Is there a farming etiquette? (Now we are all forced to grind for CP...)

Tavore1138
Tavore1138
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Since 1.6 I have been making the transition from playing this game to having top grind this game if I want to get CP to get my character back where it was before the global nerf - I don't like it but either I stop playing altogether or I figure out ways to get enough of these CP to free me up to get back to doing the things I enjoy (i.e. trials, vet dungeons and PvP).

So I've mainly been running around the only viable areas available to gain XP at a decent rate which appears to be my VR10 area, the last area of my 3rd alliance. But as many of you will know even in these areas 1 CP= 1 shed load of mobs.

And this brings problems with it...
  • Players need to do quests in these areas and I might be stealing the very ones they need to kill.
  • Other people need CP and so they too need to grind these same mobs.
  • If more than a couple of people hit the same mob XP returns go down sharply so there is a maximum number of people who can grind in an area at a time without it becoming a zero sum game.

And the final problem... IMO of course... some people are just not willing or able to see beyond their own needs and spare thought for others.

Example... I am DC so the Rift is my final area.... one decent grind spot is the tigers north of the city... lots of tigers, decent respawn rate, decent size of area... if people/groups play nicely then you can have 3 maybe 4 small constant routes going with minimal overlap... this equals happy people getting decent XP.

I've had similar when farming craft modes, there was a couple of people used to run a more less identical route around a particular area - when we met up we'd briefly say hi and one of us would go off to run another route rather than both of us getting worse results.

Problem comes when you get one or more [insert appropriate word] who just has to draw all 500 tigers all by themselves/himself and drain all the points at once...

Nothing illegal of course but the act of an antisocial fool and someone who is going straight on my 'won't be wasting a soul gem on them if they die ion Cyro' list.

So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?
GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum
  • Robbmrp
    Robbmrp
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    Hello @ZOS_GinaBruno, @ZOS_JessicaFolsom,

    Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.

    Thank you for your time.
    NA Server - Kildair
  • ThatNeonZebraAgain
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    There can be no honor amongst farmers. Kill everything you see.

    Ride or die.

    CP.R.E.A.M. CP Rules Everything Around Me. Get the XP. Champy Champ Point yall.
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    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • technohic
    technohic
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    Robbmrp wrote: »
    Hello @ZOS_GinaBruno, @ZOS_JessicaFolsom,

    Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.

    Thank you for your time.

    You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.



    To the OP; if I see someone else grinding, I look for a new spot or we seem to kind of form our own little slice of an area if its a large enough area. It would lead me to believe that most people are not as big of A-holes as they appear.
  • Nestor
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    So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?

    When I go to my favorite grind spots, if there is one other person there, I will link up with them (best exp is with 2) and go to town. If there are other groups there I will try to get into a pattern where we can both have mobs. Failing that, I go away and find something else to do*. Not going to try and create a mob grind pattern if others are around as either I or them are going to mess it up for the other.


    *Since I have discovered that I can earn 3 to 4 CP an hour doing quests/grinding mobs in Caldwells Silver I just load up my VR4 Templar and quest with her. Then feed my CPs to my VR12/VR5/VR6. Note the VR5 has Silver to finish and Gold to start, and the VR6 is in the third zone of Gold, so they all have CPs to get too.

    Enjoy the game, life is what you really want to be worried about.

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    Gary Gravestink "I am glad you died, I needed the help"

  • Tavore1138
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    technohic wrote: »
    Robbmrp wrote: »
    Hello @ZOS_GinaBruno, @ZOS_JessicaFolsom,

    Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.

    Thank you for your time.

    You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.



    To the OP; if I see someone else grinding, I look for a new spot or we seem to kind of form our own little slice of an area if its a large enough area. It would lead me to believe that most people are not as big of A-holes as they appear.

    That's my take - there are more decent people than there are *******s but it only takes a couple of the latter to mess it up for the rest of us.

    You can spot the *****s 'cos they will use words like carebear or snowflake or whine to try an invalidate the views of those who call them out on being ****s :)
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tavore1138
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    Nestor wrote: »

    So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?

    When I go to my favorite grind spots, if there is one other person there, I will link up with them (best exp is with 2) and go to town. If there are other groups there I will try to get into a pattern where we can both have mobs. Failing that, I go away and find something else to do*. Not going to try and create a mob grind pattern if others are around as either I or them are going to mess it up for the other.


    *Since I have discovered that I can earn 3 to 4 CP an hour doing quests/grinding mobs in Caldwells Silver I just load up my VR4 Templar and quest with her. Then feed my CPs to my VR12/VR5/VR6. Note the VR5 has Silver to finish and Gold to start, and the VR6 is in the third zone of Gold, so they all have CPs to get too.

