Best gear in game made or looted ideas

Theosis
Theosis
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Ive been thinking. The best gear in the game should be crafted by the best of heroes in my opinion. I know many will disagree with this and I understand thier opinion.
Edited by Theosis on February 13, 2015 2:26PM
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Best gear in game made or looted ideas 189 votes

Best gear should only be dropped by world bosses and in trials.
23% 45 votes
Best gear should be dropped randomly and upgraded by players.
14% 27 votes
Best gear should be a recipe drop that can be sold or traded to guild members
19% 37 votes
Other idea
21% 40 votes
Potato
21% 40 votes
  • BBSooner
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    Not so much world bosses (easy), but basically by trials. Imo.
  • Sotha_Sil
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    in PVE : best gear should be dropped from trials
    in PVP : best gear should be bought in npc stores
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • b92303008rwb17_ESO
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    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.
  • BBSooner
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    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    What is the point of having loot dropped in trials if the best gear is made from crafting?
  • Sandhya
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    BBSooner wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    What is the point of having loot dropped in trials if the best gear is made from crafting?

    To be fairly honest, I would expect crafting to provide best-in-slot gear pieces with BASIC stats (Health, regen, Magicka, Stamina, raw damage and armor), supported by best-in-slot sets that are very build specific through drops from world or trials. Right now that situation is somewhat present, with the exception that best-in-slot will drop from daily keys instead.

    Best of both worlds, crafters can min-max before moving on to specialized sets for specific builds and situations, non-crafters need crafters to get them ready for the activities that provide the gear they really want.

    Another option would be to have essential crafting mats drop in trials to open up the way for the best set items. This way crafters can skip the grind and PvE fanatics can grind their sets without crafting.

    My two cents. Crowns
    Edited by Sandhya on February 13, 2015 2:46PM
  • Sallington
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    Gear drops should be sought after for the set bonuses only. No traits on dropped gear, and they should be green/blue drops.

    Traits should be added by, and quality upgrades should be performed by a skilled crafter.

    So, technically the best gear will be a combination of drops and crafting, getting the whole community involved.
    Edited by Sallington on February 13, 2015 2:45PM
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  • technohic
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    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.

    That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.

    It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."
  • BBSooner
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    Sallington wrote: »
    Gear drops should be sought after for the set bonuses only. No traits on dropped gear, and they should be green/blue drops.

    Traits should be added by, and quality upgrades should be performed by a skilled crafter.

    So, technically the best gear will be a combination of drops and crafting, getting the whole community involved.

    I absolutely agree, sadly not many did during beta when it was brought up since crafters didn't like the idea of not being the center and sole provider of anything and everything.

    The point is, though, if we're forced to choose one or the other I'd say the avenue that at least requires 11 other people and a random dice roll towards a loot table should yield better results than taking the wayshrine to Riften and pressing 4 buttons at the crafting table.
  • Karmine
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    I personally believe that best gear should be crafted and the recipe should not needed to be farmed.

    Since when did a Legendary Blacksmith have to go himself and kill a dragon to find a Recipe on how to make a Longsword. He would rather innovate!

    On that note, I believe that to make THE BEST item in the game you should need crafting materials dropping from hardest Dungeons (sellable) and then used by Crafters to make BoE so they can sell it / trade it.

    So you can buy it with Gold from a Crafter, be a crafter and buy the Mats or Farm the mats and make it yourself.
  • Sallington
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    BBSooner wrote: »
    Sallington wrote: »
    Gear drops should be sought after for the set bonuses only. No traits on dropped gear, and they should be green/blue drops.

    Traits should be added by, and quality upgrades should be performed by a skilled crafter.

    So, technically the best gear will be a combination of drops and crafting, getting the whole community involved.

    I absolutely agree, sadly not many did during beta when it was brought up since crafters didn't like the idea of not being the center and sole provider of anything and everything.

    The point is, though, if we're forced to choose one or the other I'd say the avenue that at least requires 11 other people and a random dice roll towards a loot table should yield better results than taking the wayshrine to Riften and pressing 4 buttons at the crafting table.

    If it had to be one or the other, the way ESO is right now, then I 100% agree the best gear should be trial drops. The crafting system is too simplistic right now for it to yield the best gear.

    I do think the 8-trait sets are kind of rubbish for the time required to be able to craft them though. They could be a bit more powerful.
    Edited by Sallington on February 13, 2015 2:57PM
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  • Minack
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    technohic wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.

