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How Many CP Points Should We Get Over the Lifetime of the CP System?

Sky Chancellor
Sky Chancellor
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I believe that ESO will make a big mistake if they allow too many CP points to become available. This will create a huge gap in power, and discourage new players from playing. I also believe that less points creates more diversity and choices on how to spend those points (which I personally think makes the CP system much more appealing, if it were done that way). What are your thoughts? I am making this poll simple, basically I am asking the ESO community if they would rather have a lot of CP's or full (or near full). This is my first post on the forums. Thank you for your responses.

EDIT: I am talking about the points that we will be able get over the lifetime of the CP system, not what will be rewarded for VR ranks. This poll has nothing to do with VR ranks and the points that will be rewarded when the system goes live.

EDIT: I put a appropriate title for this thread. People were getting confused.
Edited by Sky Chancellor on February 14, 2015 3:09AM

How Many CP Points Should We Get Over the Lifetime of the CP System? 19 votes

360 points (less than this number, or a little more)
10%
TheLawSky Chancellor 2 votes
3600 points (full points or upwards towards this number)
89%
IagoArtisSoulshineGrasshopperTabkeyDrasnLumiKolokiKhaldarDrazhar14Shader_ShibesMaxlofdharbertNorthern_WolflingHjoldirMagnusAfBorgenPexo 17 votes
  • dharbert
    dharbert
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    3600 points (full points or upwards towards this number)
    This topic has been argued to death. You are starting off with a maximum of 70, and that's not likely to change.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    dharbert wrote: »
    This topic has been argued to death. You are starting off with a maximum of 70, and that's not likely to change.

    The poll is nothing about what CP we will be rewarded with (edited my post to make that clear). Thank you for pointing that out.
    Edited by Sky Chancellor on February 14, 2015 12:56AM
  • Nazon_Katts
    Nazon_Katts
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    Welcome to the forums. Here's your lol-suit, you'll need it:
    ghetto_vault_lol___suit___1_by_meowymeowmeow-d49lk62.jpg
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    Welcome to the forums. Here's your lol-suit, you'll need it:
    ghetto_vault_lol___suit___1_by_meowymeowmeow-d49lk62.jpg

    Thank you Nazon, I will put that suit on then.
  • SanderBuraas
    SanderBuraas
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    Haha. You obviously have no knowledge of the champion system. It actually requires a lot of work to obtain points, and it is very, very time consuming. The points you spend in one passive also have less of a value the more you spend in it, meaning that there will not be a huge power difference between players. There will obviously be an advantage to those who have spent more time in the game, but nothing that completely seperates players with different amounts of champion points.
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  • Grasshopper
    Grasshopper
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    3600 points (full points or upwards towards this number)
    It is fine the way it is,
    The current system that is getting pushed allows players to have long term progression and actually work towards something. Also due to the diminishing returns and the way CP is getting pushed it allows for shenanigans in the long term
    Anyways I would personally like having something to do instead of sitting in rawl'kha all day :innocent:
    Bug and Theorycrafter since beta.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    Smepic wrote: »
    Haha. You obviously have no knowledge of the champion system. It actually requires a lot of work to obtain points, and it is very, very time consuming. The points you spend in one passive also have less of a value the more you spend in it, meaning that there will not be a huge power difference between players. There will obviously be an advantage to those who have spent more time in the game, but nothing that completely seperates players with different amounts of champion points.

    Thank you for your insight. I believe allowing for full points will break the game. It will hurt the game in the long run, more than help the game. Limited amount of points also creates "choices" which is a good thing. Again thank you for the response.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    It is fine the way it is,
    The current system that is getting pushed allows players to have long term progression and actually work towards something. Also due to the diminishing returns and the way CP is getting pushed it allows for shenanigans in the long term
    Anyways I would personally like having something to do instead of sitting in rawl'kha all day :innocent:

    Thank you for the response Grasshopper.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    EDITED TITLE; people were getting confused by what I meant by this thread.
  • Drazhar14
    Drazhar14
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    3600 points (full points or upwards towards this number)
    I think the number of points are fine. They just need to lower some of the stat values.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    Drazhar14 wrote: »
    I think the number of points are fine. They just need to lower some of the stat values.

