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Vampires in this game are more like Zombie / Sith...

Vaerth
Vaerth
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Anyone else dislike the site / zombie look we have with Vampires in this game? I am a big fan of Vampires, but they look SOOOO bad in ESO compared to other Elder Scrolls games that I had to cure it. On top of that, I did the last boss of Elden Hollow as a Vampire when trying it out, and then it hit me, 80% of enemies attacks in VR content is fire...and Vampires in this game are weak to fire, taking 40% more damage. On top of that, the passives in Fighters guild just flat out gives enemies in PvP instant damage increased vs Vampires.

So I ask, why are they SOOOO bad? I never tried a Vampire until this week, which I really want to like it...But man, it was really really bringing my character down. If I was a glass cannon before, I was a paper cannon as a vampire, and I am dunmer on top of that! Only benefit was the sneak speed and the Ultimate was ok, but not great. At the cost of fire weakness in a game that only likes to use fire, reduced health regen, weaker vs players with basic passives, etc.

Worst part was the look at stage 4, the veins and look of a Sith Zombie made me wonder who in the world thought that looks like a Vampire? If you wan to see how a true Vampire look in the ES series, then google "Skyrim Vampire" and you will see.

Last thing, no fangs? I mean yes the mouth doesnt open, but when feeding it does, can we not see the fangs a Vampire is suppose to have?
Pact Bloodwraith
  • MornaBaine
    MornaBaine
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    Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.
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  • dan958
    dan958
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    Us vamps have invigorating drain, bat swarm and a mist escape. We can be pretty strong if used correctly.
    I don't really care about how they look, my face is always covered anyway.
    Edited by dan958 on March 20, 2015 11:58AM
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  • Skjoldur
    Skjoldur
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    Vaerth wrote: »
    Anyone else dislike the site / zombie look we have with Vampires in this game? I am a big fan of Vampires, but they look SOOOO bad in ESO compared to other Elder Scrolls games that I had to cure it. On top of that, I did the last boss of Elden Hollow as a Vampire when trying it out, and then it hit me, 80% of enemies attacks in VR content is fire...and Vampires in this game are weak to fire, taking 40% more damage. On top of that, the passives in Fighters guild just flat out gives enemies in PvP instant damage increased vs Vampires.

    So I ask, why are they SOOOO bad? I never tried a Vampire until this week, which I really want to like it...But man, it was really really bringing my character down. If I was a glass cannon before, I was a paper cannon as a vampire, and I am dunmer on top of that! Only benefit was the sneak speed and the Ultimate was ok, but not great. At the cost of fire weakness in a game that only likes to use fire, reduced health regen, weaker vs players with basic passives, etc.

    Worst part was the look at stage 4, the veins and look of a Sith Zombie made me wonder who in the world thought that looks like a Vampire? If you wan to see how a true Vampire look in the ES series, then google "Skyrim Vampire" and you will see.

    Last thing, no fangs? I mean yes the mouth doesnt open, but when feeding it does, can we not see the fangs a Vampire is suppose to have?

    Yeah, looks like dark side corruption in SWTOR... but there at least you could deactivate the look.

    As for it's weakness: I don't know. There was a time when they were very powerful, so strong weaknesses were important. With all the balancing to their strengths maybe the weakness to fire is to strong now? I don't know, never tried one.
  • Rylana
    Rylana
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    When vamps launched they had 42% cost reduction to their ultimate. Bats literally cost under 100 to cast. For vampire sorc former emps the cost was in the 70s. Add an ultimate reduction set and you could get that into the high 50s. I believe 58 was the actual figure.

    This is why bat swarm was nerfed so hard. I didnt disagree with the nerf, my sorc today still has a 118 cost. Still one of the lowest cost ultimates in the game.

    What I have a problem with, is how they have overbuffed other skill lines (such as werewolf by adding a full series of active skills, and so on, while still retaining passive stamina regen)

    Its gotten to the point where the vampire skill line needs about 2 more active skills added to it to keep it competitive. Perhaps a damage shield, perhaps a fear. But the overall skill line has been pretty badly kicked in the teeth since launch, the ult redux was just the big one.

