cyro combat is way more fun when not dominated by perma-block light armor ubermages and batspam
stamina/magic and range/melee balances are much improved in 1.6
the PTS is empty, the real testing always seems to happen on live anyway, might as well get it over with before TU starts up next month
I'm in the middle.
I worry full on stamina ganking NBs will be OP; i worry damage shields will become too OP, I worry I will reach warning level 3 and be forever banned from the forums(:D)
I worry that sorcerers will be almost completely useless save for pet and negate builds; I worry that cloak will always be broken; i worry 95% of the player base will not have access to one of the only stamina based heals in the game for the next 9 months because ZOS decided to lock it behind a 7-12 month long grind; as well as a few other worries I have.
however, I am also pleased with some of the changes; particularly the fact I will be able to actually play a full on stamina NB with actual effectiveness. I am overall pleased with the CS(although people with all 3600 CPs are extremely OP, and I hope ZOS gets that fixed before people start getting all 3600 CP) I am pleased with the fact people in Light armor actually die now when attacked, I am happy with all the new animations(I LOVE the new animations) and I like some of the ability changes.
Overall, im in the middle on this topic. Wish there was a choice stating that:(
and someone tell panda to come gank with me come 1.6:)
I hate ganking, I hate gankers, I hate the thought of ganking with a ganker, and I hate being ganked. I'll come sneak around with you on a Templar or Sorcerer and fight while you run away or re-position for another stealth attack, but I'll never gank with you. Never. Ever ever.
Looking forward to. So much so that I can't play live for more than 30mins at a time for the past 3 weeks.
I think, that while my Templar proactively tanks and DPS's 4 or 5 people and heals, that you can cloak away, re-position, and hit someone with a lethal arrow so we can take down larger groups one by one...I'm in the middle.
I worry full on stamina ganking NBs will be OP; i worry damage shields will become too OP, I worry I will reach warning level 3 and be forever banned from the forums(:D)
I worry that sorcerers will be almost completely useless save for pet and negate builds; I worry that cloak will always be broken; i worry 95% of the player base will not have access to one of the only stamina based heals in the game for the next 9 months because ZOS decided to lock it behind a 7-12 month long grind; as well as a few other worries I have.
however, I am also pleased with some of the changes; particularly the fact I will be able to actually play a full on stamina NB with actual effectiveness. I am overall pleased with the CS(although people with all 3600 CPs are extremely OP, and I hope ZOS gets that fixed before people start getting all 3600 CP) I am pleased with the fact people in Light armor actually die now when attacked, I am happy with all the new animations(I LOVE the new animations) and I like some of the ability changes.
Overall, im in the middle on this topic. Wish there was a choice stating that:(
and someone tell panda to come gank with me come 1.6:)
I hate ganking, I hate gankers, I hate the thought of ganking with a ganker, and I hate being ganked. I'll come sneak around with you on a Templar or Sorcerer and fight while you run away or re-position for another stealth attack, but I'll never gank with you. Never. Ever ever.
oh, so you think I can't fight?
I'll say this, at 70cp I had so much fun pvping.. Even more fun than live.
at 3600cp.. I'm very worried.
wrathofrraath wrote: »Dont know how I feel about Tamriel...um Limited. I play a caster DK not alts just one main and I am going to miss having Unstable Flame on my bar since it's presence has graced my ability bar since before the game was even released. Stam DKs asking for a stam whip ha ! Be lucky you have unstable, pyromancy from ardent flame tree has been reduced to engulfing flames / molten whip spam for casters let us keep what is left of the ashes of caster builds (pun fun) Whatever vigor grants your warrior to summon flames from your stamina pool is beyond me. Why do I need flames of oblivion anymore when inner light does the same crit and gives me more magicka / recovery instead of reducing it ? Oh well more of a reason to kill those flame liners taunting us with our old AOE ability.