So we know Stage 4 vampires and transformed werewolves are NOT going to be KOS to city guards with today's update and phase one of the Justice System. While ZOS won't say anything about it (insert my discontent grumbling here) my hope is that it's still on the table and they're just kicking around ideas on how to make it workable, that is, challenging but not so annoying to those who are used to it not being an issue that the forums won't explode with a freak out fest.
In Skyrim, prior to Dawnguard, Stage 4 vampires were attacked on sight by the guards. This is probably the basis for many folks (myself included) advocating that it happen here. But there has also been some vocal opposition, mostly from the PvP crowd who demand that they never be "forced" to leave Stage 4.
Happily, there are a couple of ways to please both camps and I hope ZOS will consider them.
Proposal One
1. Stage 4 vampires will NOT be KOS to guards in Cyrodiil, ever.
2. Stage 4 vampires and transformed werewolves WILL be KOS to city guards in all PvE areas.
3. The durations of Stage 1 (currently 30 minutes) and Stage 3 (currently 1 hour, 30 minutes) will be changed so that now Stage 1 will be the longest Stage and Stage 3 the shortest.
Why? Because this will allow PvPers to feed only once and have enough time to conduct any business they may have in towns and yet return to Cyrodiil in Stage 4 rather than having to wait an hour and a half to do so. This has the pleasant side effect of pleasing the majority of roleplayers who have longed for a longer Stage 1 since launch. Logically, one should "degenerate" towards Stage 4 faster the longer one has not fed rather than the reverse anyway. This change does not change the overall time it takes to go from Stage 1 to Stage 4 and will not cause anyone to significantly change their playstyle if they do not wish to.
Proposal Two
1. Stage 4 vampires will NOT be KOS to guards in Cyrodiil, ever.
2. When in PvE cities once a vampire has reached Stage 4 they will see a red warning any time they begin to get too near to a certain (to be determined by ZOS) percentage of guards. These guards will be assumed to have experience with "monster hunting" and are therefore better able to recognize vampires as potentially dangerous creatures.
3. A possible addition would be that an even smaller percentage would become "red" even at Stage 3 OR guards and townsfolk could start making the snide and/or creeped out comments we're familiar with from Skyrim at Stage 3, serving as a "heads up" to pay attention to your Stage as you slip towards Stage 4.
Why? Because this would make being a Stage 4 vampire in PvE cities challenging but not impossible. This option adds additional gameplay at Stage 4.
ON A RELATED SIDE NOTE: Blood Potions
These would be inexpensive potions available at NPC vendors that would set your vampire back to one Stage lower that whatever current stage they are in and would last for 30 minutes. These potions could be added to the Alchemy crafting skill with the blue versions lasting an hour and the purple ones lasting 2 hours. This would give players additional options over controlling the Stage their vampire is in and add additional game play.
*Dons flame retardant suit and stands back.
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!