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PLS REMOVE CC FROM JABS @ZOS

  • Mumyo
    Mumyo
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    Can we get any feedback here @ZOS_GinaBruno ?
  • blabafat
    blabafat
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    Or
    Give it a snare or something. Jabs is SO easy to counter. Just PRESS A or D
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  • ashlee17
    ashlee17
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    I have to agree. Just remove the CC. It isn't worth it.
    Agreed.
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  • SeptimusDova
    SeptimusDova
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    Yes I to would have to say the CC is not worth it. And fix the directional issue. This issue has been present since day one of 1.6 I use puncturing sweep and since this change I have had to zig zag and button mash more than an AOC heavy combo. Seriously I am about to just delete this Templar out of frustration and play a more well rounded toon. Like a Guar or Mudcrab.

    I used to use this on mobs and now it is next to worthless. This change does not seem to be in the patch notes. If anyone can find it could you please point me to it? CC remove and fix the directional lock
  • Kalman
    Kalman
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    Should be changed to a snare.
  • technohic
    technohic
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    Removing the KB now would only fix part of the problem and it still would be not worthwhile to use as long as there is that directional issue.
  • Joy_Division
    Joy_Division
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    yodased wrote: »
    OMG I said you don't need CC AT ALL BECAUSE YOU HAVE JESUS BEAM ERHMAGHAD
    You asked to be able to CC AGAIN, which I retorted you don't need CC.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Dude, let it go. Not only is your humor not funny you are misinterpreting the OP's post.
    It's sad the update ZOS devotes to performance improvements has degraded Cyrodiil to lows not seen since the Infamous "Lighting Patch"" of June 2014.

  • yodased
    yodased
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    funny to me and thats all that matters.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • UrQuan
    UrQuan
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    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • PF1901
    PF1901
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    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    Let us know about your results please.
  • Mumyo
    Mumyo
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    with the cc immunity we grant, we often hurt our own groups by making the enemy immune.
  • Mumyo
    Mumyo
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    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.

    When u are caught inside talons, u cant jab someone behind u anymore...
  • Rune_Relic
    Rune_Relic
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    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    PF1901 wrote: »
    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    Let us know about your results please.

    3rd person.... No ...bombard is a cone with exactly the same problem....targets character facing direction instead of camera direction.
    1st person.....facing = camera direction so should be no problem.
    Edited by Rune_Relic on March 11, 2015 9:41PM
    Anything that can be exploited will be exploited
  • UrQuan
    UrQuan
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    Rune_Relic wrote: »
    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    PF1901 wrote: »
    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    Let us know about your results please.

    3rd person.... No ...bombard is a cone with exactly the same problem....targets character facing direction instead of camera direction.
    1st person.....facing = camera direction so should be no problem.
    Thanks for that @Rune_Relic - that's a change with 1.6 then. As far as gameplay mechanics were concerned, in 3rd person camera facing always used to be the direction you were targeting for any of these skills, regardless of which direction your avatar appeared to be facing.

    So I guess this means that if you're affected by Talons or something similar that doesn't allow you to move, it is now impossible to attack behind you with any "cone" skill, unless you're in 1st person view.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Rune_Relic
    Rune_Relic
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    UrQuan wrote: »
    Rune_Relic wrote: »
    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    PF1901 wrote: »
    UrQuan wrote: »
    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.
    I've noticed this too, but I'm not sure if it's specific to jabs, or if they've changed the entire way facing works now. I'll have to do some testing with another skill that's directional without requiring an actual target.
    Let us know about your results please.

    3rd person.... No ...bombard is a cone with exactly the same problem....targets character facing direction instead of camera direction.
    1st person.....facing = camera direction so should be no problem.
    Thanks for that @Rune_Relic - that's a change with 1.6 then. As far as gameplay mechanics were concerned, in 3rd person camera facing always used to be the direction you were targeting for any of these skills, regardless of which direction your avatar appeared to be facing.

    So I guess this means that if you're affected by Talons or something similar that doesn't allow you to move, it is now impossible to attack behind you with any "cone" skill, unless you're in 1st person view.

    Yep...My problem is I normally run sideways in a ring shooting at the center.....at least....I did..
    LOL. See the problem ?
    Anything that can be exploited will be exploited
  • Sandmanninja
    Sandmanninja
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    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    Honestly - I wish there were TWO aspects to a character: PvE and PvP. EVERY single ganker in the game is whining and complaining about "<other class> is OP. Nerf dem!" or something else. Just... screw your damn pvp. EVERY CLASS has it's strengths and weaknesses. DKs have their talons and standard, for instance.

    I don't pvp and you don't see me whinging and complaining about "this pvp ability is too unfriendly for pve! NERF!"
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    it used to be the best part of this skill, but the immunity period did very much destroy it..

    however, its such a minor effect i would rather see it exempt from causing CC immunity, but still breakfreeable.


    its effect was always so minor that it never had a major effect in PvP.
    I play every class in every situation. I love them all.
  • Mumyo
    Mumyo
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    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    Honestly - I wish there were TWO aspects to a character: PvE and PvP. EVERY single ganker in the game is whining and complaining about "<other class> is OP. Nerf dem!" or something else. Just... screw your damn pvp. EVERY CLASS has it's strengths and weaknesses. DKs have their talons and standard, for instance.

    I don't pvp and you don't see me whinging and complaining about "this pvp ability is too unfriendly for pve! NERF!"

    Jabs are a core aspect of the Templar class itself, it is of course of importance for both, PvE and PvP.
    In PvE this ability is fine but the Knockback is also not necessary in PvE , so changing that wouldnt disturb PvE at all.
    So where is your problem? pls read the topic before answering without making up your mind first.