    Thank you for the response Drazhar14, I think that is also a good way to look at it.
  • Soulshine
    Soulshine
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    3600 points (full points or upwards towards this number)
    By the time you invest 100 points into a constellation, you will get bonuses of 25% increase to many basic stats, buffs to health, magicka, stamina, armor, dmg, on and on. As well as perk type things like getting ore from nodes faster. But most of the bonuses you really need to play will already have popped by the time you put in only 30 points into one constellation. The more points you throw into any one given attribute, the percentage increases of that attribute get slower, meaning you get diminishing returns. That is how it is working now on PTS anyway.

    This being said, do not think for a minute that current VR14 players already starting with 70 points to spend are not getting a signficant boost compared to fresh VR1s, or that there will not be many single mindedly focused on grinding their way up the ladder of points as quickly as possible to the get to the top of the top. That is just the way these things go. Take a read through what we have been posting on PTS about the system so far and you can learn a lot more about it, than over here in general discussion.

    I have no doubt that in time, the 3600 total possible will not be the cap on the system.

    Now... where did I leave that LOL suit, dangit? flame away folks ;)
    Edited by Soulshine on February 14, 2015 3:47AM
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  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    Soulshine wrote: »
    By the time you invest 100 points into a constellation, you will get bonuses of 25% increase to many basic stats, buffs to health, magicka, stamina, armor, dmg, on and on. As well as perk type things like getting ore from nodes faster. But most of the bonuses you really need to play will already have popped by the time you put in only 30 points into one constellation. The more points you throw into any one given attribute, the percentage increases of that attribute get slower, meaning you get diminishing returns. That is how it is working now on PTS anyway.

    This being said, do not think for a minute that current VR14 players already starting with 70 points to spend are not getting a signficant boost compared to fresh VR1s, or that there will not be many single mindedly focused on grinding their way up the ladder of points as quickly as possible to the get to the top of the top. That is just the way these things go. Take a read through what we have been posting on PTS about the system so far and you can learn a lot more about it, than over here in general discussion.

    I have no doubt that in time, the 3600 total possible will not be the cap on the system.

    Now... where did I leave that LOL suit, dangit? flame away folks ;)

    Thanks for the well thought out response Soulshine. So from your perspective you don't think that new players will be turned off by the system a few years from now? You said that 70 points is a big bonus compared to zero points right? I would agree that is an advantage as well (I have a VR 12 char, and will probably reach max 70 or close to it before patch releases). What is the advantage as 300 to 400? I have read that it is quite significant. I don't that is a good way to help the new players entering into the game. It will take too long for the players to close the gap. They will be more likely to quit. I also like the fact that if we have fewer points in the system that the system becomes more about choice over grinding.

    Choice over grinding is what I hope people think about when it comes to the CP system. Would also help new players entering into the game in the next few years and beyond.

    Thanks again for the post Soulshine!
  • Soulshine
    Soulshine
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    3600 points (full points or upwards towards this number)
    Soulshine wrote: »
    By the time you invest 100 points into a constellation, you will get bonuses of 25% increase to many basic stats, buffs to health, magicka, stamina, armor, dmg, on and on. As well as perk type things like getting ore from nodes faster. But most of the bonuses you really need to play will already have popped by the time you put in only 30 points into one constellation. The more points you throw into any one given attribute, the percentage increases of that attribute get slower, meaning you get diminishing returns. That is how it is working now on PTS anyway.

    This being said, do not think for a minute that current VR14 players already starting with 70 points to spend are not getting a signficant boost compared to fresh VR1s, or that there will not be many single mindedly focused on grinding their way up the ladder of points as quickly as possible to the get to the top of the top. That is just the way these things go. Take a read through what we have been posting on PTS about the system so far and you can learn a lot more about it, than over here in general discussion.

    I have no doubt that in time, the 3600 total possible will not be the cap on the system.

    Now... where did I leave that LOL suit, dangit? flame away folks ;)

    Thanks for the well thought out response Soulshine. So from your perspective you don't think that new players will be turned off by the system a few years from now? You said that 70 points is a big bonus compared to zero points right? I would agree that is an advantage as well (I have a VR 12 char, and will probably reach max 70 or close to it before patch releases). What is the advantage as 300 to 400? I have read that it is quite significant. I don't that is a good way to help the new players entering into the game. It will take too long for the players to close the gap. They will be more likely to quit. I also like the fact that if we have fewer points in the system that the system becomes more about choice over grinding.

    Choice over grinding is what I hope people think about when it comes to the CP system. Would also help new players entering into the game in the next few years and beyond.

    Thanks again for the post Soulshine!

    Well, I do think that there is going to be a fair amount of problems from power gaps getting so large. I have posted many reasons for this in another thread here, in which of course I was promptly dispatched with LOLs, hehe.

