Anyone else dislike the site / zombie look we have with Vampires in this game? I am a big fan of Vampires, but they look SOOOO bad in ESO compared to other Elder Scrolls games that I had to cure it. On top of that, I did the last boss of Elden Hollow as a Vampire when trying it out, and then it hit me, 80% of enemies attacks in VR content is fire...and Vampires in this game are weak to fire, taking 40% more damage. On top of that, the passives in Fighters guild just flat out gives enemies in PvP instant damage increased vs Vampires.
So I ask, why are they SOOOO bad? I never tried a Vampire until this week, which I really want to like it...But man, it was really really bringing my character down. If I was a glass cannon before, I was a paper cannon as a vampire, and I am dunmer on top of that! Only benefit was the sneak speed and the Ultimate was ok, but not great. At the cost of fire weakness in a game that only likes to use fire, reduced health regen, weaker vs players with basic passives, etc.
Worst part was the look at stage 4, the veins and look of a Sith Zombie made me wonder who in the world thought that looks like a Vampire? If you wan to see how a true Vampire look in the ES series, then google "Skyrim Vampire" and you will see.
Last thing, no fangs? I mean yes the mouth doesnt open, but when feeding it does, can we not see the fangs a Vampire is suppose to have?
MornaBaine wrote: »Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.
Us vamps have invigorating drain, bat swarm and a mist escape. We can be pretty strong if used correctly.
I don't really care about how they look, my face is always covered anyway.
Anyone else dislike the site / zombie look we have with Vampires in this game? I am a big fan of Vampires, but they look SOOOO bad in ESO compared to other Elder Scrolls games that I had to cure it. On top of that, I did the last boss of Elden Hollow as a Vampire when trying it out, and then it hit me, 80% of enemies attacks in VR content is fire...and Vampires in this game are weak to fire, taking 40% more damage. On top of that, the passives in Fighters guild just flat out gives enemies in PvP instant damage increased vs Vampires.
So I ask, why are they SOOOO bad? I never tried a Vampire until this week, which I really want to like it...But man, it was really really bringing my character down. If I was a glass cannon before, I was a paper cannon as a vampire, and I am dunmer on top of that! Only benefit was the sneak speed and the Ultimate was ok, but not great. At the cost of fire weakness in a game that only likes to use fire, reduced health regen, weaker vs players with basic passives, etc.
Worst part was the look at stage 4, the veins and look of a Sith Zombie made me wonder who in the world thought that looks like a Vampire? If you wan to see how a true Vampire look in the ES series, then google "Skyrim Vampire" and you will see.
Last thing, no fangs? I mean yes the mouth doesnt open, but when feeding it does, can we not see the fangs a Vampire is suppose to have?
Yeah, looks like dark side corruption in SWTOR... but there at least you could deactivate the look.
As for it's weakness: I don't know. There was a time when they were very powerful, so strong weaknesses were important. With all the balancing to their strengths maybe the weakness to fire is to strong now? I don't know, never tried one.
When vamps launched they had 42% cost reduction to their ultimate. Bats literally cost under 100 to cast. For vampire sorc former emps the cost was in the 70s. Add an ultimate reduction set and you could get that into the high 50s. I believe 58 was the actual figure.
This is why bat swarm was nerfed so hard. I didnt disagree with the nerf, my sorc today still has a 118 cost. Still one of the lowest cost ultimates in the game.
What I have a problem with, is how they have overbuffed other skill lines (such as werewolf by adding a full series of active skills, and so on, while still retaining passive stamina regen)
Its gotten to the point where the vampire skill line needs about 2 more active skills added to it to keep it competitive. Perhaps a damage shield, perhaps a fear. But the overall skill line has been pretty badly kicked in the teeth since launch, the ult redux was just the big one.
Two of my four v14s are vamps, one of them is probably dropping it for WW soon, my sorc will be the only vamp left. Its a trend you see throughout the game. people dropping one skill line for another. Mostly because of the stamina regen being active without any penalty (you get 15% in combat stamina regen as a WW without transforming, and thus without the poison damage penalty)
Different stages of vamp, therefore, should have different level of fire resist penalty
Stage 1 - 0%
Stage 2 - 15%
Stage 3 - 25%
Stage 4 - 40%
or something similar.
As I said in another tread that I think I posted in the wrong place. Not sure if its a good idea but what about if.
