendly siege circles aint going to stop you from doing this.

    siege needed a good buff, its got it, but it still needs some fine tuning imo
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
Sign In or Register to comment.