Soooo Dungeon Traps...

sarttsarttsarttub17_ESO
Are you all going to actually add traps that require thinking at a ... adult level? ATM traps in this game can be walk through and laughed at.
  • Iago
    Iago
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    Are you all going to actually add traps that require thinking at a ... adult level? ATM traps in this game can be walk through and laughed at.

    I would love to see more traditional elder scrolls type puzzles here
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Shadow27
    Shadow27
    Same here. I´d like both traps and puzzles in game. Hard puzzles and traps, where you have to think first before you go somewhere!
  • Iago
    Iago
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    I like the ones that take a lot of thought to complete
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • olemanwinter
    olemanwinter
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    Please more traps that require "figuring out" and LESS TRAPS that require me to read a book and remember what someone said/wrote.

    The little "RIDDLE" puzzles, and to some extent also the physical puzzles that rely on reading a text or listening to NPC stories are the worst part of the game imo.

    They were tolerable when I first leveled. Playing through with alts is when they make me want to shove my head in the oven.
  • Merlin13KAGL
    Merlin13KAGL
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    Indeed, the ones that visually blend in (and can be used to damage your enemies, as well.)

    I especially miss the room-sized Ayleid traps from Oblivion and the physics based ones, as well.

    *Watch your step...*
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • C0pp3rhead
    C0pp3rhead
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    Yes.
    Can we please get some realistic traps? I'm tired of watching Lyris grunting her ABC's surrounded by spike traps while enemies can chase me right through them.

    I remember on ESO Live, someone asked why enemies don't take fall damage. They were afraid that people would stand around all day knocking enemies off cliffs. Isn't that the point? I mean, how much time did you spend in Skyrim just figuring out how to draw enemies into traps? If they're worried about exploiters grinding for XP, why don't they just increase the spawn times?

    Just seems lazy to me.

    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

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