Ranged NPCs, i.e. any staff or bow user, no longer behave properly.
When I hit them with Uppercut, they are knocked down, but the actual "stun" effect of the knockdown is not applied, meaning they can still fight and move.
Melee enemies I'm often finding cannot be hit with a melee weapon despite standing directly in front of them. Instead, when I attempt to use an ability it'll start to animate then just cut out. The NPC will then glitch to a new location, still well within melee range, at which point I can fight them. However, during time I can't hit them, they are still hitting me, which has nearly cost me my digital life a few times.
Dual wielding enemies such as Cutthroats are not behaving properly when using the ability that causes them to leap over you head to a position behind you. If you hit them with a knockback while they are using said ability, they "land" behind you, but become unattackable, then appear back where they jumped from to begin with. Also when using the leap ability, if you do not hit them with a knockback, they will land behind you, and face away from you for a few seconds.
Gimme back my sweetroll or so help me