I am concerend about my fellow players. Already there are players playing 20/7 (some even 24/7). I fear with the release of the Imperial City some will be gaming in the hereafter.
Now come the CP's. I think Zeni though it was a good idea. Make CP's costs so much xp so it's to much to grind. Players will just play like they normal do and it will take years for them to reach it. Every CP is just a bonus, and once you get one you know it will take ages before you get the next. So people are discouraged to grind it and just play like "normal" people do.
But this is not the case. People already make plans to raid DSA, bosses and other grinds to get 5 or more CP's per day. Some will be so focuced on this the will grind non-stop 24/7.
My concerns are:
- No people in PvP or normal dungeons. Every minute they spend their is a lost CP. So they keep grinding and grinding.
- Burn outs. some people will find 1 CP easy to get but after grinding like maniacs we will have players who died in the process and some of them will be burned out by the game and leave. I remember the early days of Vanguard where players where killing turtles over and over again until they reach lvl 50. then they quit as they where burned out. This WILL happen.
- Imbalance in PvP for people who grinded and people who played like they normally did. I can already see the new LFG messages:
@Templar2015: LFM DSA, most know tactics, must be templar V14 / stamina / wrecking blow spammer / 3000+ CP's / vampire
Which will of course lead to more people leaving the game since they can never win a 1 on 1 fight. It will even fill the guild applications.
I do have one great idea for Zenimax which will make them billionaires. Sell CP's for $19.99 in the crown store.
Edited by Knootewoot on March 2, 2015 2:16PM ٩(͡๏̯͡๏)۶
"I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."