    Ps: yes, Dragonknight has a standart and talons....(whatever that should mean)!

    *facepalm*
  • dylanjaygrobbelaarb16_ESO
    Mumyo wrote: »
    Hi there,

    just saying that the jabs cc is so horribly hurting ourselves that i beg for a removal of it.
    We CC the enemy for around 0.5 seconds or less and grant a cc immunity afterwards.
    The enemy dont even has to break it and that way we help em alot in pvp.

    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed.

    So in case you take the cc away from jabs we can cc the enemy again.
    Also i dont understand why other classes get cc's as the old jabs while our cc was beeing entirely destroyed.

    Fossilize stunns and 100% snares the enemy in the same time. Imagine im melee and get fossilized, i have to break it and dodgeroll out of it. (eats around 30% stamina instantly).

    In case i dont break it he can simply cc me again because i dont get any immunity afterwards.

    I hope i didnt get too far from the maintopic.
    PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

    In case any players have other opinions, let me know but pls be gentle and argue instead of flaming or trolling, thx.

    agree and disagree,
    half a second hard cc is not cc and it should be removed, but can be replaced with a snare for the final hit on the closest target. the move is so limiting to mobility that it needs that extra utility.
  • dylanjaygrobbelaarb16_ESO
    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    this is simply false. balance for all the classes for all rolls for all endgame content was the goal; which previously was clearly very flawed. Looks like more changes for pve purposes then pvp to me.
  • sarttsarttsarttub17_ESO
    Should make jabs a immobilize
  • Epona222
    Epona222
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    Ah I actually did in-game feedback about this today. Just remove the knockback from it, because a brief knockback isn't worth the hurt of the long CC immunity. Agree it was OP as it was in certain situations, but this is the wrong way to 'fix' it - keep it as a damage skill (which is the way most of us use it in PvE questing).

    I do PvE and PvP and would rather just have the brief knockback from the skill and all its morphs removed - that would fix it in the correct way!
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Mumyo
    Mumyo
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    Very glad everyone agrees, also everyone i asked about it ingame had the same opinion, even my worst enemies.
    @Zos, this cant be clearer to see.
  • Phinix1
    Phinix1
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    Mumyo wrote: »
    Very glad everyone agrees, also everyone i asked about it ingame had the same opinion, even my worst enemies.
    @Zos, this cant be clearer to see.

    ...and yet!

    Mark me down as another "ZOS please" vote.

    ZOS, please! I want to PVP's!

    You know what I think? I think they should make it an AOE immobilize like Talons. Why do DK's get to keep a spammable AOE immobilize, Sorc's get a spammable AOE immobilize, NB get a spammable slow/single target immobilize with heavy DOT, and Templars...

    ...get screwed out of any CC whatsoever by a TERRIBLE design decision.

    /riot
    Edited by Phinix1 on March 12, 2015 3:03AM
  • Mumyo
    Mumyo
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    Mumyo wrote: »
    Very glad everyone agrees, also everyone i asked about it ingame had the same opinion, even my worst enemies.
    @Zos, this cant be clearer to see.

    ...and yet!

    Mark me down as another "ZOS please" vote.

    ZOS, please! I want to PVP's!

    You know what I think? I think they should make it an AOE immobilize like Talons. Why do DK's get to keep a spammable AOE immobilize, Sorc's get a spammable AOE immobilize, NB get a spammable slow/single target immobilize with heavy DOT, and Templars...

    ...get screwed out of any CC whatsoever by a TERRIBLE design decision.

    /riot

    I'd love to know why they took our cc options away and granted other classes way better cc.
    Feels like a 5 minute thoughts solution. Templar changes in 1.6 were absolutely not thought out well.
    I dont know a single Templar that is satisfied from a PvP point of view.
  • sagitter
    sagitter
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    Ye let's buff again templar, jesus love it.
  • Sandmanninja
    Sandmanninja
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    Mumyo wrote: »
    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    Honestly - I wish there were TWO aspects to a character: PvE and PvP. EVERY single ganker in the game is whining and complaining about "<other class> is OP. Nerf dem!" or something else. Just... screw your damn pvp. EVERY CLASS has it's strengths and weaknesses. DKs have their talons and standard, for instance.

    I don't pvp and you don't see me whinging and complaining about "this pvp ability is too unfriendly for pve! NERF!"

    Jabs are a core aspect of the Templar class itself, it is of course of importance for both, PvE and PvP.
    In PvE this ability is fine but the Knockback is also not necessary in PvE , so changing that wouldnt disturb PvE at all.
    So where is your problem? pls read the topic before answering without making up your mind first.

    Ps: yes, Dragonknight has a standart and talons....(whatever that should mean)!

    *facepalm*

    *facepalm*
    I mention Dragon Knights because everyone was complaining about them being OP with their spell reflect, claws and standard.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
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    Pst/email for info/invites.
  • timidobserver
    timidobserver
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    If DKS can AoE immobilize spam, I don't see an issue with Templar applying a single target immobilize at the end of a 1.1 second channel. Though honestly, at this point, I'd be fine if they just removed the stun and left it with no CC attached to it at all.
    Edited by timidobserver on March 12, 2015 5:12AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Mumyo
    Mumyo
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    If DKS can AoE immobilize spam, I don't see an issue with Templar applying a single target immobilize at the end of a 1.1 second channel. Though honestly, at this point, I'd be fine if they just removed the stun and left it with no CC attached to it at all.

    Thought about a hardcore snare maybe, like 90% or so while beeing inside jabs, and only for the duration of jabs, 1 dodgeroll could simply get you out. Would be still easier to escape that in comparison to fossilize for melees.
  • Ryuho
    Ryuho
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    Add root like most ppls said.. Its the best option to fix this problem..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
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