Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Farewell Sorc class

cosmic_niklas_93b16_ESO
cosmic_niklas_93b16_ESO
✭✭✭✭✭
It was nice having this class in ESO, now it's a thing of the past.
R.I.P. Daranth Spellborn
VR16 Dunmer Sorcerer
March 2014 - May 2016
He was a skilled Crafter and a reliable Sorcerer;
Then came the Dark Brotherhood

Wrobel wrote: Surge is now more effective for tank characters.
Because crit tanks are so good, LOL. xD
  • Iago
    Iago
    ✭✭✭✭✭
    I'm not going to worry about it until I log back in and see what was done
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iago
    Iago
    ✭✭✭✭✭
    So what did they do to sorcs?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Listen, I am one of the biggest pro sorc people out there. My sorc is my main by far. It always will be my main. Now that that's cleared up let me make this as clear as I can.... MAGICKA SORC IS MUCH BETTER OFF THAN THEY WERE IN PVE. The relative dps is better than we had it in 1.5. Even more important is that the rotation actually includes sorc spells and is a hundred times more fun to maintain. Yes, melee builds are doing more dps, but that is a 2h issue and I believe ZOS will tone down the wrecking blow spam. For pvp, I haven't made up my mind yet about relative class power because it was impossible to test on pts with everyone running around with 3600 cp.

    Stamina sorc and heal sorc did take a significant hit compared to where they were power wise in relation to the other classes. Hopefully ZOS will address this sooner, rather than later.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • pppontus
    pppontus
    ✭✭✭✭✭
    lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.

    Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.

    Then again, you just wanted to whine.. so carry on.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    I've yet to see a good sorc build for 1.6, most just sucks compared to other classes.. But if you do know of one, please share and don't just come with empty words.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Again, show me a build that doesn't just completely suck compared to other classes dps, as I've yet to see one except when you bug out a skill, which will be fixed.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Jahosefat
    Jahosefat
    ✭✭✭✭
    pppontus wrote: »
    lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.

    Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.

    Then again, you just wanted to whine.. so carry on.

    You are so constructive these days ;)
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • pppontus
    pppontus
    ✭✭✭✭✭
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
    Jahosefat wrote: »
    pppontus wrote: »
    lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.

    Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.

    Then again, you just wanted to whine.. so carry on.

    You are so constructive these days ;)

    Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button. :D
    Edited by pppontus on March 3, 2015 1:29PM
  • Iago
    Iago
    ✭✭✭✭✭
    I just read the PTS patch notes and honestly the changes don't seem overly horrible
    Combat & Gameplay

    Sorcerer
    • Daedric Summoning
      • Storm Atronach
        • The Charged Synergy is now instant and provides both you and the Atronach the buff Major Berserk for 8 seconds. This Synergy is available to other player characters within 2.5 yards of the Atronach until one player character triggers it.
        • The Greater Atronach now does 15% more damage as compared to the normal Storm Atronach.
      • Unstable Familiar
        • The unstable familiar (as well as the pets from the morphs of this ability) will now taunt monsters if the summoning player character is the only one on the hate list for that monster.
      • Daedric Curse
        • Increased the single target damage for all ranks and morphs of this ability by 25%.
        • Increased the AoE damage from this ability by 15%.
        • Removed the morph Explosive Curse.
        • Multiple Sorcerers can now stack this ability on the same target, though you can only have one curse active at any given time.
        • Daedric Prey (morph): Added this morph to the game, which increases the damage your pets will do to a target affected by your curse by 20%.
      • Winged Twilight
        • Increased the damage dealt by the winged twilight and all its morphs by 15%.
        • Summon Restoring Twilight (morph): Slightly increased the damage boost, and slightly reduced the twilight’s health. The Restoring Twilight also now grants nearby allies the Minor Intellect buff.
        • The Restoring Twilight pet gets 1% more bonus damage with each rank.
        • Summon Twilight Matriach (morph): This pet now heals for the same amount at each rank of the ability, and also receives increased bonus damage with each rank.
      • Bound Armor
        • This ability now grants you the buff Minor Resolve, and increases your maximum magicka by 5%. This bonus magicka does affect your ability damage.
        • The cost of the ability decreases with each rank of Bound Armor.
        • Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
        • Bound Aegis (morph): This ability now grants the Minor Warding and Minor Resolve buffs instead of additional armor.
    • Dark Magic
      • Crystal Shards
        • Reduced the cast time on all ranks and morphs to 1 second from 1.3 seconds.
        • Fixed an issue with the impact timing with this ability.
        • Crystal Shards and its morphs will now show the correct icon in the death recap screen.
        • Crystal Fragments (morph): Fixed an issue where this morph was applying multiple passives each time it was cast.
      • Encase
        • Reduced the cost of this ability by 15%. Each additional rank of the ability increases the cost reduction slightly.
        • Reduced the cost of the morphs of this ability to match the lowest cost tier for the base ability.
      • Rune Prison
        • Rune Cage: This ability will no longer break due to damage over time. Each rank of Rune Cage now increases the disorient duration.
        • Weakening Prison: This ability now puts an aura of protection on you that lasts for one minute. The first player character to attack you during that one minute will be put in a Rune Prison. Each additional rank increases the duration of the aura by 20 seconds.
      • Dark Exchange
        • It is now possible to move while channeling all ranks and morphs of Dark Exchange.
        • Dark Deal (morph): This ability now converts magicka into health and stamina.
      • Daedric Mines
        • Increased the damage of all ranks and morphs to 150.
        • All boss monsters and any monster with boss immunities will be immune to damage from this ability for one second after being affected by a Daedric Mine.
      • Negate Magic
        • Supression Field (morph): This ability has been redesigned, and now applies the Minor Protection buff to your allies inside the field.
        • Absorption Field (morph): This ability has been redesigned. Allies who pass through the field now gain the buffs Major Expedition, Major Intellect, Major Fortitude, and Major Endurance for 12 seconds.
    • Storm Calling
      • Overload
        • Reduced the initial cost of Overload and its morphs to 75 Ultimate from 125 Ultimate.
        • Overload light attacks no longer trigger the global cooldown, which will result in an overall increase to Overload DPS.
        • Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
      • Mages Fury
        • Endless Fury: Increased the base value of the magicka regeneration by 25%. Fixed an issue where this ability was exploding multiple times; it is no longer endless!
      • Lightning Form
        • Lightning Form now lasts for 15 seconds and grants you the Major Resolve and Major Ward buffs.
        • Thundering Presence (morph): This ability now starts at 20 seconds and increases in duration by one second with each rank.
        • Boundless Storm (morph): This ability now grants the Major Expedition buff for 6 seconds. This duration increases with reach rank, up to a duration of 7 seconds at Rank 4.
      • Lightning Splash
        • Increased the duration of Lightning Splash to 4 seconds.
        • Reduced the Synergy range for this ability. Activating the Synergy no longer removes lightning.
        • The Synergy damage now scales off of stamina/power.
        • Fixed an issue that allowed the synergy to be used repeatedly if no enemies were nearby.
        • Liquid Lightning (morph): Increased the bonus initial damage to 94%, and will increase by an additional 2% with each rank.
      • Surge
        • This ability now applies the Major Brutality buff.
        • Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
        • Critical Surge: This ability now has a one second cooldown on the heal.
    • Passives
      • Dark Magic
        • Exploitation: This passive now provides nearby allies with the Minor Prophecy buff for 15 seconds at Rank I, and 30 second at Rank II.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Lied
    Lied
    ✭✭✭
    Murdered our survivability, nerfed our only good dps spell, replaced good passives with terribad ones.