    Two of my four v14s are vamps, one of them is probably dropping it for WW soon, my sorc will be the only vamp left. Its a trend you see throughout the game. people dropping one skill line for another. Mostly because of the stamina regen being active without any penalty (you get 15% in combat stamina regen as a WW without transforming, and thus without the poison damage penalty)

    Different stages of vamp, therefore, should have different level of fire resist penalty

    Stage 1 - 0%
    Stage 2 - 15%
    Stage 3 - 25%
    Stage 4 - 40%

    or something similar.
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  • Vaerth
    Vaerth
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    MornaBaine wrote: »
    Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.

    I sure hope so, I was excited for the chance to RP a Vampire but the way it is now, gameplay AND cosmetically, you could not pay me enough gold to be a Vampire. I mean it was really bad, and to top it off, no one even wanted me to join two groups for pledges because I was a vampire. One dude said i was a liability!
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    dan958 wrote: »
    Us vamps have invigorating drain, bat swarm and a mist escape. We can be pretty strong if used correctly.
    I don't really care about how they look, my face is always covered anyway.

    Many problems to this.

    Invigorating Drain is cool looking for sure, but USELESS in PvP and cant be used against bosses. Leaving it only useful vs normal mobs...

    Mist Form removed any healing effects active, so if you have a HoT going, it will get cancelled. No thank you.

    Devouring Swarm is good, but that is what you get. Reduced HP regen, huge increase to fire, which is EVERYWHERE in VR levels, more damage from non vampire players, in exchange for an ultimate? No. Not fair.

    To top it off, Werewolf players get 15% increase to Stamina while in human form, with NO negative effects!
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Skjoldur wrote: »
    Vaerth wrote: »
    Anyone else dislike the site / zombie look we have with Vampires in this game? I am a big fan of Vampires, but they look SOOOO bad in ESO compared to other Elder Scrolls games that I had to cure it. On top of that, I did the last boss of Elden Hollow as a Vampire when trying it out, and then it hit me, 80% of enemies attacks in VR content is fire...and Vampires in this game are weak to fire, taking 40% more damage. On top of that, the passives in Fighters guild just flat out gives enemies in PvP instant damage increased vs Vampires.

    So I ask, why are they SOOOO bad? I never tried a Vampire until this week, which I really want to like it...But man, it was really really bringing my character down. If I was a glass cannon before, I was a paper cannon as a vampire, and I am dunmer on top of that! Only benefit was the sneak speed and the Ultimate was ok, but not great. At the cost of fire weakness in a game that only likes to use fire, reduced health regen, weaker vs players with basic passives, etc.

    Worst part was the look at stage 4, the veins and look of a Sith Zombie made me wonder who in the world thought that looks like a Vampire? If you wan to see how a true Vampire look in the ES series, then google "Skyrim Vampire" and you will see.

    Last thing, no fangs? I mean yes the mouth doesnt open, but when feeding it does, can we not see the fangs a Vampire is suppose to have?

    Yeah, looks like dark side corruption in SWTOR... but there at least you could deactivate the look.

    As for it's weakness: I don't know. There was a time when they were very powerful, so strong weaknesses were important. With all the balancing to their strengths maybe the weakness to fire is to strong now? I don't know, never tried one.

    1.6 dropped the fire damage to 40%, but they also nerfed Dunmer fire resist on the side without making the information public, like the devs thought players wouldnt dig and find it sooner than later lmao.
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Rylana wrote: »
    When vamps launched they had 42% cost reduction to their ultimate. Bats literally cost under 100 to cast. For vampire sorc former emps the cost was in the 70s. Add an ultimate reduction set and you could get that into the high 50s. I believe 58 was the actual figure.

    This is why bat swarm was nerfed so hard. I didnt disagree with the nerf, my sorc today still has a 118 cost. Still one of the lowest cost ultimates in the game.

    What I have a problem with, is how they have overbuffed other skill lines (such as werewolf by adding a full series of active skills, and so on, while still retaining passive stamina regen)

    Its gotten to the point where the vampire skill line needs about 2 more active skills added to it to keep it competitive. Perhaps a damage shield, perhaps a fear. But the overall skill line has been pretty badly kicked in the teeth since launch, the ult redux was just the big one.

