b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
What is the point of having loot dropped in trials if the best gear is made from crafting?
b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
Sallington wrote: »Gear drops should be sought after for the set bonuses only. No traits on dropped gear, and they should be green/blue drops.
Traits should be added by, and quality upgrades should be performed by a skilled crafter.
So, technically the best gear will be a combination of drops and crafting, getting the whole community involved.
Sallington wrote: »Gear drops should be sought after for the set bonuses only. No traits on dropped gear, and they should be green/blue drops.
Traits should be added by, and quality upgrades should be performed by a skilled crafter.
So, technically the best gear will be a combination of drops and crafting, getting the whole community involved.
I absolutely agree, sadly not many did during beta when it was brought up since crafters didn't like the idea of not being the center and sole provider of anything and everything.
The point is, though, if we're forced to choose one or the other I'd say the avenue that at least requires 11 other people and a random dice roll towards a loot table should yield better results than taking the wayshrine to Riften and pressing 4 buttons at the crafting table.
b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.
That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.
It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."
minack1preub18_ESO wrote: »b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.
That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.
It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."
Ah, those halcyon days of SWG.
Sallington wrote: »minack1preub18_ESO wrote: »b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.
That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.
It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."
Ah, those halcyon days of SWG.
Every part of SWG is always my answer for "How should this game do this aspect of the game?"
Best crafting system ever in the history of MMOs in my opinion.
b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
What is the point of having loot dropped in trials if the best gear is made from crafting?
minack1preub18_ESO wrote: »b92303008rwb17_ESO wrote: »What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.
That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.
It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."
Ah, those halcyon days of SWG.
Crafting should always grant the best results for gear.
The gear itself can come from multiple sources, so that those who don't visit trials still get gear same with AvA or similar.
To improve the gear however a player must find secret caves, treasure chests etc. those spawn randomly and can not be farmed.
To limit good gear to trials is silly, as this excludes 90% of the playerbase who have zero interest into forced guild content.
...
I would also question why a person would think they need the best gear if they have no interest in doing the content it was designed for, but that will just go in to the "just because/why not" territory which we will undoubtedly disagree on.
...
I would also question why a person would think they need the best gear if they have no interest in doing the content it was designed for, but that will just go in to the "just because/why not" territory which we will undoubtedly disagree on.
The trouble here is that there needs to be a perspective change in the idea of what the best gear in game is. Not really the gear but how we look at it.
For solo PvP there should the best gear for them. Developers should give us special bonuses like run speed and +5 to gold looting or something.
Trial gear should be the best for trials and pvp likewise.
No game Ive ever played has even considered solo gear as something worthy of the developers mind.
I see the importance of pvp and trial gear. But what about the rest of us?
Shouldn't we have something we can earn as well? Running in the fields in simple crafted gear is okay but having the best of the best for us would be something many would say is a great thing.
...trumps the pains of going to a crafting table and having to decide if you want your hundings set in Breton style or Ancient Elf. That's not to say crafting didn't produce amazing gear results as is - it just isn't best of the best.
Wolfenbelle wrote: »...trumps the pains of going to a crafting table and having to decide if you want your hundings set in Breton style or Ancient Elf. That's not to say crafting didn't produce amazing gear results as is - it just isn't best of the best.
Sorry, but although I see this point of view pretty often in these forums, it is a very narrow, unfair and, frankly, selfish way to look at crafting.
I've been playing this game daily since pre-launch nearly a year ago. I started crafting my own gear toward the end of May, so about nine months ago. Even though I've been dedicated to finishing all 8 traits for blacksmithing, clothing, and woodworking, for all heavy, medium and light armor, 2h sword, sword and dagger, shield, bow and all the staves, I still have months to go before I get 8 traits in all those items.
It's a different kind of dedication than doing the same trials and dungeons over and over again to get a piece of gear a player wants, but it is dedication even so and should not be considered less worthy than any other activity in the game.
I'm not saying it isn't an accomplishment to max the crafts, I'm just saying that a one time commitment (that is sparse at best) shouldn't be the end all requirement for all the best gear available.