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PLS REMOVE CC FROM JABS @ZOS

Mumyo
Mumyo
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Hi there,

just saying that the jabs cc is so horribly hurting ourselves that i beg for a removal of it.
We CC the enemy for around 0.5 seconds or less and grant a cc immunity afterwards.
The enemy dont even has to break it and that way we help em alot in pvp.

In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed.

So in case you take the cc away from jabs we can cc the enemy again.
Also i dont understand why other classes get cc's as the old jabs while our cc was beeing entirely destroyed.

Fossilize stunns and 100% snares the enemy in the same time. Imagine im melee and get fossilized, i have to break it and dodgeroll out of it. (eats around 30% stamina instantly).

In case i dont break it he can simply cc me again because i dont get any immunity afterwards.

I hope i didnt get too far from the maintopic.
PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

In case any players have other opinions, let me know but pls be gentle and argue instead of flaming or trolling, thx.
  • Observant
    Observant
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    I agree 100%. Let them roll out if they don't like it. It's not worth a cc immunity that's for damn sure. It's one of the only Templar melee single target abilities
    Legacy X - v14 Templar
    Observant - v14 Nightblade
    'Chaos - v5 Dragonknight

    Sun's Death
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    Vehemence


    If only ZOS moderated their game like they did their forums...
  • yodased
    yodased
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    You don't need CC, you have jesus beam. :trollface:

    It was broken for a long time though, getting caught in a biting jabs spam forever CC was stupid. At least with petrify it breaks if they hit you.

    Not sure how they could have 'fixed' biting jabs better than they did, but SOMETHING had to be done for pvp.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Digiman
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    It seems like they are trying to make biting jabs less of a 1 hit CC dance. The immunity does seem a tad overzealous, but with Radiant Destruction it seems like a great way to replace.

    Obviously they just don't think Biting Jabs should be designed for CC in PvP situations.
  • technohic
    technohic
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    Digiman wrote: »
    It seems like they are trying to make biting jabs less of a 1 hit CC dance. The immunity does seem a tad overzealous, but with Radiant Destruction it seems like a great way to replace.

    Obviously they just don't think Biting Jabs should be designed for CC in PvP situations.

    Yeah, thats why they should just take the CC out of it. Nobody wants it there anymore.
  • Rook_Master
    Rook_Master
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    I agree 100%.

    Please just remove the CC from jabs, as I'd rather not give enemy players a free CC immunity from the love tap at the end of it.
  • Digiman
    Digiman
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    technohic wrote: »
    Digiman wrote: »
    It seems like they are trying to make biting jabs less of a 1 hit CC dance. The immunity does seem a tad overzealous, but with Radiant Destruction it seems like a great way to replace.

    Obviously they just don't think Biting Jabs should be designed for CC in PvP situations.

    Yeah, thats why they should just take the CC out of it. Nobody wants it there anymore.

    Like I said ZoS is overzealous in nerfing abilities they deem to be problem.
  • Joy_Division
    Joy_Division
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    ZoS overreaction at it's best.

    Please make it a legitimate CC or remove it entirely.
    It's sad the update ZOS devotes to performance improvements has degraded Cyrodiil to lows not seen since the Infamous "Lighting Patch"" of June 2014.

  • pkb16_ESO2
    pkb16_ESO2
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    Agree! Plz change that, remove CC and give it something else.
  • Lhorion
    Lhorion
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    yodased wrote: »
    You don't need CC, you have jesus beam. :trollface:

    It was broken for a long time though, getting caught in a biting jabs spam forever CC was stupid. At least with petrify it breaks if they hit you.

    Not sure how they could have 'fixed' biting jabs better than they did, but SOMETHING had to be done for pvp.

    Please read before you response here! @Mumyo never asked for a CC, he asked for removing it. Why? Simple answer: A templar can do biting jabs and then he won't be able to CC (like eclipse or some other stuff).

    Not sure how they could have fixed jabs?
    a) Removing CC
    b) Jabs as a normal stun

    Think about it. Your jesus beam argument does not hit the theme in this case.
  • yodased
    yodased
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    Mumyo wrote: »
    Hi there,


    PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

    @lhorion thanks, try again
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • technohic
    technohic
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    PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

    [/quote]

    @lhorion thanks, try again[/quote]

    You are not understanding and I am not sure its not on purpose.

    He wants CC removed from Jabs so he can use some other more useful skill as CC when needed rather than have it tied to jabs.
  • asteldian
    asteldian
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    Just here to sign up. The CC is now meaningless in PvE and a hazard to us in PvP.
    I am all for adjustments to skills if there is an issue, but a half assed fix like this is careless.
    Just remove it. I think all Templars accept it cannot go back to the way it was, but meet us half way at least and get rid of the worthless cc.
  • yodased
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    No I get it, the point is though jabs was completely broken as it was. The cc was added so you couldn't spam it and lock another player down indefinitely.

    My initial post was an attempt at lightening it up, but for realsie there was a reason every templar in PvP would spam jabs over and over hoping to get you caught in perma stun.

    The same reason that they spam RD with nirnhorn now, it is broken .

    Same reason most dks spammed invasion talons and whip and bow users spam canceled snipe. They are easy mode.

    I said, and was serious I'm not sure how they could have fixed Biting jabs in pvp so that it wasn't broken without adding the CC, if it is reverted to a 'regular stun' like it was then it will be able to permastun people again.