    Two of my four v14s are vamps, one of them is probably dropping it for WW soon, my sorc will be the only vamp left. Its a trend you see throughout the game. people dropping one skill line for another. Mostly because of the stamina regen being active without any penalty (you get 15% in combat stamina regen as a WW without transforming, and thus without the poison damage penalty)

    Different stages of vamp, therefore, should have different level of fire resist penalty

    Stage 1 - 0%
    Stage 2 - 15%
    Stage 3 - 25%
    Stage 4 - 40%

    or something similar.

    I completely agree with you, stages of Vampirism should scale the fire damage. I am what is the point of staying stage one and feeding? Why? You get reduction in skill costs to have a higher stage, what incentive do I have to remain at Stage 1 or 2? Not only this, but I also feel 30 minutes to feed in a horrible idea. I spend at least an hour crafting in town, so 30 minutes and I am stage 2 is not ok with me. Should be one stage per real day. I should only need to feed once per few hours of game played to stay at stage 1.
    Pact Bloodwraith
  • Haven
    Haven
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    As I said in another tread that I think I posted in the wrong place. Not sure if its a good idea but what about if.

    Stage 1 = -21% cost to vampire skills ,15% fire weakness.

    Stage 2 = -14 cost to vampire skills , 20% fire weakness, 5% bonus damage to vampire skills

    Stage 3 = -7% cost to skills, 30% fire weakness 10% more damage from vampire skills

    Stage 4 = 40% fire weakness 15% damage from vampire skills, Attacked on sight from guards.

    Something like that. Also the correct hp recovery remains for all stages. Not sure what they were so...
  • Falmari
    Falmari
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    I would say that vamps are fine.
    Even after the nerfs there are plenty of vamps out there so it must work for them.
    As it works for me, my main is a vamp.

    Vamps need to be balanced the benefits should not out weigh the deficits otherwise everyone would be one I for one think they balance is about right now, some play styles benefit from being a vamp and some don't.
  • Vaerth
    Vaerth
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    Haven wrote: »
    As I said in another tread that I think I posted in the wrong place. Not sure if its a good idea but what about if.

    Stage 1 = -21% cost to vampire skills ,15% fire weakness.

    Stage 2 = -14 cost to vampire skills , 20% fire weakness, 5% bonus damage to vampire skills

    Stage 3 = -7% cost to skills, 30% fire weakness 10% more damage from vampire skills

    Stage 4 = 40% fire weakness 15% damage from vampire skills, Attacked on sight from guards.

    Something like that. Also the correct hp recovery remains for all stages. Not sure what they were so...

    I think being fed should increase power, not starving. This is a good idea as well IMO. Perhaps an increase in movement as well by like 10%? Vampires are suppose to be fast and have unnatural reflexes. I expected less fall damage and a minor speed boost when I took it, only to find mostly garbage skills and a sneak bonus...
    Edited by Vaerth on March 20, 2015 1:07PM
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Falmari wrote: »
    I would say that vamps are fine.
    Even after the nerfs there are plenty of vamps out there so it must work for them.
    As it works for me, my main is a vamp.

    Vamps need to be balanced the benefits should not out weigh the deficits otherwise everyone would be one I for one think they balance is about right now, some play styles benefit from being a vamp and some don't.

    Then explain the Werewolf passive in human form, with no negatives?

    If you were a vamp as a main, you would not have said what you did. They are in a very bad state right now, and we all know it.
    Pact Bloodwraith
  • BBSooner
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    As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.
  • Falmari
    Falmari
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    Vaerth wrote: »
    Falmari wrote: »
    I would say that vamps are fine.
    Even after the nerfs there are plenty of vamps out there so it must work for them.
    As it works for me, my main is a vamp.

    Vamps need to be balanced the benefits should not out weigh the deficits otherwise everyone would be one I for one think they balance is about right now, some play styles benefit from being a vamp and some don't.

    Then explain the Werewolf passive in human form, with no negatives?