    Agreed, I really need to level a couple of alts so I can quest through the content again as it seems the most efficient and the least likely to annoy others.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • linoge63
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    I am for anything that makes irrelevant antosocial's behaviours performed to gain attention.
    We all know that is one of the main downers to a MMO next to the whining and crying from jealousy. he has this i dont , boohoo.

    How about new solo zones designed to offer what the OP feels is necessary? Hell, offer new very powerful delicious XP zones you get to solo with the purchase of a key from the crown store...that would help make the antisocials irrelevant.

    Oh, yeah..then theres the pay to win whine and cheese gallery. Pay to win is really pay to choose an experience that everyone has a chioce to have. If you are against paying to expedite an experience, then you are free to choose not to.
    Cheers to your choice...in not paying to have.
  • Robbmrp
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    technohic wrote: »
    You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.

    I do see where they indicated that Cyrodil and Trials(Not DSA) would have their XP increased but nothing for Craglorn Quests or normal/vet dungeons. Not everyone does Trials. I've been to AA twice is all and they were speed runs before 1.6. By only increasing those two areas will still cause people to grind out mobs just like they are. They need to increase ALL End Game Content, not just those two areas. People would be running dungeons constantly if they upped the XP. They really need to look at that quickly.
    NA Server - Kildair
  • Tavore1138
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    linoge63 wrote: »
    I am for anything that makes irrelevant antosocial's behaviours performed to gain attention.
    We all know that is one of the main downers to a MMO next to the whining and crying from jealousy. he has this i dont , boohoo.

    How about new solo zones designed to offer what the OP feels is necessary? Hell, offer new very powerful delicious XP zones you get to solo with the purchase of a key from the crown store...that would help make the antisocials irrelevant.

    Oh, yeah..then theres the pay to win whine and cheese gallery. Pay to win is really pay to choose an experience that everyone has a chioce to have. If you are against paying to expedite an experience, then you are free to choose not to.
    Cheers to your choice...in not paying to have.

    Honestly no sure if this is sarcasm or not? I'll pretend it is meant as it reads....

    Pay to Win is not something I'd advocate - not in a game where things like PvP and trials leader boards have a competitive element. Everyone being equal is a bad as everyone being a ****.

    Solo instancing would be one way around part of the problem, but it is only a problem if other players act selfishly - it would be a shame to lose the pleasure of gaming with others simply because some people are damaged and unable to interact socially in a sensible way.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • IcyDeadPeople
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    Robbmrp wrote: »
    Has there been any decision yet to increase XP in the End Game Content(PVP, Dungeons/Trials/Craglorn Quests) yet? The CP Grind the OP is referring to will only get worse with more higher level players being added. Until XP in the End Game Content is increased, there will be more and more posts like this. Once XP is increased for End Game Content, people will move to those as they should provide the most XP, leaving the zone areas for those doing quests.

    Yes, Cyrodiil XP is getting a significant boost and Trials XP will be increased "by a multiplier greater than 10." A couple of posts from developers about this recently:
    In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.

    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.

    We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.

    As many of you may be aware, Brian Wheeler recently posted an update about XP gains in Cyrodiil, which you can read here. We are also making changes to XP gains in Trials, which include the following:
    • We are fixing an issue where some members of the Trial group would not receive full credit for kills. This was causing group members to get different amounts of XP from encounters.
    • We are increasing the overall amount of XP in Trials by a multiplier greater than 10. We’re still nailing down the exact number.
    Cyrodiil and Trials represented the biggest areas where we wanted to make changes for XP gains, but we will be evaluating other areas of the game for XP changes needed as well (this includes dungeons). Our current plan is that the Trials and Cyrodiil XP changes will happen in our next incremental patch.


    Edited by IcyDeadPeople on March 20, 2015 3:55PM
  • Tavore1138
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    Robbmrp wrote: »
    technohic wrote: »
    You must have missed the dev tracker the past couple of days. They have plans for this Monday to increase XP in a lot if not all of these things.

    I do see where they indicated that Cyrodil and Trials(Not DSA) would have their XP increased but nothing for Craglorn Quests or normal/vet dungeons. Not everyone does Trials. I've been to AA twice is all and they were speed runs before 1.6. By only increasing those two areas will still cause people to grind out mobs just like they are. They need to increase ALL End Game Content, not just those two areas. People would be running dungeons constantly if they upped the XP. They really need to look at that quickly.

