Hello @ZOS_GinaBruno, @ZOS_JessicaFolsom,
Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.
Thank you for your time.
SuraklinPrime wrote: »
So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?
Hello @ZOS_GinaBruno, @ZOS_JessicaFolsom,
Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.
Thank you for your time.
You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.
To the OP; if I see someone else grinding, I look for a new spot or we seem to kind of form our own little slice of an area if its a large enough area. It would lead me to believe that most people are not as big of A-holes as they appear.
SuraklinPrime wrote: »
So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?
When I go to my favorite grind spots, if there is one other person there, I will link up with them (best exp is with 2) and go to town. If there are other groups there I will try to get into a pattern where we can both have mobs. Failing that, I go away and find something else to do*. Not going to try and create a mob grind pattern if others are around as either I or them are going to mess it up for the other.
*Since I have discovered that I can earn 3 to 4 CP an hour doing quests/grinding mobs in Caldwells Silver I just load up my VR4 Templar and quest with her. Then feed my CPs to my VR12/VR5/VR6. Note the VR5 has Silver to finish and Gold to start, and the VR6 is in the third zone of Gold, so they all have CPs to get too.
You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.
I am for anything that makes irrelevant antosocial's behaviours performed to gain attention.
We all know that is one of the main downers to a MMO next to the whining and crying from jealousy. he has this i dont , boohoo.
How about new solo zones designed to offer what the OP feels is necessary? Hell, offer new very powerful delicious XP zones you get to solo with the purchase of a key from the crown store...that would help make the antisocials irrelevant.
Oh, yeah..then theres the pay to win whine and cheese gallery. Pay to win is really pay to choose an experience that everyone has a chioce to have. If you are against paying to expedite an experience, then you are free to choose not to.
Cheers to your choice...in not paying to have.
Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.
ZOS_BrianWheeler wrote: »In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.
Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.
XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.
We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.
ZOS_PaulSage wrote: »As many of you may be aware, Brian Wheeler recently posted an update about XP gains in Cyrodiil, which you can read here. We are also making changes to XP gains in Trials, which include the following:Cyrodiil and Trials represented the biggest areas where we wanted to make changes for XP gains, but we will be evaluating other areas of the game for XP changes needed as well (this includes dungeons). Our current plan is that the Trials and Cyrodiil XP changes will happen in our next incremental patch.
- We are fixing an issue where some members of the Trial group would not receive full credit for kills. This was causing group members to get different amounts of XP from encounters.
- We are increasing the overall amount of XP in Trials by a multiplier greater than 10. We’re still nailing down the exact number.
You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.
I do see where they indicated that Cyrodil and Trials(Not DSA) would have their XP increased but nothing for Craglorn Quests or normal/vet dungeons. Not everyone does Trials. I've been to AA twice is all and they were speed runs before 1.6. By only increasing those two areas will still cause people to grind out mobs just like they are. They need to increase ALL End Game Content, not just those two areas. People would be running dungeons constantly if they upped the XP. They really need to look at that quickly.
ESO is designed in a way that deliberately puts players in competition with each other in PvE, from resource nodes to quest objectives to snagging kills.SuraklinPrime wrote: »So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?
redspecter23 wrote: »V14's need a V14 zone to earn XP/CP in. The fact that a V10 zone has some of the best CP potential is beyond silly. I HOPE that we have new content coming soon to fix this issue. Craglorn overworld mobs were an option but were nerfed for who knows what reason so we're forced into lower zones for greater returns. At this point, I'd pay for a deleveling potion so I can go back to vet level 1 so I can earn my CP faster. Leveling up should NEVER have negative incentive applied to it, EVER.