    If you were a vamp as a main, you would not have said what you did. They are in a very bad state right now, and we all know it.
    My main is a vamp VR14 Templar. :p
  • HeroOfNone
    HeroOfNone
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    What's the biggest distinguishing feature on a vampire in almost all media?

    The fangs.

    What are ESO vampires missing?

    The fangs.
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  • ShadowHvo
    ShadowHvo
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    No, infact I love the vampires look. Much better than past ES games in my opinion.

    But then again, its all about personal prefecens when it comes to the looks.
    Nighren - The Shadow Striker
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  • Haven
    Haven
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    I think so too, it would make more sense but the ES lore has it that way. Its backwards. In my skyrim I modded it so its like normal, but thats not possible in this game.

    So the lesser of the evils would be to simply have a reason to feed. Right now there is litterally no point in feeding. Which is why everyone is practically like you said. Sith zombies.

    Also more skills would not hurt either. Nothing over powered of course. but skills like Poison mist is kinda horrible and no one uses it because of this. Should be revamped into something else. Sorta like how no one used midnight drain. It was simply worthless.
  • Chuggernaut
    Chuggernaut
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    Craft (or buy) a gold fire resistance enchantment and you'll be fine. My Imperial Vamp in cadwells silver used to get smoked by fire atronachs/mages, but after the update and equipping the enchantment on a ring, they are no more difficult than anything else.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Gidorick
    Gidorick
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    MornaBaine wrote: »
    Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.

    It's frustrating to feel like we're not heard, isn't it?
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  • Vaerth
    Vaerth
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    BBSooner wrote: »
    As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.

    curse of the Zombie perhaps, not a Vampire.
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    What's the biggest distinguishing feature on a vampire in almost all media?

    The fangs.

    What are ESO vampires missing?

    The fangs.

    ESO is the only media I have even encountered Vampires in that did not make notice of fangs, I mean, really, FANGS are what a Vampire is KNOWN for lol.
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    ShadowHvo wrote: »
    No, infact I love the vampires look. Much better than past ES games in my opinion.

    But then again, its all about personal prefecens when it comes to the looks.

    Then make all 4 stages viable so I do not need to be a Zombie sith?
    Edited by Vaerth on March 20, 2015 2:57PM
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Haven wrote: »
    I think so too, it would make more sense but the ES lore has it that way. Its backwards. In my skyrim I modded it so its like normal, but thats not possible in this game.

    So the lesser of the evils would be to simply have a reason to feed. Right now there is litterally no point in feeding. Which is why everyone is practically like you said. Sith zombies.

    Also more skills would not hurt either. Nothing over powered of course. but skills like Poison mist is kinda horrible and no one uses it because of this. Should be revamped into something else. Sorta like how no one used midnight drain. It was simply worthless.

    I was hoping for a bat travel form or teleport bats like the Vampire lord had in Skyrim. Like sorcerer lighting escpae thingy, but turn into bats and jump forward lol.
    Pact Bloodwraith
  • BBSooner
    BBSooner
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    Vaerth wrote: »
    BBSooner wrote: »
    As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.

    curse of the Zombie perhaps, not a Vampire.

    Mmmm, tooltip clearly says Vampire.
  • Vaerth
    Vaerth
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    Gidorick wrote: »
    MornaBaine wrote: »
    Welcome to the "OMG PLEASE IMPROVE VAMPIRES CLUB!" I am your spokesperson and Advocate General, MornaBaine. LOL There have been NUMEROUS threads regarding the issue you mention. Thus far there has been NO Dev response to the vast majority of them. Hopefully more new and returning players like yourself will advocate for these changes and maybe the powers that be will finally listen.

    It's frustrating to feel like we're not heard, isn't it?

    Very much so, especially when you pay for a few months and no one listens unless it involves accepting your payments lol
    Pact Bloodwraith
  • Haven
    Haven
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    Vaerth wrote: »
    What's the biggest distinguishing feature on a vampire in almost all media?

    The fangs.

    What are ESO vampires missing?

    The fangs.

    ESO is the only media I have even encountered Vampires in that did not make notice of fangs, I mean, really, FANGS are what a Vampire is KNOWN for lol.