    That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.

    It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."

    Ah, those halcyon days of SWG.
  • Sallington
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    technohic wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.

    That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.

    It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."

    Ah, those halcyon days of SWG.

    Every part of SWG is always my answer for "How should this game do this aspect of the game?"

    Best crafting system ever in the history of MMOs in my opinion.
    Edited by Sallington on February 13, 2015 3:00PM
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  • BBSooner
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    Sallington wrote: »
    technohic wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.

    That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.

    It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."

    Ah, those halcyon days of SWG.

    Every part of SWG is always my answer for "How should this game do this aspect of the game?"

    Best crafting system ever in the history of MMOs in my opinion.

    Also agree. Besides maybe housing, the ghost towns got really disheartening really fast. I feel like they'd be an eyesore on eso.
  • Theosis
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    BBSooner wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    What is the point of having loot dropped in trials if the best gear is made from crafting?

    This is why best gear in my opinion should be from recipes dropped in trials and dungeons
    Edited by Theosis on February 13, 2015 3:11PM
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  • Audigy
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    Crafting should always grant the best results for gear.

    The gear itself can come from multiple sources, so that those who don't visit trials still get gear same with AvA or similar.

    To improve the gear however a player must find secret caves, treasure chests etc. those spawn randomly and can not be farmed.

    To limit good gear to trials is silly, as this excludes 90% of the playerbase who have zero interest into forced guild content.
    Edited by Audigy on February 13, 2015 3:12PM
  • technohic
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    technohic wrote: »
    What is the point of crafting if the best gear is dropped by world bosses or trials? I am sick of the mmos where crafting is for decoration.

    I agree with you. There was a time when I played a game where gear was not so much the source of power for a character, but their build was. There was full loot, but so long as their were crafters, stuff was readily replaceable.

    That was a different time, though. People played because MMOs were new and just fun doing. These days, they are about chasing the epic loot no one else has, getting on some leader board or being the first to do something. Just grind for this. Grind for that.

    It has ironically turned MMOs to be more competetive and cut throat than full loot of players. Its just a proxy fight on who is going to get what stuff. When that happens, there's just no room for someone who can just make that stuff. "Gotta earn it."

    Ah, those halcyon days of SWG.

    I was actually thinking earlier than SWG, but SWG did have a good idea on the evolution of it. Components to make some of the better stuff being drops from what were supposed to be the toughest things in game. At least early on with krayt scales and pearls. You could even add slicing on top of that on item improvement.

    It was often nerve racking if you just meet someone you needed to either craft from your rare material, or slice your favorite weapon as you had to hand it over to them, but in a way, that built a community by having actual trusted players and those who were known to be risky.

    EDIT: And the item Bazaar with vendor search was fantastic.
    Edited by technohic on February 13, 2015 3:14PM
  • Theosis
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    I definitely don't want a bunch of negative hoopla about preferences here but I think this post was a good idea. I know many people don't use the forums but there are many who feel as I do that crafters should have a real place in the game.
    This is were my signature would be if I was allowed one.
  • eisberg
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    Best gear should be easily obtainable, but having the best looking gear skins is what should be hard/challenging to obtain. I would say have both easily obtainable through drops and crafting.
  • BBSooner
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    Audigy wrote: »
    Crafting should always grant the best results for gear.

    The gear itself can come from multiple sources, so that those who don't visit trials still get gear same with AvA or similar.

    To improve the gear however a player must find secret caves, treasure chests etc. those spawn randomly and can not be farmed.

    To limit good gear to trials is silly, as this excludes 90% of the playerbase who have zero interest into forced guild content.

    I agree that AvA should have avenues of acquiring equal gear to trials. And I also agree that the absolute best gear should come from a mixture of all types of sources (trial, crafting, ava). Though given the absolute ease of crafting in ESO I disagree that, if there is to be a sole source for BiS gear, that it should be crafting. The crafting system is far too simplistic to nullify the rewards of AvA and PvE content.

    I would also question why a person would think they need the best gear if they have no interest in doing the content it was designed for, but that will just go in to the "just because/why not" territory which we will undoubtedly disagree on.
    Edited by BBSooner on February 13, 2015 3:21PM
  • Wolfenbelle
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    Best gear in the game should be both crafted and dropped, just different. In other words, you should be able to get excellent gear either way. But almost all of the crafted sets in this game are garbage, with most of the 8-trait sets being the worst. There are only a few crafted sets that are worth anything, and even they are way below some of the elite gear that's so difficult to get.
  • Kaizxen
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    IMO, the best gear should be crafted using materials that only drop in the highest-tier content. Different top-tier materials should drop in different types of content, with the final crafted gear having varied aesthetics so that each area of the game has value across the board.

