http://forums.elderscrollsonline.com/en/discussion/149933/why-champion-system-will-kill-the-game-if-its-implemented-as-is Been saying it since CS was on PTS.
lishiping84 wrote: »N
Right now people can steal things very easy, just get into a building and checking containers in the blind sopts of NPCs, and sell them are very profitable.
Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
firstdecan wrote: »Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
This is really the crux of it. IMO - if PvP players feel too hamstrung by the champion system, if they feel there is too high of a barrier of entry to be reasonably competitive, they simply won't play. PvP was my favorite aspect of the game since beta, and it seems to have died out (only 1 serious running campaign in North America). There are many other issues with the PvP aside from the CS system, but the disparity that will grow and become apparent in a few months is like throwing fuel on the fire.
Outside of PvP who really cares, the content you're playing is not competitive. For many people, PvP was the real draw to this game, and its failure is the reason many people have gotten bored of the game and quit. Adding another hurdle to enjoying this aspect of the game is not going to attract new players. Granted, my entire post may be a moot point since ZoS does not seem willing or able to make PvP the premier feature it was intended to be.
edit: typo.
eventide03b14a_ESO wrote: »firstdecan wrote: »Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
This is really the crux of it. IMO - if PvP players feel too hamstrung by the champion system, if they feel there is too high of a barrier of entry to be reasonably competitive, they simply won't play. PvP was my favorite aspect of the game since beta, and it seems to have died out (only 1 serious running campaign in North America). There are many other issues with the PvP aside from the CS system, but the disparity that will grow and become apparent in a few months is like throwing fuel on the fire.
Outside of PvP who really cares, the content you're playing is not competitive. For many people, PvP was the real draw to this game, and its failure is the reason many people have gotten bored of the game and quit. Adding another hurdle to enjoying this aspect of the game is not going to attract new players. Granted, my entire post may be a moot point since ZoS does not seem willing or able to make PvP the premier feature it was intended to be.
edit: typo.
For me personally the thing that made PvP fun is exactly what the problem is. Large scale battles like we had pre 1.3 are near impossible for any extended period because they have yet to correct the lag issue effecting Cyrodiil. Another problem is that since they removed forward camps you basically just run back an forth between an outpost and a keep with neither side holding one or the other for any real length of time. Instead of simply making it so that the forward camps had a spawn radius and prevented death porting, they removed them entirely as a solution. So yeah PvP has become a bit tedious and boring when you can actually participate in it.
People you gamed with last week will be running with a different group next week because you don't have the same amount of CP as they do. This is going to make it harder to find groups yet again because if your not a V14 with X amount of CP you won't be invited to groups.
http://forums.elderscrollsonline.com/en/discussion/149933/why-champion-system-will-kill-the-game-if-its-implemented-as-is Been saying it since CS was on PTS.
Magnus is right. Many in my PvP guild are now experiencing the Champion System without having tried it on PTS -- and they don't like it. Here's the deal: 1.6 fixed a ton things that needed fixing. It broke some stuff, too. But the Champion System is a fundamental gameplay device which people will tire of quickly.
1.6 has only been out a week now and there are already people with 150 CP, double more than we started with. CP is a great idea but it's not going to do anything except further distance players from one another. People you gamed with last week will be running with a different group next week because you don't have the same amount of CP as they do. This is going to make it harder to find groups yet again because if your not a V14 with X amount of CP you won't be invited to groups.
Seriously, why should someone with 150 CP run with those at 70-90? They can kill things faster, manage their resources more and will want to do the harder content faster to maximize their XP.
As for PVP, what's the point in doing it when there's a huge CP gap? Who want's to get one shotted over and over again. I sure don't as it's just not fun.
Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
firstdecan wrote: »Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
This is really the crux of it. IMO - if PvP players feel too hamstrung by the champion system, if they feel there is too high of a barrier of entry to be reasonably competitive, they simply won't play. PvP was my favorite aspect of the game since beta, and it seems to have died out (only 1 serious running campaign in North America). There are many other issues with the PvP aside from the CS system, but the disparity that will grow and become apparent in a few months is like throwing fuel on the fire.
Outside of PvP who really cares, the content you're playing is not competitive. For many people, PvP was the real draw to this game, and its failure is the reason many people have gotten bored of the game and quit. Adding another hurdle to enjoying this aspect of the game is not going to attract new players. Granted, my entire post may be a moot point since ZoS does not seem willing or able to make PvP the premier feature it was intended to be.
edit: typo.
lishiping84 wrote: »Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
yeah we can ignore CPs since its too hard to get
but ppl who grinding all days wont ignore their effort. they will set bars for gouping.
firstdecan wrote: »Choose non participation. It's simple, it's only a rat race if you let it be. Exactly what content is currently out that can't be completed with a low number of CP? What content is due out that we need high levels of CP for? Future content won't even need you to be a set level.
The only place it matters in the slightest is PVP, even then only in a fair fight and how often do they happen?
You can let CP rule your playing time, or you can look past it and just have fun.
This is really the crux of it. IMO - if PvP players feel too hamstrung by the champion system, if they feel there is too high of a barrier of entry to be reasonably competitive, they simply won't play. PvP was my favorite aspect of the game since beta, and it seems to have died out (only 1 serious running campaign in North America). There are many other issues with the PvP aside from the CS system, but the disparity that will grow and become apparent in a few months is like throwing fuel on the fire.
Outside of PvP who really cares, the content you're playing is not competitive. For many people, PvP was the real draw to this game, and its failure is the reason many people have gotten bored of the game and quit. Adding another hurdle to enjoying this aspect of the game is not going to attract new players. Granted, my entire post may be a moot point since ZoS does not seem willing or able to make PvP the premier feature it was intended to be.
edit: typo.
I gotta say I think this as well, it has so many echoes of what Turbine did to LoTRO when the Store came into being, not long after we began to see this sort of thing, where the game's design was deliberately and overtly focused on 'driving' Store sales.Dont kid yourselves its just a device to keep you playing (grinding) and keep you here also its a great mechanic to make you pay real cash for xp potions in the store.
Edhelas_Naven wrote: »Ever wondered now why you have 8 character slots?
We just need content and I believe once there is more places on Tamriel to go and hopefully they limit every character to about 300CP then many may stop raging about it. Regardless, I still hate Cadwells Silver and Gold method of getting to Vet 12, but I really enjoyed listening to the, hmm soul shriven, when I first played it through on my main.
Edit typo.