    That and sucking blood which actually sucks as vamp. I can go up to a random npc, sneak and steal gallons of blood and do zero damage. Plus no Npcs sleep. So the sleep feeding from the lore goes out the window.

    And one last thing what do you guys think about the drain? Sometimes the skill is pointless on stun immune enemy.
  • Vaerth
    Vaerth
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    Craft (or buy) a gold fire resistance enchantment and you'll be fine. My Imperial Vamp in cadwells silver used to get smoked by fire atronachs/mages, but after the update and equipping the enchantment on a ring, they are no more difficult than anything else.

    I find that odd because I was a Dunmer vampire with gold fire glyph VR3 and got smoked by fire like no ones business (pun inteneded).
    Edited by Vaerth on March 20, 2015 2:55PM
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    BBSooner wrote: »
    Vaerth wrote: »
    BBSooner wrote: »
    As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.

    curse of the Zombie perhaps, not a Vampire.

    Mmmm, tooltip clearly says Vampire.

    Half the tooltips in this game are bugged (exaggerated)

    mhmmm, maybe it is suppose to say Zombie? Lol! Would be funny if they change it for a day as a joke.

    Also, be careful how you word stuff, ZoS forum support will give you a warning if they think it was rude, or "Trolling / baiting" even when that is not the case. I have had issues with them lately not reading a thread and thinking it was mean lol, when it was friendly play.
    Edited by Vaerth on March 20, 2015 3:09PM
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Haven wrote: »
    Vaerth wrote: »
    What's the biggest distinguishing feature on a vampire in almost all media?

    The fangs.

    What are ESO vampires missing?

    The fangs.

    ESO is the only media I have even encountered Vampires in that did not make notice of fangs, I mean, really, FANGS are what a Vampire is KNOWN for lol.

    That and sucking blood which actually sucks as vamp. I can go up to a random npc, sneak and steal gallons of blood and do zero damage. Plus no Npcs sleep. So the sleep feeding from the lore goes out the window.

    And one last thing what do you guys think about the drain? Sometimes the skill is pointless on stun immune enemy.

    I think it should always be usable without stun on bosses. I mean, it is useless without have a stunable target

    It can not be used against Giants, Trolls, Mammoths, boos, etc because they are immune to stuns. So I think it SHOULD be usable without the stun effect on those immune to stuns. It should ALWAYS be able to be used, and if the target is immune to stun it simply would not apply the stun.
    Pact Bloodwraith
  • BBSooner
    BBSooner
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    Vaerth wrote: »
    BBSooner wrote: »
    Vaerth wrote: »
    BBSooner wrote: »
    As far as an ability revamp, sure I'm open to it - as long as we remain balanced for utility so it doesnt make another situation where 4/5 VR14s are vamp. For looks, no thanks, they should stay the same. We're cursed, should show our curse, and this is just how it is for Lamae's Bloodline.

    curse of the Zombie perhaps, not a Vampire.

    Mmmm, tooltip clearly says Vampire.

    Half the tooltips in this game a bugged (exaggerated)

    mhmmm, maybe it is suppose to say Zombie? Lol! Would be funny if they change it for a day as a joke.

    Also, be careful how you word stuff, ZoS forum support will give you a warning if they think it was rude, or "Trolling / baiting" even when that is not the case. I have had issues with them lately not reading a thread and thinking it was mean lol, when it was friendly play.

    I was just stating what the skill line was called, I hope it wasn't taken as rude. Giving something a name for something it isn't seems to walk the "baiting" border more, imo.
    Vaerth wrote: »
    Craft (or buy) a gold fire resistance enchantment and you'll be fine. My Imperial Vamp in cadwells silver used to get smoked by fire atronachs/mages, but after the update and equipping the enchantment on a ring, they are no more difficult than anything else.

    I find that odd because I was a Dunmer vampire with gold fire glyph VR3 and got smoked by fire like no ones business (pun inteneded).

    Have you tried stacking FR after 1.6? With the lack of overcharge now I would imagine a HA Dunmer vamp with FR glyphs could survive in fire longer than a non-vampire in light armor.
    Edited by BBSooner on March 20, 2015 3:07PM
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