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Why have the numbers inflated?

Tapio75
Tapio75
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Why? To look more impressive?

Before patch, they were reasonable and easy to read.. Now its like a game which has been around for years and numbers have inflated due numerous level increases and expansions.. Waiting for devs to announce that they are soon going to tone down the numbers to make more sense..

I mean come on.. This is just stupid. Bring back the old values.
>>PC-EU Mostly PVE. Played since BETA<<
  • Dekkameron
    Dekkameron
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    Because more than 9000 is good yes?
    - Veteran Combat Librarian -
  • Seraphyel
    Seraphyel
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    The new values are fine.

    With the old ones you barely noticed when something increased or decreased.

    A 1% increase was nearly unrecognizable, with the new values it works better.
  • TheShadowScout
    TheShadowScout
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    It's called "rebalancing". Just deal with it! ;)

    Personally I never care about numbers much, I go with what works. And first look, things still are working fine...
  • Anvos
    Anvos
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    Seraphyel wrote: »
    The new values are fine.

    With the old ones you barely noticed when something increased or decreased.

    A 1% increase was nearly unrecognizable, with the new values it works better.

    Pretty much this. Plus as already mentioned some people find big numbers more interesting.
  • olsborg
    olsborg
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    I didnt like the change either, but its not going back, might aswell come to terms with it, after a while you get used to it anyway. Bygones.

    PC EU
    PvP only
  • WraithAzraiel
    WraithAzraiel
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    It's to make the incremental increases given by the expenditure of Champion Points more visible. And to reduce the amount of decimal points on your character sheet.
    Shendell De'Gull - V14 Vampire Nightblade

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  • McDoogs
    McDoogs
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    It distracts us from just how much power our characters lost, at least at the high-end
  • ZRage
    ZRage
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    Seraphyel wrote: »
    The new values are fine.

    With the old ones you barely noticed when something increased or decreased.

    A 1% increase was nearly unrecognizable, with the new values it works better.

    AHAHAHA OLOLOLO, GENIUS OF MATH HERE

    I'm sorry for this but couldn't resist.
  • jcaceresw
    jcaceresw
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    Currently both my spell and damage critical hits are showing as 400%. Maybe I should think them as 40% due to the last digit to be a decimal one? I'm still struggling to understand what is now the strategy for the uncapped and inflated values. It´s my gear unusable now?
  • Syntse
    Syntse
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    jcaceresw wrote: »
    Currently both my spell and damage critical hits are showing as 400%. Maybe I should think them as 40% due to the last digit to be a decimal one? I'm still struggling to understand what is now the strategy for the uncapped and inflated values. It´s my gear unusable now?

    Remove your softcapps addon, you don't need that anymore.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
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    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • jcaceresw
    jcaceresw
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    Syntse wrote: »
    jcaceresw wrote: »
    Currently both my spell and damage critical hits are showing as 400%. Maybe I should think them as 40% due to the last digit to be a decimal one? I'm still struggling to understand what is now the strategy for the uncapped and inflated values. It´s my gear unusable now?

    Remove your softcapps addon, you don't need that anymore.

    Thanks for the suggestion. Values are more understandable now (at least for spell and damage critical hit percentages).

    Guess I need to get used to the other values (spell and weapon damage, magicka/stamina/health maximum and recovery values)
  • Bulldog1205
    A result of our society where bigger is better. I personally liked the small numbers. If the number was so small it couldn't be shown in the old system, was it really relevant? I mean, did anything less than 1 weapon power even matter?
  • Tapio75
    Tapio75
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    Propably get used to it but it still is just idiotic to needlesly inflate numbers.. What more irritates me now is actually that sound i now make when going to sneak >.<
    >>PC-EU Mostly PVE. Played since BETA<<
  • Seraphyel
    Seraphyel
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    ZRage wrote: »
    Seraphyel wrote: »
    The new values are fine.

    With the old ones you barely noticed when something increased or decreased.

    A 1% increase was nearly unrecognizable, with the new values it works better.

    AHAHAHA OLOLOLO, GENIUS OF MATH HERE

    I'm sorry for this but couldn't resist.

    You don't get it, do you? It's not about that the results are different now, they are just displayed in a better way whilst they stay the same.

    1% of 50 would be 0,5 and that was horrible to show. That's why we have "500" now instead of 50, in the end it's the same but 1% of 500 -> 5 looks better than fractional numbers. That's a reason for the inflated numbers given by Zenimax mainly due to the Champion System - just fyi.
    Edited by Seraphyel on March 4, 2015 1:05PM
  • nerevarine1138
    nerevarine1138
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    Tapio75 wrote: »
    Propably get used to it but it still is just idiotic to needlesly inflate numbers.. What more irritates me now is actually that sound i now make when going to sneak >.<

    I'm not a huge fan of inflating numbers for the sake of inflating numbers, but when they introduce a system that changes statistics by tenths of a percent, it's kind of nice to be able to see a difference.
    ----
    Murray?
  • jcaceresw
    jcaceresw
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    I may prefer fractional numbers with 2 decimals if that helps. Now I have to do too much math when I see the values and check how I am doing with my gear.
  • reften
    reften
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    it's so if you're comparing 1 piece of armor, to a new upgraded piece of armor, and there is a 3 point difference...you as a player will thing, this is silly.

