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What's the deal with Dungeon XP?

Cazic
Cazic
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Regular mob outside = 414 XP
Regular mob inside = 82 XP

This is as a VR7 in a VR6 zone, in a Public Dungeon. Delves and Group Dungeons are similar or the same. Why is the XP reduced to 1/5th the amount once I step inside a dungeon? Especially in Public or Group Dungeons where the difficulty is actually higher. Just doesn't make sense.
  • Blud
    Blud
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    Don't worry. Nobody else understands this either.
  • Cazic
    Cazic
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    Blud wrote: »
    Don't worry. Nobody else understands this either.

    I know, hey? It's been brought up so many times. It would just be nice to have a legit explanation so we can make sense of it.

  • Natjur
    Natjur
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    Exp Leechs, they are everywhere in dungeons but you can't see them as they are very small. They suck all the exp from you as you earn it and get 1/5 to 1/10 the normal exp.

    One day the dev's might get them killed off, but for now, you get bad exp.
  • Cazic
    Cazic
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    Natjur wrote: »
    Exp Leechs, they are everywhere in dungeons but you can't see them as they are very small. They suck all the exp from you as you earn it and get 1/5 to 1/10 the normal exp.

    One day the dev's might get them killed off, but for now, you get bad exp.

    Hahaha.. well that's better than any official explanation, so we'll go with that for now. Damn XP Leeches...
  • badlydisturbed1505nrb18_ESO
    remember to take your XP leech poison bait into dungeons next time dammit! :P
  • Reykice
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    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...
  • Cazic
    Cazic
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    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
  • Xendyn
    Xendyn
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    Cause...Zos
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • firstdecan
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    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
  • Cazic
    Cazic
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    firstdecan wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.

    If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.
  • EQBallzz
    EQBallzz
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    Cazic wrote: »
    firstdecan wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.

    If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.

    I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.
  • Cazic
    Cazic
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    EQBallzz wrote: »
    Cazic wrote: »
    firstdecan wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.

    If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.

    I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.

    The mob density thing sort of makes sense. If that is the reason its still not worth it though... It just feels like such an artificial limitation the way its imposed on areas that are directly connected. Plus there are plenty of NPC camps outside full of mobs that are in pretty close proximity and give normal XP. I'm just not convinced that this sort of overly manipulated XP distribution has any positive effect on the game.
  • sigsergv
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    That's ok, XP slightly reduced.
  • Valymer
    Valymer
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    EQBallzz wrote: »
    Cazic wrote: »
    firstdecan wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.

    If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.

    I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.

    If anything though mobs are much harder to pull in delves and dungeons due to the windy nature of the tunnels, and there are still wide-open outdoor areas that have comparable mob density to dungeons which are much easier to grind.
  • booksmcread
    booksmcread
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    XP from quests and dungeons is messed up all over the place. If you run all the story quests in upper and lower Craglorn and do all the delves you can maybe get 1.5 levels. Which is a bit messed up since this zone is supposed to take you from VR10 to VR14.
  • olsborg
    olsborg
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    Yea I hate this too, why am I being "punished" for doing combat in a delve. If they are worried about grinders camping out, just make them instanced and no respawning per entry. Id really like for delves/dungeons to be more rewarding. ATM there is NO incentive to go back once youve killed off the boss.

    PC EU
    PvP only
  • Cazic
    Cazic
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    Valymer wrote: »
    EQBallzz wrote: »
    Cazic wrote: »
    firstdecan wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    because.... reasons

    The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.

    If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.

    I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.

    If anything though mobs are much harder to pull in delves and dungeons due to the windy nature of the tunnels, and there are still wide-open outdoor areas that have comparable mob density to dungeons which are much easier to grind.

    Yeah, exactly. There are lots of places which have a Delve or Public Dungeon about 100 feet away from a mob camp. The camp outside is just as easy to grind and has similar mob density. There's literally no difference except that the dungeon is on the other side of a door or cave entrance.

    olsborg wrote: »
    Yea I hate this too, why am I being "punished" for doing combat in a delve. If they are worried about grinders camping out, just make them instanced and no respawning per entry. Id really like for delves/dungeons to be more rewarding. ATM there is NO incentive to go back once youve killed off the boss.