    OP is asking for a fixed synergy to be unfixed so the ability can latch on and permastun people off guard.

    What PvE content are you using jabs that you wouldn't use RD in now? I can't see a reason that you would need a magica based templar in PvE content as DPS that relied on jabs.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Cinbri
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    Btw did anyone notice jabs direction of attack ninja nerf?
  • Lhorion
    Lhorion
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    yodased wrote: »
    Mumyo wrote: »
    Hi there,


    PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

    @lhorion thanks, try again

    As I said: he is not asking for CC. They have CC. He is asking for removing it for jabs. Try again.
  • Mumyo
    Mumyo
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    yodased wrote: »
    Mumyo wrote: »
    Hi there,


    PLS REMOVE THE JABS CC ENTIRELY SO WE CAN CC AGAIN, THX.

    @lhorion thanks, try again

    They should remove the cc from jabs so we can user other class cc instead.
    0.5 seconds as only cc option is a bit stupid.
    Edited by Mumyo on March 10, 2015 3:29PM
  • yodased
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    OMG I said you don't need CC AT ALL BECAUSE YOU HAVE JESUS BEAM ERHMAGHAD
    You asked to be able to CC AGAIN, which I retorted you don't need CC.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on March 10, 2015 7:40PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • TequilaFire
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    Cinbri wrote: »
    Btw did anyone notice jabs direction of attack ninja nerf?

    Yes, I thought it was just me.
    My jabs don't always go where I want them now, not always at the mob.
    Noticed this after 1.6.5.

    Lupis Mortis EP Magplar Healer
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  • Mumyo
    Mumyo
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    yodased wrote: »
    No I get it, the point is though jabs was completely broken as it was. The cc was added so you couldn't spam it and lock another player down indefinitely.

    My initial post was an attempt at lightening it up, but for realsie there was a reason every templar in PvP would spam jabs over and over hoping to get you caught in perma stun.

    The same reason that they spam RD with nirnhorn now, it is broken .

    Same reason most dks spammed invasion talons and whip and bow users spam canceled snipe. They are easy mode.

    I said, and was serious I'm not sure how they could have fixed Biting jabs in pvp so that it wasn't broken without adding the CC, if it is reverted to a 'regular stun' like it was then it will be able to permastun people again.

    OP is asking for a fixed synergy to be unfixed so the ability can latch on and permastun people off guard.

    What PvE content are you using jabs that you wouldn't use RD in now? I can't see a reason that you would need a magica based templar in PvE content as DPS that relied on jabs.

    Giving it a 2 seconds or more stunn wouldnt be aproblem if it granted cc immunity too.
    U can surely give it a very good cc. The problem before is that u didnt get any cc immunity by that kockback.
    Now u get cc immunity for a 0.5 seconds or less stunn.
  • Mumyo
    Mumyo
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    yodased wrote: »
    OMG I said you don't need CC AT ALL BECAUSE YOU HAVE JESUS BEAM ERHMAGHAD
    You asked to be able to CC AGAIN, which I retorted you don't need CC.

    What do u think the jesus beam is? Its nor working as intended and is only a executioner which is very good for group fights but seriously not on small scale or 1v1. U are also a very good target using it, no protection at all during casttime, thx to a very screwed shield.
    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on March 10, 2015 7:43PM
  • Armitas
    Armitas
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    Not a templar so forgive me if i'm off base here.

    Someone mentioned replacing it with a small snare which I thought was an interesting idea. As a melee DK when I fight you guys I just push through you and avoid the jabs because you are channel locked into that orientation. A short, small snare at the end of the jabs would make it more difficult to kite you and make it more likely for you to hit me with it. Then you don't have to lose something just to overcome this change.

    Right now the CC immunity provided by this knockback is everyone's problem, not just templars. It is keeping all of us from using actual CC.

    Does no one actually read these threads anymore or do they just come on to class QQ. Everytime this topic gets brought up it seems to happen, now and back on the pts when it was first brought up. We couldn't talk about anything on the pts because of all the class trolling and derailing. Every point or message became obfuscated over someones hurt feelings about some class. It's really getting bad right now.
    Edited by Armitas on March 10, 2015 3:51PM
    Retired.
    Nord mDK
  • Cinbri
    Cinbri
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    After testing this skill - it's damage is ok, but granting cc imunity after is a problem and change attack passive direction is even bigger problem, wonder why noone talking about it (just ty to hit dk while taloned, small hint - it is impossible to do now)
  • Mumyo
    Mumyo
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    Btw in case im taloned or walk sideways during jabs, they dont hit their target.....
  • grimsfield
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    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    Agree with this guy. Everyone else, please stop whining with no reference to PVE ramifications.
  • Roechacca
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    Kragorn wrote: »
    Mumyo wrote: »
    In PvE the knockback from jabs is totally not necessary and it wont hurt, in case its beeing removed..
    NO MORE SCREWING OVER PVE to try to [and fail] balance PVP.

    Pretty much the entirety of 1.6 was nerfing to pander to PVP QQ with on regard for the negative effects it has on the PVE game, FFS stop that!

    image_17.jpg
    Edited by Roechacca on March 10, 2015 11:34PM
  • timidobserver
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    I have to agree. Just remove the CC. It isn't worth it.
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  • Mumyo
    Mumyo
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    I have to agree. Just remove the CC. It isn't worth it.

    and give snare so we can land it on the enemy!
  • JLB
    JLB
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    100% agreed.
    Remove stun and change to snare / root.
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