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Vampires in this game are more like Zombie / Sith...

  • Audigy
    Audigy
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    I had a longer post planned with some pictures of how I felt our Zombies and WW could be improved, but in danger of seeing a report, I will just say that I agree about changes needed and that those should be based on what the vampire does, when he last fed etc.

    More variety so to speak, so that those who want to look in a specific way (still vampire or WW like and not unrealistic famous movie ... like), can for instance feed more often to lower their physical impact of their skin & veins.
    Also sunlight should play a more important role, so the moon phases.
    Edited by Audigy on March 25, 2015 7:16AM
  • TheBloodartist
    Raash wrote: »

    Vampires & werewolves is not classes - they are diseases. Just sayin. Only thing that would make sense is to add remedies as in giving people who is not afflicted ways to put the poor soul out of misery.

    Whatc causes vampirism is a disease and that is if you are turned non-directly. http://static-3.nexusmods.com/15/images/110/3312823-1346009152.jpg
    Real vampires however are not a disease, this is defiantly not what I would call a disease, compared to your character this here is god-like and calling their kind a disease is like calling being an elf or a human a disease.

    LOREWISE Vampirism can be considered a disease.. Its true that in game its not a disease so much as a world skill set. Apart from that disease that that players can infect other players with, and which will turn into the full-fledged skillset once you go through the special mission (ritual).

    But yea... we need fangs. The feeding animation is stupid.
    Edited by TheBloodartist on March 25, 2015 7:57AM
    "Everything you can imagine is real."
    - Pablo Picasso
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