AshySamurai wrote: »Slow? Rly? IMO it proves what ZOS said that XP in PvP is fine. 1 CP in 3 hours. IMO it faster than it supposed to be.
agreed that 1 CP in 3hrs is crazy fast, but also abnormal relative to others in PvP. So I suspect this is part of the CP related bugs and not the rate that most everyone else gets. Edit: w/enlightenment in PvE I can get about .5 - 1 CP per hour. I don't see that rate in PvP.AshySamurai wrote: »Slow? Rly? IMO it proves what ZOS said that XP in PvP is fine. 1 CP in 3 hours. IMO it faster than it supposed to be.
AltusVenifus wrote: »AshySamurai wrote: »Slow? Rly? IMO it proves what ZOS said that XP in PvP is fine. 1 CP in 3 hours. IMO it faster than it supposed to be.
well I wasn't really sure... when I hear guys saying they are at 100 cp... it is kind of nice to be enlighten the whole playsession every time...
In my opinion, CP should be normalized across all phases of the game and cost less time investment. But, it should be capped to avoid over farming of those individuals who live online.
For example:
1 Regular CP = 2 hours on average
1 Enlightened CP = 1 hour on average
Daily Cap = 4
That would take 900 days to get 3600 CP. But, who really expects to get 3600 CP? We don't expect to have every skill morphed and learned, do we?
At the current rate it would take you a lot longer than 900 days. With this equation, it would take you just over 22 days to get to 90 which gives you three minor passives. It would take 90 days of continuous play to get 360 CP. This would help keep the gap from getting too steep and allow people to do more than just grind for CPs if they want 1 or 2 a day.
Just my thoughts. There will always be people who will grind CP and broaden a gap. It's inevitable. This might slow that gap down a bit.
1.6 was released on March 3, so as of today this means there has been 11 days where all players should have been able to earn 1 CP "quickly" due to enlightenment. ZoS has designed us to gain a CP in an hour when enlightened, so this guy should have 11 CP instead of 9 under "normal" play. CP gain in PvP is slower than intended, as has been pointed out numerous times in other threads (I don't even PvP and feel sorry for those who do who get CP shafted).
AshySamurai wrote: »Slow? Rly? IMO it proves what ZOS said that XP in PvP is fine. 1 CP in 3 hours. IMO it faster than it supposed to be.
In my opinion, CP should be normalized across all phases of the game and cost less time investment. But, it should be capped to avoid over farming of those individuals who live online.
For example:
1 Regular CP = 2 hours on average
1 Enlightened CP = 1 hour on average
Daily Cap = 4
That would take 900 days to get 3600 CP. But, who really expects to get 3600 CP? We don't expect to have every skill morphed and learned, do we?
At the current rate it would take you a lot longer than 900 days. With this equation, it would take you just over 22 days to get to 90 which gives you three minor passives. It would take 90 days of continuous play to get 360 CP. This would help keep the gap from getting too steep and allow people to do more than just grind for CPs if they want 1 or 2 a day.
Just my thoughts. There will always be people who will grind CP and broaden a gap. It's inevitable. This might slow that gap down a bit.
I can agree that XP/CP for PVP needs attention, but this whole daily cap thing hurts casual players as much as "stopping" others. I work 4-5 days a week on 12 hour shifts. If there was a 4 CP a day cap, I will have lost my chance on all the days I work to get CP, and then I will only get 4 per day when I am off work. So that would regulate me to 8 a week, while the guy "living online" (as you say) still gets 28 a week. Not only does the "gap" grow, you will have just removed my chances of actually catching up. I wish people would quit trying to control what or how others gain CP.
Just because someone else has more time to play than anyone else does not give anyone the right to try and dictate how the game is played. I understand not wanting to have this huge power gap...even if I do not agree...but I do not understand the fix people keep throwing out there. Yep, your idea may work good for the way you play, but what about someone else? If you are going to make suggestions, and you actually are not trying to benefit anyone other than yourself, then there has got to be a method that considers all play styles equally. And if there isn't, then let it alone.
Back on topic: ZOS hasn't balanced anything in the way of XP/CP gain across the play styles. That does need to be fixed. Cause what they created now is a grind fest. People are grinding those things out, and all the actual game play styles has slowed down. Less PVP, less dungeons and trials, and less people questing. I went running around in Cyrodiil a couple of days ago for some Skyshards....never got interrupted once. Everyone was too busy grinding (not sure if everyone, just a figure of speech) to even worry that I was way out of bounds and an easy kill.
1 CP in 3 hours probably with enlightenment bonus and you guys call it fine? Do you guys have jobs?
1 CP for spending your every evening with ESO and after a year you would have 365 CP... I must be getting too old for this.
That would take 900 days to get 3600 CP. But, who really expects to get 3600 CP? We don't expect to have every skill morphed and learned, do we?
AshySamurai wrote: »Slow? Rly? IMO it proves what ZOS said that XP in PvP is fine. 1 CP in 3 hours. IMO it faster than it supposed to be.
AshySamurai wrote: »1.6 was released on March 3, so as of today this means there has been 11 days where all players should have been able to earn 1 CP "quickly" due to enlightenment. ZoS has designed us to gain a CP in an hour when enlightened, so this guy should have 11 CP instead of 9 under "normal" play. CP gain in PvP is slower than intended, as has been pointed out numerous times in other threads (I don't even PvP and feel sorry for those who do who get CP shafted).
Well, AFAIK they decreased enlightenment amount to 100k XP per day.