marco.sebrallab16_ESO wrote: »Hello there,
I found myself exhausted after a long time searching for this informations on the forums. I only found old stuff, or not excact what I am looking for.
Today I visited the PTS and created a VR 14 template. You are werewolf by default, so there is a buff called Lycantrophie.
It says: You have +40% stamina regeneration
You receive 15% more poison damage in werewolf form
You can turn into werewolf form
So here are my Questions:
Do you really gain 40% stamina regeneration??
With no drawback in human form at all? (15% Poison only in werewolf form)
Or do you gain it only when you are in werewolf form?
Because it seems really op to me at the moment. So every stamina build user has to be werewolf to get the passive. And in human form you won't even notice that you are werewolf..
So please tell me that I'm wrong and clear this for me! (sry for bad eng.)
Greetings
bosmern_ESO wrote: »I believe that every passive in Werewolf form only is in effect while you are a Werewolf, if you look at the stats, above it will say "Only in Werewolf form"
For the love of stendarr leave vamps and Werewolves along they have suffered enough
dodgehopper_ESO wrote: »For the love of stendarr leave vamps and Werewolves along they have suffered enough
I say let them burn. Revel in werewolf and vampire tears.
In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
starkerealm wrote: »dodgehopper_ESO wrote: »For the love of stendarr leave vamps and Werewolves along they have suffered enough
I say let them burn. Revel in werewolf and vampire tears.
In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?
Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.
dodgehopper_ESO wrote: »starkerealm wrote: »dodgehopper_ESO wrote: »For the love of stendarr leave vamps and Werewolves along they have suffered enough
I say let them burn. Revel in werewolf and vampire tears.
In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?
Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.
Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.
dodgehopper_ESO wrote: »starkerealm wrote: »dodgehopper_ESO wrote: »For the love of stendarr leave vamps and Werewolves along they have suffered enough
I say let them burn. Revel in werewolf and vampire tears.
In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?
Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.
Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.
starkerealm wrote: »dodgehopper_ESO wrote: »starkerealm wrote: »dodgehopper_ESO wrote: »For the love of stendarr leave vamps and Werewolves along they have suffered enough
I say let them burn. Revel in werewolf and vampire tears.
In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?
Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.
Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.
So, you want a new Fighter's Guild line, but horrifically broken... right.