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1.6.2 Critical Surge Still has the cool down

GreyRanger
GreyRanger
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After all the fuss with 1.6 and then the reduction of the CD for critical surge in 1.6.1 I had hopped ZOS would take the cool down out entirely and limit the AOE targets as was discussed extensively, but no dice.

So synergy with CD is still hurt for AOE, DOT (some will cause you to miss main heal), flurry (too quick attacks), and force shock (bundle of 3 attacks). But other than that it is all good.

I hope they will fix this in 1.6.3.
  • Tankqull
    Tankqull
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    GreyRanger wrote: »
    After all the fuss with 1.6 and then the reduction of the CD for critical surge in 1.6.1 I had hopped ZOS would take the cool down out entirely and limit the AOE targets as was discussed extensively, but no dice.

    So synergy with CD is still hurt for AOE, DOT (some will cause you to miss main heal), flurry (too quick attacks), and force shock (bundle of 3 attacks). But other than that it is all good.

    I hope they will fix this in 1.6.3.

    nope its not. sorcs lost nearly all their pve healing by that introduction of a heal lockout on surge.
    they should simply cap the healing output per second to what is now in 1.5 possible. sth like 800 HP wich would be then 800*7 = 5600HP in 1.6.3
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • seanvwolf
    seanvwolf
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    800*10... since the stats were given a ten multiplier...
  • Merlin13KAGL
    Merlin13KAGL
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    If you're running a Stamina Sorc and hitting with weapons (thus doing decent dmg amounts), Surge is ok.

    As a magicka Sorc, so far as my experience currently shows, AoE is effectively worthless and Surge is almost completely worthless.

    We're having better luck Single Targetting mobs down than using any kind of AoE. Heals from surge are unreliable at best.

    This was tested in V1 Normal Spindle trash mobs and V1 Vet Spindle trash mobs. (Oddly enough, the Normal Spindle mobs were harder to drop than the Vet mobs were.)

    The two morphs still make little sense. Crit Surge giving you 10% more pathetic heals at the loss of added spell power isn't going to make a difference.

    GIving Power Surge added weapon damage and spell damage makes it a little less useless, but not by much.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vahrokh
    Vahrokh
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    If you're running a Stamina Sorc and hitting with weapons (thus doing decent dmg amounts), Surge is ok.

    As a magicka Sorc, so far as my experience currently shows, AoE is effectively worthless and Surge is almost completely worthless.

    We're having better luck Single Targetting mobs down than using any kind of AoE. Heals from surge are unreliable at best.

    This was tested in V1 Normal Spindle trash mobs and V1 Vet Spindle trash mobs. (Oddly enough, the Normal Spindle mobs were harder to drop than the Vet mobs were.)

    The two morphs still make little sense. Crit Surge giving you 10% more pathetic heals at the loss of added spell power isn't going to make a difference.

    GIving Power Surge added weapon damage and spell damage makes it a little less useless, but not by much.

    Maybe they want you to read between the fine writing: "we can't properly balance sorcs therefore we are phasing them out, one idiotic nerf at a time".
  • Emma_Overload
    Emma_Overload
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    Tankqull wrote: »
    GreyRanger wrote: »
    After all the fuss with 1.6 and then the reduction of the CD for critical surge in 1.6.1 I had hopped ZOS would take the cool down out entirely and limit the AOE targets as was discussed extensively, but no dice.

    So synergy with CD is still hurt for AOE, DOT (some will cause you to miss main heal), flurry (too quick attacks), and force shock (bundle of 3 attacks). But other than that it is all good.

    I hope they will fix this in 1.6.3.

    nope its not. sorcs lost nearly all their pve healing by that introduction of a heal lockout on surge.
    they should simply cap the healing output per second to what is now in 1.5 possible. sth like 800 HP wich would be then 800*7 = 5600HP in 1.6.3

    You can hit way higher than 800 HPS on 1.5, though.

    There is no need for a cap on healing, anyway, because you will always be limited by your max health! Think about it....
    #CAREBEARMASTERRACE
  • GreyRanger
    GreyRanger
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    I would not like to see a cap on the healing, there isn't another place in the game where they do that and it feels like it would simply discourage people from trying to build a strong character.
    Vahrokh wrote: »
    Maybe they want you to read between the fine writing: "we can't properly balance sorcs therefore we are phasing them out, one idiotic nerf at a time".

    I am sure that is not where they mean to go, but sometimes it has that feel. I think it might be more right on to say they think sorcerers are fine for PVP and balancing the for PVP and group PVE is just not working so they are really a PVP class.

    Sad for those of us who put alot of time into a sorcerer and really like group PVE.
  • EölMPK
    EölMPK
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    From a new player perspective, it seems like sorcs are really hated by the devs.

    At,

    Dragon Knight
    Eöl[MPK]
    PS4
    Grungebr - Altmer magicka templar
    Eölbr - Dunmer magicka necro
    Drizztbr - Khajiit stamina nb
    "In my thoughts and in my dreams, they're always in my mind
    These songs of hobbits, dwarves and men, and elves
    Come close your eyes, you can see them too...
    "


  • Merlin13KAGL
    Merlin13KAGL
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    Vahrokh wrote: »
    If you're running a Stamina Sorc and hitting with weapons (thus doing decent dmg amounts), Surge is ok.

    As a magicka Sorc, so far as my experience currently shows, AoE is effectively worthless and Surge is almost completely worthless.

    We're having better luck Single Targetting mobs down than using any kind of AoE. Heals from surge are unreliable at best.

    This was tested in V1 Normal Spindle trash mobs and V1 Vet Spindle trash mobs. (Oddly enough, the Normal Spindle mobs were harder to drop than the Vet mobs were.)

    The two morphs still make little sense. Crit Surge giving you 10% more pathetic heals at the loss of added spell power isn't going to make a difference.

    GIving Power Surge added weapon damage and spell damage makes it a little less useless, but not by much.

    Maybe they want you to read between the fine writing: "we can't properly balance sorcs therefore we are phasing them out, one idiotic nerf at a time".
    @Vahrokh‌ , sad but true. The fact that Stamin & Sorc have to be used in the same sentence defines it. (Not knocking anyone's playstyle - merely pointing out that realistically, Sorc's have not been able to be a true Spell Caster class from the start.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Iselin
    Iselin
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    A class without a heal/mitigation line like the other three classes have that instead has a buggy pet line with no less than 3 toggle skills that take up 6 out 10 slots in your 2 bars...

    From someone's perspective, having a pet needed to be balanced for 10 months by putting a 10% magicka reduction penalty on each pet... which made them beyond useless.

    The thinking apparently seems to be that by taking away the 10% penalty they were really buffing what passes for a sorcerers mitigation line a whole bunch so they had to nerf the crap out of the self-heal in Critical surge to balance a class that has never been any better than 4th place when it comes to mitigating damage while doing no better DPS than the other classes... all because they removed a penalty that should never have been there in the first place.

    After 1.6 the only reason to play a sorcerer is if you love the idea of pets so much that you're willing to play the worst class in the game to do it.
  • GreyRanger
    GreyRanger
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    And/or you are happy playing an MMO solo as a pet wrangler (which does mean you can watch a movie and play since you have so few active abilities).

    Perhaps after 1.6 goes to live sorcerers should come with a manufacturers warning at the character creation screen.
  • Jacozilla
    Jacozilla
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    seanvwolf wrote: »
    800*10... since the stats were given a ten multiplier...

    No, they published the hp conversion with initial patch notes.

    HP got scaled by 7.8 for level up HP, and by 8.1 for attribute HP.

    Call it around 8x multiplier.
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