Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

PLS REMOVE CC FROM JABS @ZOS

  • Rhakon
    Rhakon
    ✭✭✭
    Just remove the Knockback and the cc imunity. Root or snare would be way too strong.
    The skill should do dmg and heal/+crit. thats enough

    The skill is useless atm.
    Edited by Rhakon on March 14, 2015 2:03AM
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Rhakon wrote: »
    Just remove the Knockback and the cc imunity. Root or snare would be way too strong.
    The skill should do dmg and heal/+crit. thats enough

    The skill is useless atm.

    DO u know how hard it is to land on a target in cyrodil?
    U can simply counter it by walking through the templar, u wont even land half of it... Snare is necessary and it has to be a strong snare.
    Also i dont see why not, Dks can stunn and snare cc people at the same time, mines cc and hardcore dmg all melees.
    Templar got pritty *** cc in comparison to the other classes.
    Give it a very strong snare so it cant be outplayed so easy.
  • Soris
    Soris
    ✭✭✭✭✭
    Aye, new version is plain stupid. A strong snare or root would be much better but for the duration ofc, not after.

    PS: I would actually love that if they do complete rework on jabs. Something like Lava Whip; instant cast, one hit, some badass animation and so on..
    Welkynd [Templar/AD/EU]
  • Rhakon
    Rhakon
    ✭✭✭
    Mumyo wrote: »
    DO u know how hard it is to land on a target in cyrodil?
    U can simply counter it by walking through the templar, u wont even land half of it... Snare is necessary and it has to be a strong snare.
    Also i dont see why not, Dks can stunn and snare cc people at the same time, mines cc and hardcore dmg all melees.
    Templar got pritty *** cc in comparison to the other classes.
    Give it a very strong snare so it cant be outplayed so easy.

    yes we templars need a better cc but not combined with this strong damage skill, it would do high dmg, heals you up and root/snare your target! :smiley:
    Templars would be Onebuttonheroes!

  • eliisra
    eliisra
    ✭✭✭✭✭
    Yes, please remove that sliver of a knock back. It's even messing up my PvE experience. Hear that ZoS, it's ruining PvE, fix pls!

    Cant cc anything, because I used Puncturing Sweep. Yet I'm like cc'ed myself every 10 second or so, because using Jabs without Immovable or pot up is like begging to be knocked by something hiding in your dead angle. It's rubbish.

    I'm already dying on a daily basis from using Toppling Charge, getting stuck in that spear animation with greyed out skills for 15 sec, it's infuriating lol. Than Jabs/Sweep turning everything cc-immune. It's not just annoying for me, but also affects game play for the group. Add a root, snare or what ever instead. Or just make it a plain dps skills.
Sign In or Register to comment.