    As far as points, they would really need to ramp up the difficulty of everything way more for a fair assessment since current testing on PTS is not balanced for a 300 point Champion (let alone the 3600 points they let us have right now for testing purposes), but it is easy to see how uber your stats can get with just 300. Itemization, removal of the VR system -- if ever --- will also play big variables into all of this.

    I would encourage you to download and check it out on the PTS if you can.
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  • Tintinabula
    Tintinabula
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    I agree with testing it out on PTS and this round they give you max points so you can see what maxed champion points actually do for you..although its tough to find a comparison to gauge by.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    Soulshine wrote: »
    Soulshine wrote: »
    By the time you invest 100 points into a constellation, you will get bonuses of 25% increase to many basic stats, buffs to health, magicka, stamina, armor, dmg, on and on. As well as perk type things like getting ore from nodes faster. But most of the bonuses you really need to play will already have popped by the time you put in only 30 points into one constellation. The more points you throw into any one given attribute, the percentage increases of that attribute get slower, meaning you get diminishing returns. That is how it is working now on PTS anyway.

    This being said, do not think for a minute that current VR14 players already starting with 70 points to spend are not getting a signficant boost compared to fresh VR1s, or that there will not be many single mindedly focused on grinding their way up the ladder of points as quickly as possible to the get to the top of the top. That is just the way these things go. Take a read through what we have been posting on PTS about the system so far and you can learn a lot more about it, than over here in general discussion.

    I have no doubt that in time, the 3600 total possible will not be the cap on the system.

    Now... where did I leave that LOL suit, dangit? flame away folks ;)

    Thanks for the well thought out response Soulshine. So from your perspective you don't think that new players will be turned off by the system a few years from now? You said that 70 points is a big bonus compared to zero points right? I would agree that is an advantage as well (I have a VR 12 char, and will probably reach max 70 or close to it before patch releases). What is the advantage as 300 to 400? I have read that it is quite significant. I don't that is a good way to help the new players entering into the game. It will take too long for the players to close the gap. They will be more likely to quit. I also like the fact that if we have fewer points in the system that the system becomes more about choice over grinding.

    Choice over grinding is what I hope people think about when it comes to the CP system. Would also help new players entering into the game in the next few years and beyond.

    Thanks again for the post Soulshine!

    Well, I do think that there is going to be a fair amount of problems from power gaps getting so large. I have posted many reasons for this in another thread here, in which of course I was promptly dispatched with LOLs, hehe.

    As far as points, they would really need to ramp up the difficulty of everything way more for a fair assessment since current testing on PTS is not balanced for a 300 point Champion (let alone the 3600 points they let us have right now for testing purposes), but it is easy to see how uber your stats can get with just 300. Itemization, removal of the VR system -- if ever --- will also play big variables into all of this.

    I would encourage you to download and check it out on the PTS if you can.

    I've already tried playing on the PTS with the CP's. There is a gap that is going to exist for me that is very much bigger than it was for VR 14 players to VR1 players. It's just that when you get 25% Mana regen, 25% magic damage, and things like that, you cannot dismiss that as not a HUGE advantage. It is. Then when you factor in the passives, some of them are quite powerful (and helpful). There is a gap that is going to exist, not right away so much at all. I do think the 70 CP matters in comparison to zero. But, in a few months you will start to see a gap in pvp. Obviously, without a cap there will be a huge gap beyond that point.

    I don't see the new system as a welcoming mat for new players at all in the future. I would much rather see more choice or grinding. "Hey where do you have your points at?" I would like to see that matter 5 years from now. Rather than, yeah I have everything maxed out. BORING. That's just my opinion and my perspective.
  • Sky Chancellor
    Sky Chancellor
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    360 points (less than this number, or a little more)
    I agree with testing it out on PTS and this round they give you max points so you can see what maxed champion points actually do for you..although its tough to find a comparison to gauge by.

    I think it's pretty obvious that there will be a HUGE gap between players who have been playing for a year or more over players who just reach level 50. The gap will scare people away. Where should the max points be at? I am not sure, but it should be 360 or less. I am for less points, for more diversity, more choices that matter, and to hopefully not deter people from putting time into this game 2-5 plus years from now.

    If the system goes live like it is now, and people are able to gain max points. This game will be basically dead, especially in pvp. Where you will have the vets run the show. It will make the VR system look like nothing, in terms of the gap that exists now. It will be like a VR100 player against a VR1.
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