    This. And in addition to this, it even feels lame when you're in there for the skyshard/boss because you're still not getting as much as XP as you would outside. Sure there's a little achievement with some bonus XP at the end, but it doesn't make up for the loss of mob XP along the way.

    A lot of the dungeon design is awesome and we should be able to enjoy that whichever way we want to.

    Edited by Cazic on March 13, 2015 3:06PM
  • asteldian
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    Funny thing is they spent time and effort revamping all delves to make them more interesting but the xp is so sucky barely anyone wants to waste time in them
  • Ashtaris
    Ashtaris
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    I was noticing this myself last night when I was doing a particular quest in a delve taking out some mobs. I had CLS (Combat Logging System) turned on so it was tracking my kills. I can usually one-shot a single target with my NB and I started noticing that on a kill I would sometimes get 20 XP, and on others 414 XP. It was very inconsistent across the board. I do have screenshots that I took so if need be, I can post the results. Getting only 20 XP on a lot of my kills is going to make getting those Champion points that much harder.
  • Alphashado
    Alphashado
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    In their endless quest to stop people from grinding, ZoS has managed to make group content even less and less desirable. They are constantly nerfing XP because they seem to think that people are advancing too fast. They. Do. Not. Get. It.

    I believe they are under some kind of delusional spell in which they seem to think they can force people to enjoy endless questing as the only viable method of advancement. The only thing they are accomplishing is making ESO less and less appealing to more than one demographic.

    On a positive note, they have recently said that XP will be increased in group dungeons and Trials. That is a step in the right direction, but they have a long ways to go before things are right. They are so terrified that grinders will reach level cap too fast or gain CP too fast that they have negatively changed the entire game around their hatred for grinders.

    They have taken a nerf bat and demolished a house in order to kill the flies inside. They are only now beginning to understand this.
    Edited by Alphashado on March 13, 2015 3:30PM
  • Flaminir
    Flaminir
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    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
    Edited by Flaminir on March 13, 2015 3:32PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Cazic
    Cazic
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    Ashtaris wrote: »
    I was noticing this myself last night when I was doing a particular quest in a delve taking out some mobs. I had CLS (Combat Logging System) turned on so it was tracking my kills. I can usually one-shot a single target with my NB and I started noticing that on a kill I would sometimes get 20 XP, and on others 414 XP. It was very inconsistent across the board. I do have screenshots that I took so if need be, I can post the results. Getting only 20 XP on a lot of my kills is going to make getting those Champion points that much harder.

    Yeah, those lower XP mob kills are all the ones that happen within a dungeon.
    Alphashado wrote: »
    In their endless quest to stop people from grinding, ZoS has managed to make group content even less and less desirable. They are constantly nerfing XP because they seem to think that people are advancing too fast. They. Do. Not. Get. It.

    I believe they are under some kind of delusional spell in which they seem to think they can force people to enjoy endless questing as the only viable method of advancement. The only thing they are accomplishing is making ESO less and less appealing to more than one demographic.

    On a positive note, they have recently said that XP will be increased in group dungeons and Trials. That is a step in the right direction, but they have a long ways to go before things are right.

    They have taken a nerf bat and demolished a house in order to kill the flies inside. They are only now beginning to understand this.

    This seems to be the general consensus - that any reduced XP anywhere is a nerf that was done in an effort to control player progression.

    If that's the case then fine, ZoS has the right to do that, whether or not we agree.

    My question then is... How exactly does reduced XP in Delves and Public Dungeons slow our progress? If I'm a player who's really worried about progressing quickly, I'll just grind at the mob camp nearby the dungeon instead. I'm not fully buying the mob density within dungeons issue as it's not much different in certain locations outside.
  • Cazic
    Cazic
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    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
  • Flaminir
    Flaminir
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    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.

    That's probably part of it from the botting days... it was horrid at the start.

    But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.

