ezareth_ESO wrote: »Curse is still extremely effective in PvP. I love when it is cleansed as I can cast it twice again in quick succession as it explodes faster.
Can I have some of what you're smoking? With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
Can I have some of what you're smoking? With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
Can I have some of what you're smoking? With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
Then simply buff it's damage further. Also ZoS has stated 101 times 3600 points is not the true cap and is only for testing. You're never going to have that many points...ever
As for Crushing Shock...players need to get over it. It's a build of the past with this nerf. It should have never been a viable build in the first place. Believe ZoS agree's as well.
IMO to get average DPS you have to use CS, a skill outside Sorcerers class line. This is really unacceptable and shows you how bad the DPS is for their class lines.
Curse is a burst skill, not a main dps skill. It doesnt qualify as a replacement to crushing shock. Its like shoving a square peg through a round hole. Please move away from the curse discussion.
Talk about making frags instant or a whole new skill or something...
I would like to see some kind of revamp of the ability.
Why do we have to wait 3,5 seconds to get the high burst damage?
Make it a DoT + explosion skill. Let it make 50% of the burst damage as a DoT within the 3,5 seconds and let it explode as usual.
Or give it some kind of addition that as long as Curse is active Mages Fury always explodes and doesn't need the 20% health thing.
I would like to see some kind of revamp of the ability.
Why do we have to wait 3,5 seconds to get the high burst damage?
Make it a DoT + explosion skill. Let it make 50% of the burst damage as a DoT within the 3,5 seconds and let it explode as usual.
Or give it some kind of addition that as long as Curse is active Mages Fury always explodes and doesn't need the 20% health thing.
I appreciate your creativity (so don't take this as an offense)
But making it a DoT would be a bad idea. We rely on curse, because it comes so suddenly after 3.5 seconds. If we time that moment, we can kill enemies. So curse is basically what allowes us to even kill enemies.
Yea, the damage is not impressive. But having this timer is a very important thing for killing enemies.
I would like to see some kind of revamp of the ability.
Why do we have to wait 3,5 seconds to get the high burst damage?
Make it a DoT + explosion skill. Let it make 50% of the burst damage as a DoT within the 3,5 seconds and let it explode as usual.
Or give it some kind of addition that as long as Curse is active Mages Fury always explodes and doesn't need the 20% health thing.
I appreciate your creativity (so don't take this as an offense)
But making it a DoT would be a bad idea. We rely on curse, because it comes so suddenly after 3.5 seconds. If we time that moment, we can kill enemies. So curse is basically what allowes us to even kill enemies.
Yea, the damage is not impressive. But having this timer is a very important thing for killing enemies.
Actually for a range skill, I think the damage is pretty impressive. It is similar to DoT's, which should have one of the highest damage per cast (under cast time skills).
aaa, that I can agree with. I was going from a pure damage perspective not blockable / unblockable. I do want to try mines in PVP now, see if those are non blockable (nice deterent for melee players?).I would like to see some kind of revamp of the ability.
Why do we have to wait 3,5 seconds to get the high burst damage?
Make it a DoT + explosion skill. Let it make 50% of the burst damage as a DoT within the 3,5 seconds and let it explode as usual.
Or give it some kind of addition that as long as Curse is active Mages Fury always explodes and doesn't need the 20% health thing.
I appreciate your creativity (so don't take this as an offense)
But making it a DoT would be a bad idea. We rely on curse, because it comes so suddenly after 3.5 seconds. If we time that moment, we can kill enemies. So curse is basically what allowes us to even kill enemies.
Yea, the damage is not impressive. But having this timer is a very important thing for killing enemies.
Actually for a range skill, I think the damage is pretty impressive. It is similar to DoT's, which should have one of the highest damage per cast (under cast time skills).
It's okay, but not impressive. I prefered the unblockable version in 1.5. It was reliable.
Can I have some of what you're smoking? With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
Then simply buff it's damage further. Also ZoS has stated 101 times 3600 points is not the true cap and is only for testing. You're never going to have that many points...ever
As for Crushing Shock...players need to get over it. It's a build of the past with this nerf. It should have never been a viable build in the first place. Believe ZoS agree's as well.
I would like to see some kind of revamp of the ability.
Why do we have to wait 3,5 seconds to get the high burst damage?
Make it a DoT + explosion skill. Let it make 50% of the burst damage as a DoT within the 3,5 seconds and let it explode as usual.
Or give it some kind of addition that as long as Curse is active Mages Fury always explodes and doesn't need the 20% health thing.
I appreciate your creativity (so don't take this as an offense)
But making it a DoT would be a bad idea. We rely on curse, because it comes so suddenly after 3.5 seconds. If we time that moment, we can kill enemies. So curse is basically what allowes us to even kill enemies.
Yea, the damage is not impressive. But having this timer is a very important thing for killing enemies.
Actually for a range skill, I think the damage is pretty impressive. It is similar to DoT's, which should have one of the highest damage per cast (under cast time skills).
It's okay, but not impressive. I prefered the unblockable version in 1.5. It was reliable.
david.haypreub18_ESO wrote: »Why did they make Curse blockable?
Is Mage's Fury now blockable too?
aaa, that I can agree with. I was going from a pure damage perspective not blockable / unblockable. I do want to try mines in PVP now, see if those are non blockable (nice deterent for melee players?).
I hate curse in pve myself for the average mob it goes off a second after they already dead so did no damage. It needs to go off after 3 seconds.
ezareth_ESO wrote: »david.haypreub18_ESO wrote: »Why did they make Curse blockable?
Is Mage's Fury now blockable too?
God I wish they'd make it blockable....talk about a cheap way to drain someone of stam.