claudius_Dark wrote: »I want to play a Bosmer/Templar/Bow user with maybe 2handed back up weapon..
For a new player (noob shudder!) any advice? I was thinking of using medium armor and putting 2 stamina 1 health each level.. and then for magic only use healing? or the ranged spell that snares? or the javelin stun skill.
what abilities should I use?
I am not interested in end game play or being the best build. Just for whatever reason like Bosmer/Bow/Templar...
claudius_Dark wrote: »I played about a year ago and usually had 2 be 2 levels above the quest to not die a lot. Bosses in dungeons where only I was allowed (alone) I sometimes had to be 5 levels ahead!
So what is:
So if like a challenge from a mini-boss fight other than wrecking blow, wrecking blow, jesus beam maybe try some different?
golfer.dub17_ESO wrote: »There isn't a ton of reason to split stats like that, especially with bows which reduce a lot of the damage you take already (explained why below). Full stamina, with health enchants on armor.
Morph Arrow Spray into Bombard, with Poison Arrow morphed into Venom Arrow, and you can pretty much lock melee enemies into place the entire fight, while also interrupting casters' hard hitting attacks with the latter. You'll take a little bit of damage from ranged enemies but not enough to matter. If you're using 2hand, Rally is a must.
Magicka for utilities and self heals, whatever those may be.
claudius_Dark wrote: »Is there some mechanics of the game that explain why it makes a difference to go full one thing (stamina stat) and gear for the other (health stat)? Or does it just make the game simpler to hunt for health armor rather than juggle the mods on armor between stamina and health?
Do you take provisions? Would you take stamina provision probably?