Lava_Croft wrote: »You sound like you are (still) under the impression that PvP is something ZOS really cares about.
I know the feeling.





thelordoffelines wrote: »Random thought-
ZoS decided after 1.6 in their infinite wisdom that I wanted my graphics settings on high when they are normally on medium. This was causing me to lag more than usual after 1.6. Now I dont doubt for one second lag could've gotten worse but checking if ur graphics settings changed is worth a look.
So now that the universe has been destroyed... What dimension shall lord of cats enter next?! >_>

So now that the universe has been destroyed... What dimension shall lord of cats enter next?! >_>
We can colonize the um... The uh... Well... There's always the tenth dimension...So now that the universe has been destroyed... What dimension shall lord of cats enter next?! >_>
Idk
We can colonize the um... The uh... Well... There's always the tenth dimension...So now that the universe has been destroyed... What dimension shall lord of cats enter next?! >_>
Idk
"In the tenth and final dimension, we arrive at the point in which everything possible and imaginable is covered. Beyond this, nothing can be imagined by us lowly mortals, which makes it the natural limitation of what we can conceive in terms of dimensions."
With all this talk about rebooting our routers, have ZOS tried rebooting their router (or more likely firewall)?

xsorusb14_ESO wrote: »To many bugs....That shouldn't of made it off PTS....along with massive disparities that again..should not of made it off PTS.
Things like Racials should of gotten a pass if they're going to completely rework the stat system of the game...They basically gimped a good portion of the Races this past patch.
Throw in the crap like Nirnhoned, and jesus beam and this game just sucks to play.
The only thing I dislike about this patch is the fact that they made it "Almost" impossible to melee fight zerg against zerg anymore. It is going to be possible again once we get enough champion points to spec accordingly. But right now, the only choice dragonknights have is a force pulse / crushing shock weaving battle.
Heavy Armor was supposed to bring more survivability and make it possible to tank. This is not happening yet. Every class still depends on shield stacking which is magicka related.
They should have brought new abilities from medium and heavy armor trees to increase block / dodge / evasion rating (stamina based), to compensate the lack of magicka for shield stacking.
The other fixes are great and no matter the remaining bugs, I am satisfied of the hard work of Zenimax.
Keep going!
The only thing I dislike about this patch is the fact that they made it "Almost" impossible to melee fight zerg against zerg anymore. It is going to be possible again once we get enough champion points to spec accordingly. But right now, the only choice dragonknights have is a force pulse / crushing shock weaving battle.
Heavy Armor was supposed to bring more survivability and make it possible to tank. This is not happening yet. Every class still depends on shield stacking which is magicka related.
They should have brought new abilities from medium and heavy armor trees to increase block / dodge / evasion rating (stamina based), to compensate the lack of magicka for shield stacking.
The other fixes are great and no matter the remaining bugs, I am satisfied of the hard work of Zenimax.
Keep going!