Why the experience needed to gain CP is not increasing after each/random number CPs.
Where is the logic behind it? I really can't make a reason for it; it would be so much better if for example I need 400k exp to gain my first CP and, let's say, 405k to earn the second one.
Everyone is complaining about the impossibility to catch up on CP, it would be so much easier if the exp needed for a CP increase like normal levels.
I never experienced a game where my level needed the same amount of exp level after level. It seems silly to me.
In my opinion it would be much better if gaining CP become harder and harder after a certain number.
What do you think?
p.s. sorry for my english
Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow