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How About Champion Guards Try Retake Home Keeps During Imbalances

Pirhana7_ESO
Pirhana7_ESO
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So this idea is taken from GW2 but further added on for ESO. In that game when your side lost control of everything a very strong Champion Guard would start a seige to try to retake your closest tower.

Im thinking in ESO something similar could happen. Lets say once you lose one of your main home keeps (excluding emperor requirment keeps) a timer starts, after X amount of time a Strong Champion Guard spawns at your mile gate and takes a squad of guards to try to take back your home keep that is lost (does not attack Emperor requirment keeps) players would join in. Lets say if the attack wipes, then after X amount of time a slightly stronger Champion Guard and squad spawns and heads out again... This could be something that really helps that outnumbered side.

Just an idea
  • RinaldoGandolphi
    RinaldoGandolphi
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    I got a better idea that is more based.

    If your scenaio goes on too long where one faction has no keeps a Dragon Break occurs.

    http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(event)

    An event similar to the Warp in the West where Akatosh The Dragon God of time breaks the timeline and rewinds it to the point you have two home keeps restored.

    A message appears on the screen stating a Dragon Break has occurred and the said faction has its two home gate keeps restored.

    This would also di a lot to help on servers where one faction camps all the gates.

    Of course it would have to have certain conditions and such to happen, but it probably wouldn't be hard to implement.
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  • tinythinker
    tinythinker
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    Edited by tinythinker on February 12, 2015 4:17PM
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  • Kromus
    Kromus
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    I would like to see all guards from keeps and resources (except scroll temple) removed when alliance reach population lock, with 5-10 minutes timer on screen so defense can be organized. Want to zerg Sej with 100 people? Cool, I'll solo Arrius in meantime, friend 1 will solo Kings, friend 2 Farra etc. Once population gets unlocked again, guards are back on duty. Probably smoothest solution for zerg issues.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Also thought it would just be cool to see a squad of guards on the road heading to attack a keep
  • Psilent
    Psilent
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    Also thought it would just be cool to see a squad of guards on the road heading to attack a keep

    Don't know why, but this idea reminded me of the Scarlet Courier patrol in Vanilla WoW. Five extremely tough elite mobs that pathed right through the center of one of the high level zones, must have gotten wrecked by that group a half dozen times.

    I could see an open field battle taking place and a group of guards patrol behind a sniper and just wreck him. Then turn the tide of the battle in favor of which ever alliance they represent. Would make travel between objectives a bit more interesting!

  • Gooey
    Gooey
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    Kromus wrote: »
    I would like to see all guards from keeps and resources (except scroll temple) removed when alliance reach population lock, with 5-10 minutes timer on screen so defense can be organized. Want to zerg Sej with 100 people? Cool, I'll solo Arrius in meantime, friend 1 will solo Kings, friend 2 Farra etc. Once population gets unlocked again, guards are back on duty. Probably smoothest solution for zerg issues.

    lolno
  • bosmern_ESO
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    I think it would be better to just add more guards to keeps and make them a lot more powerful when the population is imbalanced.

    Like if a faction that is pop capped is sieging a faction that has 1 bar there will a lot more guards inside a keep to balance the imbalance.

    Like in the scenario I said above, there would be groups of 8-10 guards walking around inside a keep, and the inside would have a lot more. Enough to make up for the missing players.
    ~Thallen~
  • KBKB
    KBKB
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    woodsro wrote: »
    I got a better idea that is more based.

    If your scenaio goes on too long where one faction has no keeps a Dragon Break occurs.

    http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(event)

    An event similar to the Warp in the West where Akatosh The Dragon God of time breaks the timeline and rewinds it to the point you have two home keeps restored.

    A message appears on the screen stating a Dragon Break has occurred and the said faction has its two home gate keeps restored.

    This would also di a lot to help on servers where one faction camps all the gates.

    Of course it would have to have certain conditions and such to happen, but it probably wouldn't be hard to implement.

    Like a roll back lulz maybe ZOS was one step ahead after all..
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