Stage 1 = -21% cost to vampire skills ,15% fire weakness.
Stage 2 = -14 cost to vampire skills , 20% fire weakness, 5% bonus damage to vampire skills
Stage 3 = -7% cost to skills, 30% fire weakness 10% more damage from vampire skills
Stage 4 = 40% fire weakness 15% damage from vampire skills, Attacked on sight from guards.
Something like that. Also the correct hp recovery remains for all stages. Not sure what they were so...
I would say that vamps are fine.
Even after the nerfs there are plenty of vamps out there so it must work for them.
As it works for me, my main is a vamp.
Vamps need to be balanced the benefits should not out weigh the deficits otherwise everyone would be one I for one think they balance is about right now, some play styles benefit from being a vamp and some don't.
My main is a vamp VR14 Templar.I would say that vamps are fine.
Even after the nerfs there are plenty of vamps out there so it must work for them.
As it works for me, my main is a vamp.
Vamps need to be balanced the benefits should not out weigh the deficits otherwise everyone would be one I for one think they balance is about right now, some play styles benefit from being a vamp and some don't.
Then explain the Werewolf passive in human form, with no negatives?
If you were a vamp as a main, you would not have said what you did. They are in a very bad state right now, and we all know it.
MornaBaine wrote: »Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.
As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.
heroofnoneb14_ESO wrote: »What's the biggest distinguishing feature on a vampire in almost all media?
The fangs.
What are ESO vampires missing?
The fangs.
No, infact I love the vampires look. Much better than past ES games in my opinion.
But then again, its all about personal prefecens when it comes to the looks.
I think so too, it would make more sense but the ES lore has it that way. Its backwards. In my skyrim I modded it so its like normal, but thats not possible in this game.
So the lesser of the evils would be to simply have a reason to feed. Right now there is litterally no point in feeding. Which is why everyone is practically like you said. Sith zombies.
Also more skills would not hurt either. Nothing over powered of course. but skills like Poison mist is kinda horrible and no one uses it because of this. Should be revamped into something else. Sorta like how no one used midnight drain. It was simply worthless.
As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.
curse of the Zombie perhaps, not a Vampire.
MornaBaine wrote: »Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.
It's frustrating to feel like we're not heard, isn't it?
heroofnoneb14_ESO wrote: »What's the biggest distinguishing feature on a vampire in almost all media?
The fangs.
What are ESO vampires missing?
The fangs.
ESO is the only media I have even encountered Vampires in that did not make notice of fangs, I mean, really, FANGS are what a Vampire is KNOWN for lol.
Chuggernaut wrote: »Craft (or buy) a gold fire resistance enchantment and you'll be fine. My Imperial Vamp in cadwells silver used to get smoked by fire atronachs/mages, but after the update and equipping the enchantment on a ring, they are no more difficult than anything else.
As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.
curse of the Zombie perhaps, not a Vampire.
Mmmm, tooltip clearly says Vampire.
heroofnoneb14_ESO wrote: »What's the biggest distinguishing feature on a vampire in almost all media?
The fangs.
What are ESO vampires missing?
The fangs.
ESO is the only media I have even encountered Vampires in that did not make notice of fangs, I mean, really, FANGS are what a Vampire is KNOWN for lol.
That and sucking blood which actually sucks as vamp. I can go up to a random npc, sneak and steal gallons of blood and do zero damage. Plus no Npcs sleep. So the sleep feeding from the lore goes out the window.
And one last thing what do you guys think about the drain? Sometimes the skill is pointless on stun immune enemy.
As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.
curse of the Zombie perhaps, not a Vampire.
Mmmm, tooltip clearly says Vampire.
Half the tooltips in this game a bugged (exaggerated)
mhmmm, maybe it is suppose to say Zombie? Lol! Would be funny if they change it for a day as a joke.
Also, be careful how you word stuff, ZoS forum support will give you a warning if they think it was rude, or "Trolling / baiting" even when that is not the case. I have had issues with them lately not reading a thread and thinking it was mean lol, when it was friendly play.
Chuggernaut wrote: »Craft (or buy) a gold fire resistance enchantment and you'll be fine. My Imperial Vamp in cadwells silver used to get smoked by fire atronachs/mages, but after the update and equipping the enchantment on a ring, they are no more difficult than anything else.
I find that odd because I was a Dunmer vampire with gold fire glyph VR3 and got smoked by fire like no ones business (pun inteneded).