GreyRanger wrote: »After all the fuss with 1.6 and then the reduction of the CD for critical surge in 1.6.1 I had hopped ZOS would take the cool down out entirely and limit the AOE targets as was discussed extensively, but no dice.
So synergy with CD is still hurt for AOE, DOT (some will cause you to miss main heal), flurry (too quick attacks), and force shock (bundle of 3 attacks). But other than that it is all good.
I hope they will fix this in 1.6.3.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Merlin13KAGL wrote: »If you're running a Stamina Sorc and hitting with weapons (thus doing decent dmg amounts), Surge is ok.
As a magicka Sorc, so far as my experience currently shows, AoE is effectively worthless and Surge is almost completely worthless.
We're having better luck Single Targetting mobs down than using any kind of AoE. Heals from surge are unreliable at best.
This was tested in V1 Normal Spindle trash mobs and V1 Vet Spindle trash mobs. (Oddly enough, the Normal Spindle mobs were harder to drop than the Vet mobs were.)
The two morphs still make little sense. Crit Surge giving you 10% more pathetic heals at the loss of added spell power isn't going to make a difference.
GIving Power Surge added weapon damage and spell damage makes it a little less useless, but not by much.
GreyRanger wrote: »After all the fuss with 1.6 and then the reduction of the CD for critical surge in 1.6.1 I had hopped ZOS would take the cool down out entirely and limit the AOE targets as was discussed extensively, but no dice.
So synergy with CD is still hurt for AOE, DOT (some will cause you to miss main heal), flurry (too quick attacks), and force shock (bundle of 3 attacks). But other than that it is all good.
I hope they will fix this in 1.6.3.
nope its not. sorcs lost nearly all their pve healing by that introduction of a heal lockout on surge.
they should simply cap the healing output per second to what is now in 1.5 possible. sth like 800 HP wich would be then 800*7 = 5600HP in 1.6.3
Maybe they want you to read between the fine writing: "we can't properly balance sorcs therefore we are phasing them out, one idiotic nerf at a time".
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
@Vahrokh , sad but true. The fact that Stamin & Sorc have to be used in the same sentence defines it. (Not knocking anyone's playstyle - merely pointing out that realistically, Sorc's have not been able to be a true Spell Caster class from the start.)Merlin13KAGL wrote: »If you're running a Stamina Sorc and hitting with weapons (thus doing decent dmg amounts), Surge is ok.
As a magicka Sorc, so far as my experience currently shows, AoE is effectively worthless and Surge is almost completely worthless.
We're having better luck Single Targetting mobs down than using any kind of AoE. Heals from surge are unreliable at best.
This was tested in V1 Normal Spindle trash mobs and V1 Vet Spindle trash mobs. (Oddly enough, the Normal Spindle mobs were harder to drop than the Vet mobs were.)
The two morphs still make little sense. Crit Surge giving you 10% more pathetic heals at the loss of added spell power isn't going to make a difference.
GIving Power Surge added weapon damage and spell damage makes it a little less useless, but not by much.
Maybe they want you to read between the fine writing: "we can't properly balance sorcs therefore we are phasing them out, one idiotic nerf at a time".