    And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.
    Edited by Flaminir on March 13, 2015 3:45PM
    GM of the Unholy Legacy
    PC/EU/EP
  • UrQuan
    UrQuan
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    Flaminir wrote: »
    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
    I think @Flaminir is on the money with this. I strongly suspect this is the reason for reduced mob XP in delves and public dungeons (especially public dungeons - due to mob density and respawn rates, you used to see a ton of people grinding in public dungeons). To a player who is looking for an interesting, immersive experience, people grinding in a delve or public dungeon are going to have a much greater negative effect on that player's enjoyment of the game than players grinding above-world, due purely to the confined spaces, and the fact that above-world it's much easier to simply avoid the grinders if you want to do so.

    I still don't think that reducing mob XP in delves and public dungeons is the right solution to this issue, though. Grinders gonna grind. So why not let them? Why not give them a couple of areas in each zone (2 should do it) with good mob density and respawn rates, where there are no quests, no achievements, and no real reason to go there except for grinding? That way grinders get to grind like they want to, and non-grinders don't get annoyed by grinders being in the delves that they are exploring, or interfering with the quests that they are doing, or whatever. It's win-win.

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  • Cazic
    Cazic
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    Flaminir wrote: »
    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.

    That's probably part of it from the botting days... it was horrid at the start.

    But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.

    And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.

    Right, so it's basically an issue with mob density and potential exploits with farming due to that.

    It's just hard to fully accept that when I can step outside the deungon, run for 10 seconds and be in a mob camp that's almost identical in mob density, it's just outside instead. Why haven't areas like that been nerfed?
  • Snit
    Snit
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    ZOS hit bots and grinders so hard, they wrecked part of the game for regular players as well. It's a shame.
    Snit AD Sorc
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  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
    Yeah, I was thinking about whether this change was implemented as one of the bot-fighting methods, but I don't think so. Those bots weren't about gaining XP: when you saw a bot train running through a delve killing every single mob without giving legitimate players a chance to even tag them (man that used to be annoying), or camping the delve's boss to slaughter it the second it spawned (man that used to be annoying too), it was all about gold farming. Nerfing the mob XP in delves does nothing to prevent gold farming (other methods that were introduced sure helped though). I'm sure there were some bots that were farming XP (I refuse to call it grinding when a bot does it) in order to sell leveled characters, but that would have to be a small percentage of them.
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  • Flaminir
    Flaminir
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    ✭✭
    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.

    That's probably part of it from the botting days... it was horrid at the start.

    But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.

    And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.

    Right, so it's basically an issue with mob density and potential exploits with farming due to that.

    It's just hard to fully accept that when I can step outside the deungon, run for 10 seconds and be in a mob camp that's almost identical in mob density, it's just outside instead. Why haven't areas like that been nerfed?

    Craglorn has been.

    And I may be wrong... but I suspect that the overland areas are less of a priority for the reasons @UrQuan mentioned above... that you can avoid the overworld grind areas pretty much if you want.... the delves etc are far more confined in space than the overland areas so would have a far more negative impact on 'average joe' if they were rammed with grinders than if they are just sat at their current overland grind spot of choice.
    GM of the Unholy Legacy
    PC/EU/EP
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    Flaminir wrote: »
    Cazic wrote: »
    Flaminir wrote: »
    Cazic wrote: »
    Reykice wrote: »
    They nerfed it so people can`t grind, or well, they can, but a lot more slower.

    That way, they will play for a lot longer... showing a full healthy game.

    After all, getting you to play is the hardest...

    But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?

    I see this slightly differently...

    I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.

    What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.

    Yeah I understand your view on the Group/instanced Dungeons.

    With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.

    That's probably part of it from the botting days... it was horrid at the start.

    But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.

    And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.

    Your theory is logical and probably even valid but if that is true I just have to wonder what in the hell ZOS expects people to do for CP? If you are out of quests you have to grind or do dungeons or pvp but all of those activities earn complete garbage XP so what does that say about their intent? The entire questing arch might net you 100 CP if you are lucky so that leaves 3500 points to earn...where? Are they implicitly saying CS is not a real progression system but rather just some window dressing that people can't expect to actually advance in? It really boggles the mind.
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