    http://www.instructables.com/id/How-to-Write-a-Country-Song/
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Yeah, if you can't find a way to make it work, you were probably doing it wrong in the first place.

    Good luck in your new position though.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
    Jahosefat wrote: »
    pppontus wrote: »
    lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.

    Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.

    Then again, you just wanted to whine.. so carry on.

    You are so constructive these days ;)

    Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button. :D

    A SMALL nerf? LOL. they made surge 100% completely useless. They need to fix it again, as it went from good to beyond useless. A 6 heals max per AoE or something
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Black_Wolf88
    Black_Wolf88
    ✭✭✭
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    And you've still not posted a good build of a sorc dps, so all your talk about them being good is empty talk until you can pull one out. :)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.

    You find daedric prey worth it even while running just one pet?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Iago
    Iago
    ✭✭✭✭✭
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Black_Wolf88
    Black_Wolf88
    ✭✭✭
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • pppontus
    pppontus
    ✭✭✭✭✭
    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
    Jahosefat wrote: »
    pppontus wrote: »
    lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.

    Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.

    Then again, you just wanted to whine.. so carry on.

    You are so constructive these days ;)

    Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button. :D

    A SMALL nerf? LOL. they made surge 100% completely useless. They need to fix it again, as it went from good to beyond useless. A 6 heals max per AoE or something

    I use it when soloing, heals for tons tons tons more than something like rapid regen and meanwhile also provides a spell power buff.

    I hear people thinking that you can just cap it to 6 targets and it won't be OP, like it wasn't OP in 1.5. Let's bring out the old calculator shall we..

    50% crit is more than achievable, actually rather easy (once you have 90CP you should have this with 0 crit gear) so consider that and walking into 6 enemies and spamming Impulse for 4K damage per cast non-crit of which 3 would then crit for 6K*3=18K*65%= 11,7K healing while sacrificing 0 damage output, rather the opposite as you also gain spell power. That is definitely OP, and also it makes for insanely boring 2-button gameplay which should be avoided at all costs.
  • Iago
    Iago
    ✭✭✭✭✭
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.

    Really? so two pets is 24% or is it cappe,d also what set is that?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Iago wrote: »
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.

    Really? so two pets is 24% or is it cappe,d also what set is that?

    Necropotence set I believe
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Jahosefat
    Jahosefat
    ✭✭✭✭
    pppontus wrote: »
    Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button. :D

    Don't let it get to you, if everyone agreed with you there would be no debate or discussion. No one is 100% right all the time. We may not always agree but I appreciate someone arguing another side of a topic.
    Edited by Jahosefat on March 3, 2015 1:44PM
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Iago
    Iago
    ✭✭✭✭✭
    Xendyn wrote: »
    Iago wrote: »
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.

    Really? so two pets is 24% or is it cappe,d also what set is that?

    Necropotence set I believe

    TY it is Necropotence i looked it up here http://elderscrollsonline.wiki.fextralife.com/Sets
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • pppontus
    pppontus
    ✭✭✭✭✭
    And you've still not posted a good build of a sorc dps, so all your talk about them being good is empty talk until you can pull one out. :)

    Not going to post mine as you have already made your mind up and I don't care for your attitude. You can easily find it if you wanted to as it's publicly available.
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    Not true, sure the pets do good DPS but there are plenty of people who have surpassed the pet DPS with more active skills instead. People just need to stop spreading *** like that around.
    Erock25 wrote: »
    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.

    You find daedric prey worth it even while running just one pet?

    Yes, I haven't tested with the other morph yet though. I just think it'll be hard to keep it up with the shorter duration hence why I stuck with Prey for now. The 20% boost to the Atro and 30% to the Twilight is just a nice extra.
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.

    Stacking spell power is better.
This discussion has been closed.