    This rewards crafters who are not raiders, rewards raiders who are not crafters, and doubly rewards players with the patience for both.

    It also means that players who choose not to raid can earn top tier gear by playing the aspects of the game they enjoy.
    Edited by Kaizxen on February 13, 2015 3:29PM
  • Theosis
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    BBSooner wrote: »
    ...
    I would also question why a person would think they need the best gear if they have no interest in doing the content it was designed for, but that will just go in to the "just because/why not" territory which we will undoubtedly disagree on.


    The trouble here is that there needs to be a perspective change in the idea of what the best gear in game is. Not really the gear but how we look at it.

    For solo PvP there should the best gear for them. Developers should give us special bonuses like run speed and +5 to gold looting or something.

    Trial gear should be the best for trials and pvp likewise.

    No game Ive ever played has even considered solo gear as something worthy of the developers mind.

    I see the importance of pvp and trial gear. But what about the rest of us?

    Shouldn't we have something we can earn as well? Running in the fields in simple crafted gear is okay but having the best of the best for us would be something many would say is a great thing.
    This is were my signature would be if I was allowed one.
  • BBSooner
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    Theosis wrote: »
    BBSooner wrote: »
    ...
    I would also question why a person would think they need the best gear if they have no interest in doing the content it was designed for, but that will just go in to the "just because/why not" territory which we will undoubtedly disagree on.


    The trouble here is that there needs to be a perspective change in the idea of what the best gear in game is. Not really the gear but how we look at it.

    For solo PvP there should the best gear for them. Developers should give us special bonuses like run speed and +5 to gold looting or something.

    Trial gear should be the best for trials and pvp likewise.

    No game Ive ever played has even considered solo gear as something worthy of the developers mind.

    I see the importance of pvp and trial gear. But what about the rest of us?

    Shouldn't we have something we can earn as well? Running in the fields in simple crafted gear is okay but having the best of the best for us would be something many would say is a great thing.

    Perhaps if gear had less value it would be used as less of a carrot. But assuming crafting is never revamped to require more activity, content that requires 11 other people to complete with only a % chance to acquire the item you'd like, imo, trumps the pains of going to a crafting table and having to decide if you want your hundings set in Breton style or Ancient Elf. That's not to say crafting didn't produce amazing gear results as is - it just isn't best of the best.
  • Theosis
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    I think that needs a change too BBSooner. Crafting is great in its current form. There just needs to be a new level now.

    We need some sort of next level that brings us the ability to name our work.

    Theosis's Dark Stave of the Wild Atronarch. Abilities like this like this should be earned and on a cool down. We should have to travel the world for materials and craft them in special places with special traits and should take time to make.

    These things would be a whole new conversation but the point is this would be made by a player and not some random drop in a cave.

    I think what is there should stay but have more added to it.
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  • Wolfenbelle
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    BBSooner wrote: »
    ...trumps the pains of going to a crafting table and having to decide if you want your hundings set in Breton style or Ancient Elf. That's not to say crafting didn't produce amazing gear results as is - it just isn't best of the best.

    Sorry, but although I see this point of view pretty often in these forums, it is a very narrow, unfair and, frankly, selfish way to look at crafting.

    I've been playing this game daily since pre-launch nearly a year ago. I started crafting my own gear toward the end of May, so about nine months ago. Even though I've been dedicated to finishing all 8 traits for blacksmithing, clothing, and woodworking, for all heavy, medium and light armor, 2h sword, sword and dagger, shield, bow and all the staves, I still have months to go before I get 8 traits in all those items.

    It's a different kind of dedication than doing the same trials and dungeons over and over again to get a piece of gear a player wants, but it is dedication even so and should not be considered less worthy than any other activity in the game.
  • BBSooner
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    BBSooner wrote: »
    ...trumps the pains of going to a crafting table and having to decide if you want your hundings set in Breton style or Ancient Elf. That's not to say crafting didn't produce amazing gear results as is - it just isn't best of the best.

    Sorry, but although I see this point of view pretty often in these forums, it is a very narrow, unfair and, frankly, selfish way to look at crafting.

