Inner Fire Costs Too Much

Saturn
Saturn
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I have been Tanking in ESO for a long time now, but after 1.6 I noticed that I cannot keep up my magicka, then I saw the cost of Inner Fire (and its morphs) and realised that it costs more than twice as much as Puncture (and its morphs).

For clarity, here is a picture explaining my point:
Reduce%20the%20Inner%20Fire%20cost%20please%20Zenimax%20pic%202_zpspsiwjyax.png

And to be super transparent, here are my current stats:
Reduce%20the%20Inner%20Fire%20cost%20please%20Zenimax%20pic%201_zpsvmmq0l37.png
So as you can see my stats for stamina and magicka are about the same (minus the regeneration part), but Inner Fire costs 2.5x more than Puncture. The reason why I have so much health is because I stack it in the build that I use.

I have no problems sustaining a proper taunt rotation with Puncture, since the stamina cost of the melee taunt is not that high and since I am stacking Blocking / Bash cost reduction jewellery glyphs. Though saying that, running after every enemy is quite ridiculous and can lead to a lot of unnecessary deaths.
However, when I try to run a taunt rotation on more than two enemies only using the ranged Inner Fire taunt it becomes impossible since the cost pretty much burns away all my available magicka and since potions are no longer as effective as they were pre 1.6 because Potion Effectiveness jewellery glyphs have been altered.

I do not think that this is a necessary "balance" to the game, but rather a very very silly decision encouraging stacking Magicka or Stamina (depending on which Inner Fire morph you have) and therefore making builds like the Health stacking one that I run much less viable.
Further, I do think ESO has the most difficult "skill-based" taunt system out of any MMO I have previously encountered, since you spend half the time managing resources like a mathematician and the rest of the time on trying to hit a target, which when corpses take Target Priority and enemies like to stack, is a very difficult task. Not to mention trying to maintain a taunt rotation, which requires a lot of experience to do perfectly.

Tanks do not need further difficulty added to this already very difficult role. So please, rebalance the cost of the Inner Fire taunt.


On a different note:
Thanks to Zenimax for making it even more difficult to now tank Veteran Dragonstar Arena on a Sorcerer or Nightblade using Heavy Armour since they ruined the self-heal build that took advantage of the Potion Effectiveness glyphs and just FYI that was already pretty damn difficult.. But I could go on about class equality in terms of tanking a lot more, which I will not do on this post.


I adore ESO, but this change makes no sense and I would love to see it reversed in some manner to make Inner Fire viable for tanking again.
Edited by Saturn on March 6, 2015 12:47PM
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • WhiskyBob
    WhiskyBob
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    There is no point in going all out health.
    I'm running 40 health 22 stamina with health runes on big parts and stamina on small. Reduced stamina costs of skills on two rings and reduced block costs on necklace. Doing perfectly fine.
  • Kronosphere
    Kronosphere
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    yea its pretty pricey, i run it on my 2nd bar as a backup taunt to my puncture
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • McDoogs
    McDoogs
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    Thats a wee unbalanced character sheet, especially without the CP to ameliorate some of your heavy armor resource issues
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Yea it costs too much to be a taunt. One of my tanks even said his taunts were missing the target. A miss chance on puncture? The hell?
  • Saturn
    Saturn
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    Yea it costs too much to be a taunt. One of my tanks even said his taunts were missing the target. A miss chance on puncture? The hell?

    Well yeah, the reason why I am mostly upset is because some bosses will put a "miss chance" debuff on you, which makes you unable to hit said target with a puncture. Two bosses in Dragonstar Arena use this. Melee boss from 3rd Stage and Hiath from Stage 10.

    Further, the puncture is sort of bugged, where it will do damage and connect, but not taunt, this seems to happen if you are not close enough.

    All in all very upsetting that we are left with having to rely on a close ranged taunt that isn't 100% effective.
    Edited by Saturn on March 15, 2015 2:37PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    WhiskyBob wrote: »
    There is no point in going all out health.
    I'm running 40 health 22 stamina with health runes on big parts and stamina on small. Reduced stamina costs of skills on two rings and reduced block costs on necklace. Doing perfectly fine.

    It's a preference thing, it worked great when I beat Veteran Dragonstar Arena on both my Sorcerer and Nightblade Tanks.

    To prove I am not completely ***:
    Tessana%20Grey%20VDSA%20Weekly%20Leaderboard%20closeup_zpsd7f80bxw.png
    Tessana%20Grey%20VDSA%20Leaderboard%20closeup_zpshujnxasq.png
    That is the same toon, which these pictures above are taking from too.

    The point of the matter is not whether you are doing fine or not, the point is that Inner Fire is waaay too expensive to be viable unless you stack the resource that it uses, which I refuse to do unless I played something like a Templar or Dragonknight tank.
    Edited by Saturn on March 6, 2015 11:11AM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • asteldian
    asteldian
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    Thing is, you scarificed a lot of your build diversity for high hp, your magicka regen is terrible and it looks like you use no cost reduction. Inner beast provides the cheaper option but makes it stamina based and is the designed moprh for builds like yours. unless your build is designed to reduce magicka costs, or have high regen, then this morph is not for you.
    I get the theory of wanting a magicka taunt, but if it were cheap enough for someone with no magicka investment in their build, then the stamina morph would be completely pointless.
  • Saturn
    Saturn
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    asteldian wrote: »
    Thing is, you scarificed a lot of your build diversity for high hp, your magicka regen is terrible and it looks like you use no cost reduction. Inner beast provides the cheaper option but makes it stamina based and is the designed moprh for builds like yours. unless your build is designed to reduce magicka costs, or have high regen, then this morph is not for you.
    I get the theory of wanting a magicka taunt, but if it were cheap enough for someone with no magicka investment in their build, then the stamina morph would be completely pointless.

    People keep making this argument. My point is just this though:

    If puncture costs what it costs why does inner fire have to cost 2.5x more?

    Essentially this is ruining 1 of the 2 only taunts in the game. This is not a question about how I set up my build, because there was no issue with this before, since the cost wasn't so high. In fact they reduced the cost of the puncture to be more aligned with inner fire and now they are upping the cost of inner fire.. Like why? What is the reasoning?

    I could stack one resource, but the game is about making the build you want and playing whatever role you want with whatever class. I have already done Veteran Dragonstar Arena with a Sorcerer and Nightblade tank, which isn't easy. Not one bit. So why the hell do they have to make it even harder?

    This is a problem, you'd know if you tanked.

    I don't like to have group members die because I can't taunt things fast enough since I have to run up and puncture everything.

    It's a ridiculous change that has no real justification.


    ALSO: Morphs being pointless is a constant with ESO. There are quite a long list of useless abilities and morphs still in the game. I don't think that is a valid reason.
    Edited by Saturn on March 6, 2015 12:51PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • JLB
    JLB
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    I do agree this skill is still too expensive. They decreased the cost a bit from PTS (it costed almost 4k...) but not enough.

    The synergy of Inner doesn't cut it IMO, for that cost the damage should be higher. Not to mention you lose the nice buffs/debuffs Pierce provides.
    I really don't see a reason why Inner shouldn't be as cheap as Pierce.
  • Saturn
    Saturn
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    JLB wrote: »
    I do agree this skill is still too expensive. They decreased the cost a bit from PTS (it costed almost 4k...) but not enough.

    The synergy of Inner doesn't cut it IMO, for that cost the damage should be higher. Not to mention you lose the nice buffs/debuffs Pierce provides.
    I really don't see a reason why Inner shouldn't be as cheap as Pierce.

    Indeed. I mean, there are just two taunts in the game. Why go ahead and ruin one of them?
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
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