    Increasing trials XP is a bit of a mixed bag right now as it only matters if you can beat them post-1.6 , my guild were cruising through AA, battling through Hel Ra and making some headway into Sanctum prior to 1.6... right now we haven't managed a run through either 'easy' one yet and one reason for grinding is to get the additional stats & passives we think we're going to need to help us through...
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Nebthet78
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    Apparently a really good place to go grind right now in the Vet 3 (if you are DC) are of Greenshade is the Verdant Morass.
    The Feral Bosmer there respawn at a very quick rate.

    There were two Vet14 players there today. They kept going around and aggroing all the feral bosmer in there area so those people who were trying to do quests, had a very hard time killing any of the mobs so they could get a little extra experience.

    When asked if they could please leave a few or players to kill they refused, which is really douchebaggery of them.

    @ZOS_GinaBruno Could you look into this spot please.
    Far too many characters to list any more.
  • Majic
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    Antisocial Engineering
    So getting round to my question - do people generally abide by any sort of social behaviour and try to work with/around other players or do you just dive in and take what you want regardless of what others m,ay or may not be doing?
    ESO is designed in a way that deliberately puts players in competition with each other in PvE, from resource nodes to quest objectives to snagging kills.

    Thus players who aggressively pursue these things without regard for anyone else are playing the game the way it was designed to be played, and doing so achieves optimal results in the game at the cost of a coherent player community.

    You can blame players for playing that way if you want, and rant about them in the forums to zero effect, but until the developers change these regressive and benighted design mehcanics, that is the game ESO will be.

    Lest I be misunderstood, I love ESO and have high hopes for its future, but as long as it insists on maintaining the woefully outdated MMO paradigm of pointlessly pitting players against each other in PvE content, it will continue to be inferior to games that don't, such as Guild Wars 2.

    Indeed, when I tire of the ugliness I see in ESO, I log in to GW2 (which I have already played into the ground and thus come to ESO for new content) to remind me of how much better an MMO and its player community can be.

    Maybe someday in Tamriel.

    Someday. B)



    tl;dr: It's not the players, it's the game. Fix the game.
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  • ashlee17
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    Personally I find 98% percent of playerd are lovely, but the other 2% is just the price we pay to play with them :)
    Most people are already quite thoughtful when I run across them :) and a huge thanks to all who are.


    If you are having issues DSA is a great xp alternative if you don't want to risk playing with others.
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  • redspecter23
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    V14's need a V14 zone to earn XP/CP in. The fact that a V10 zone has some of the best CP potential is beyond silly. I HOPE that we have new content coming soon to fix this issue. Craglorn overworld mobs were an option but were nerfed for who knows what reason so we're forced into lower zones for greater returns. At this point, I'd pay for a deleveling potion so I can go back to vet level 1 so I can earn my CP faster. Leveling up should NEVER have negative incentive applied to it, EVER.
  • phairdon
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    V14's need a V14 zone to earn XP/CP in. The fact that a V10 zone has some of the best CP potential is beyond silly. I HOPE that we have new content coming soon to fix this issue. Craglorn overworld mobs were an option but were nerfed for who knows what reason so we're forced into lower zones for greater returns. At this point, I'd pay for a deleveling potion so I can go back to vet level 1 so I can earn my CP faster. Leveling up should NEVER have negative incentive applied to it, EVER.

    Exactly what we need. Area's where vr14 can solo or group up for earning CP! At the moment vr10 zones are the best choice.
    There are faster ways to earn CP. Currently leveling what was my vr4 sorc (now vr6). Earning me CP at a much faster rate because of the ability to do quests.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • golfer.dub17_ESO
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    I've never had a problem grinding simply because I never see anyone around.

    When I'm grinding delves I'm 99% of the time the only person there (and the entire zone isn't that populated either).

    If I did run into people, I'd probably:
    -Just kind of stay away from them.
    -Pick a new spot (as it doesn't really benefit either of us to both be there).
    -Not kill delve bosses (as they might be there just for the sake of clearing the delve).

    Off-topic, you mentioned solo instances. I brought that up a looong time ago, back when people were rapidly farming bosses and everyone was yelling about it. Guess Zenimax never gave it a chance.
    Edited by golfer.dub17_ESO on March 21, 2015 3:33AM
  • Crica
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    the game is set up so everyone who is able to log in has equal opportunity to try to play the game

    try harder then the rest if no one wants to help you is my only advice =P
  • ZOS_Ragnar
    ZOS_Ragnar
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    I have removed the posts that brought this thread back up to the top of general.
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  • ZOS_Ragnar
    ZOS_Ragnar
    admin
    Please ignore this old thread.... :D
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