    I've been playing this game daily since pre-launch nearly a year ago. I started crafting my own gear toward the end of May, so about nine months ago. Even though I've been dedicated to finishing all 8 traits for blacksmithing, clothing, and woodworking, for all heavy, medium and light armor, 2h sword, sword and dagger, shield, bow and all the staves, I still have months to go before I get 8 traits in all those items.

    It's a different kind of dedication than doing the same trials and dungeons over and over again to get a piece of gear a player wants, but it is dedication even so and should not be considered less worthy than any other activity in the game.

    Having done the same, I wouldn't call it dedication. I maxed out the crafts to 50 before my character was even in cold harbor just from deconstruction and the occasional mass production to get ore out of my bags. In this regard the actual leveling process was even quicker than reaching endgame.

    From then on it became an exponentially sparse 2-4 minute commitment where I'd visit the tables to make sure research was running where all that's left is the 9 traits - giving me whole weeks where I don't have to give it a second thought. I've spent far more time theory crafting exactly what to craft and what to search for in dungeons than actually crafting .

    I'm not saying it isn't an accomplishment to max the crafts, I'm just saying that a one time commitment (that is sparse at best) shouldn't be the end all requirement for all the best gear available.
    Edited by BBSooner on February 13, 2015 4:35PM
  • neueregel
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    My opinion would be that crafters would create the best base items. Meaning, nothing could be 'found' on kills etc... that is better. On top of that though would be something like trials rewarding an item that can be added on top of items that would boost armor/weapons/jewelry above what they currently have. Not a new armor/weapon piece, but an augmentation of sort.
    Edited by neueregel on February 13, 2015 4:50PM
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  • Wolfenbelle
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    BBSooner wrote: »
    I'm not saying it isn't an accomplishment to max the crafts, I'm just saying that a one time commitment (that is sparse at best) shouldn't be the end all requirement for all the best gear available.

    And I'm not saying that crafting should be the "end all" requirement for best gear available, but crafted sets should be better than what they are now. Most of the craftable sets are garbage.

    It most certainly is dedication to keep coming back to a GAME for well over a year to obtain what amounts to a meaningless achievement. There has to be a point to crafting just as there has to be a point to doing other activities in the game. Otherwise why even bother putting the activity in the game.

    You spend an hour bashing make-believe enemies in PvE or the characters of other players in PvP. I do what seems like endless research. Then I also theorycraft what sets to use, plus it takes time and effort to acquire the mats needed, then to run to the various set crafting stations. In its own way, crafting is just as time consuming as running dungeons. Also, I don't just craft for myself. I craft for a friend and for anyone who asks for help. I don't sell what I craft, but only ask for the mats needed.
  • xaraan
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    I kind of like a mix, which is hard to pull off because there will always be certain sets that rise to the top and we've already seen a lot of complaining when it's not a crafted set or when it is a crafted set, by different groups. Trial runners think they should just be trials - which is great for people that can get a group of 12, but not for the rest. Crafters want it to be crafting - but really, it's easy to level up crafting, so you can't give away something too fancy there, but it still has to be worthwhile to do, otherwise, why craft at all?

    I think the way they handle it now works pretty well, even if not perfect. Some crafted sets are awesome. Some of the sets from vet dungeons, arena and trials are amazing too.

    The only changes I'd like to see:

    The ability to change the appearance of a dropped set by a crafter. You could make it a higher tier skill so only high level crafters can pull this off, but it would at least allow someone to change the racial appearance of a dropped set so people could match stuff up better. (Making things look like lower level versions would also be good as well)

    And I also think the bind on pick-up is good for some types of items b/c it's a reward for running that content, not just buying it from someone that has. BUT, I do think they should allow trading within the group until you leave a dungeon or something similar. I have gotten many a drop that ended up just becoming a purple or blue mat because I didn't need or want it, but someone else in my group would have killed for it - it's a shame when you waste a drop like that.
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  • Troneon
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    Crafted should be the best in the game.
    Drops in trials/dungeons/pve should provide all the rare stuff needed to craft best gear.
    PVP should give tokens / points that can be used to get rare stuff needed to craft best gear.

    Thats how I thought it would work any way when they marketed the game around "crafters"...

    If the best gear is all in drops then crafting is pointless and a waste of time/gold.
    Edited by Troneon on February 13, 2015 6:13PM
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