    But NOW, with the boosts to all the numbers, that 3 pt increase between two armors, becomes a 30 point increase and you can say OOoooo
    Reften
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  • Tapio75
    Tapio75
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    oren74 wrote: »
    it's so if you're comparing 1 piece of armor, to a new upgraded piece of armor, and there is a 3 point difference...you as a player will thing, this is silly.

    But NOW, with the boosts to all the numbers, that 3 pt increase between two armors, becomes a 30 point increase and you can say OOoooo

    No, i cant say that.

    If the difference is only visual.. EG number being 30 instead of 3 might seem a big difference but if it is same as difference between 3 and 4.. it is meaningless to show it that way..

    It only gives false impression that you get much better armor while in truth, the increase is minimal.

    IF the case would be that those numbers would also truly expand that armors statistics that much, it would be bad. It would mean that for example level 12 and 14 armors really have big difference, hence making level 14 character much stronger than level 12.. Players should stay close to each other in power.. Even while one is at 20 and other is at VR2.

    Besides i would rather see 2.5 or 2.43 in statistics that 22482

    >>PC-EU Mostly PVE. Played since BETA<<
  • I_killed_Vivec
    I_killed_Vivec
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    Seraphyel wrote: »
    ZRage wrote: »
    Seraphyel wrote: »
    The new values are fine.

    With the old ones you barely noticed when something increased or decreased.

    A 1% increase was nearly unrecognizable, with the new values it works better.

    AHAHAHA OLOLOLO, GENIUS OF MATH HERE

    I'm sorry for this but couldn't resist.

    You don't get it, do you? It's not about that the results are different now, they are just displayed in a better way whilst they stay the same.

    1% of 50 would be 0,5 and that was horrible to show. That's why we have "500" now instead of 50, in the end it's the same but 1% of 500 -> 5 looks better than fractional numbers. That's a reason for the inflated numbers given by Zenimax mainly due to the Champion System - just fyi.

    In that case they could have just multiplied everything by 10, but they didn't, they did some tweaking...

    The new numbers do allow for better rounding, particularly when a buff might be 1% or 2%

    For instance 130 + 1% = 131 but 1300 + 1% = 1313

    But...

    If you need a microscope to see something then even if you can now see it, it's still very small :)

  • squidgod2000b14_ESO
    Because BIG NUMBERS SEXY YEAHHH!

    Personally, I hate it. It makes things harder to parse and it's only going to get worse as the gear treadmill rolls along.
  • Katinas
    Katinas
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    What do you guys think is a (at least rough) multiplier of how much each of the three main stats - health, magicka and stamina - been increased? I understand it is not x10, more like in the region of x7-x8? Just to get an idea of where to stat and how many attribute points to put in if using same gear as before patch.
    Let's say if I had 3000 health and 2500 magicka before patch what would be good numbers of health and magicka to aim for in 1.6?
  • Gargragrond
    Gargragrond
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    Because it's a terrible UI design decision, hence it naturally had to be done. There were multiple threads providing unanimously negative feedback on the change but they went ignored. Personally, I'll just wait for an add-on to strip the last digit of every number in the UI before I play again, the number soup gives me a terrible headache.
  • Tamanous
    Tamanous
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    Katinas wrote: »
    What do you guys think is a (at least rough) multiplier of how much each of the three main stats - health, magicka and stamina - been increased? I understand it is not x10, more like in the region of x7-x8? Just to get an idea of where to stat and how many attribute points to put in if using same gear as before patch.
    Let's say if I had 3000 health and 2500 magicka before patch what would be good numbers of health and magicka to aim for in 1.6?

    There are no softcaps now. Get your stats where you want them and what gear allows.
  • Cuyler
    Cuyler
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    1 word - "Granularity". So when you put a CP into a tree and get a 0.1% increase to a stat you can actually see the difference.

    Oh and so Bosses can have 250,000,000,000,000,000 HP. ;)
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  • Troneon
    Troneon
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    Tapio75 wrote: »
    Why? To look more impressive?

    Before patch, they were reasonable and easy to read.. Now its like a game which has been around for years and numbers have inflated due numerous level increases and expansions.. Waiting for devs to announce that they are soon going to tone down the numbers to make more sense..

    I mean come on.. This is just stupid. Bring back the old values.

    Completely agree, I think it's just to give the illusion of changes and updates by making the numbers seem more important by making them "bigger".

    Waste of time really. Older system was way better and more clear/simple.

    The UI was already crap, now with all these big numbers looks even more silly.
    Edited by Troneon on March 4, 2015 5:11PM
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