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VR levels + Silver and Gold Quests (Post 50 suggestion)

NewBlacksmurf
NewBlacksmurf
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I placed this text in a comment regarding another topic but thought to create a unique post so that @ZOS this is looked at.

I've had other posts or rants about just taking out the VR stuff. Perhaps this is a logical suggestion that possibly causes little change as they look at these in a phase by phase approach.

My Opinion/Suggestions:
-Based on some recent comments that VR isn't leaving by June 2015....

1. I would like to see the VR level content as an all faction combined area. Whether that is PvP + PvE zones not including Craglorn, is something ZOS needs to figure out but to be honest, the VR levels are a sore spot and the silver/gold quests go against the "at war" concept.
-IF the silver and gold quests were faction combined with Pve+PvP this adds a realistic and yet challenging experience that makes sense.

*It will be hard as heck to gain VR levels but maybe because the sub is removed, it will promote a faction vs. faction support Eco-system beyond level 50 content.

2. VR levels should not exist after patch update 1.6 when Champion Levels and the Justice system is added. Or the VR designation needs to become only a numeric progression (51-64)

3. In relation to item #2 where people suggest that you cant just remove the VR levels...then for patch 1.6 remove VR levels and replace them with numeric sequential character levels,ie. 51 - 64 temporarily. Which will cause item #1 to move the shard finding from silver and gold quests and place those skills in align with the gain of character levels beyond 50. This adds purpose to those (VR levels - character levels)
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • jluceyub17_ESO
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    What does it matter if VR levels are called lvl51-64? Would you also reduce the amount of XP to earn those levels? If so, that would place players in the situation of hitting max level somewhere in the 3rd or 4th Caldwell's Silver zone, and they would be left to do the rest of zones for skyshards only without any other progression to work towards.

    It's time to face facts that VR levels are here to stay for at least 6-9 months. Once CPs are implemented and questing becomes one of the top ways to earn CPs hopefully people can stop whining about this.

    Also, the max level would be 63 since lvl 50 and VR1 are the same thing.
  • technohic
    technohic
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    I don't think the problem is calling it VR levels at all. Frankly; that just makes a need for re-coding the level requirements of gear which might be the roadblock to removing them all together any way. Along with the progress that was gained from them.

    Really; the problem is see grinding seems to be a reasonable pace at progressing through them. Even to this day after nerfing several spots. That has been complete stupidity. If they want questing to be done, they should nearly double the XP of an objective quest turn in and then bump the side quests up to the 4k or so XP a partial objective quest is now.

    They also really need to up the ammount of XP you get for participating in PvP as it is far below even questing, let alone grinding. Both of these also will go a long way toward CP progression and dethroning the game as being viewed as a constant grind and an actual "progress while you play." Maybe people will actually enjoy themselves. Lord forbid.

    I feel like it falls on def ears but the VR levels themselves have NEVER been the problem. Neither was the difficulty of mobs that they nerfed IMO. It is all about pacing. You get 13 levels of progression in the time that pacing would dictate 130 levels if it were going off what you saw pre-VR and you are forced to do it in ways that may not be fun to you. Even if they were getting rid of VR levels completely now, they would just be replacing them with an infinite version in the champion system as a long grind for rewards that seem to pale in time comparison.
  • NewBlacksmurf
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    What does it matter if VR levels are called lvl51-64? Would you also reduce the amount of XP to earn those levels? If so, that would place players in the situation of hitting max level somewhere in the 3rd or 4th Caldwell's Silver zone, and they would be left to do the rest of zones for skyshards only without any other progression to work towards.

    It's time to face facts that VR levels are here to stay for at least 6-9 months. Once CPs are implemented and questing becomes one of the top ways to earn CPs hopefully people can stop whining about this.

    Also, the max level would be 63 since lvl 50 and VR1 are the same thing.

    It matters because the perception of a character level changing into another type of level suggests ....CHANGE.

    It also matters because since April 2014, the forums have constantly questioned the purpose, plan and impact of VR levels and VR content.

    Even in closed BETA this topic was heavily discussed.

    As a result of ZOS announcing changes and that VR levels will (go away, become something else, etc, etc) there is an interest in ZOS clarifying and providing some sort of time table on the topic.

    -Q - Would I reduce the amount of exp to earn those levels?
    A- No, again this is only a cosmetic approach to a bigger issue

    Q- Skyshard?
    A- This was also suggested in my post to in item #3.

    This suggestion is not the best idea, but instead a suggestion based on ZOS's approach to the bigger issue.

    If it were me...pre 1.6 I would do the following:

    -Remove VR levels entirely
    -Adjust champion points to include skill progression and stat progression per champion point skill selection (based on a little of what PTS does for Champion pts and give or take other needs for balance)
    -I would add PvE campaigns to Cyrodil so that a non-PvP player can continue the "at war" concept but as an endgame experience minus PvP.
    -I would adjust sky-shards (the skills) that are a result of the gold and silver quests into a mix of Cyrodil PvP or PvE quests.
    -I would remove all silver and gold quests entirely (if a player wants to experience another faction, they would need to create a faction specific character)


    Impacting results:
    -Convert any player that has completed silver and gold quests with a title, a mount for silver and a mount for gold quests and a reward of Crowns per character based progress.

    -Convert the VR levels per account into a champion point system that takes into account a possibility of an account with 8 VR14's.


    Cyrodil PvE:
    -This would best look like a mix of silver and gold questing in a Cyrodil environment with a range of difficulty for any level 50. It would essentially take the place of silver and gold quests to continue the story of "at war" by faction.
    -This would allow the awarding of Sky-shards based on quest progression (easily converted from silver and gold quests)
    -For those who skipped questing and only gathered sky shards, they would also keep progression because the skills are evident in their specific characters.(fair is fair)
    -These campaigns would not allow a player to play both PvP and PvE one the same character at once.

    Cyrodil PvP:
    -incorporate the sky-shard questing here as well

    Craglorn:
    -This zone would start at CP1 and not range in difficulty based on CP's but rather gear progression.
    -The difficulty would seem the same as it exists but it would not follow the VR level system but rather a group coordination difficulty. (Normal / Champion)
    The difficulty would provide difficulty appropriate gear stat drops and recipe's, traits for research,etc.
    -This establishes a meaningful experience for those crafters' sweat and blood and tears restoring their purpose. (limited to some mats for high end gear creation that a non-crafter can obtain and apply to crafted gear to upgrade in instances that makes sense.)

    Vet dungeons:
    This would work like the Craglorn example above providing (Champion) difficulties for improved stats of the gear dropped in comparison to the regular mode.


    *I'm not saying I have all the answers or the right answers, its just what I would do that tends to make sense overall.
    I'm sure others have points and ideas that make sense and that would work as well.

    I'm just hoping that someone's ideas become in-game reality sooner than later.
    Edited by NewBlacksmurf on February 9, 2015 9:25PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    technohic wrote: »
    I don't think the problem is calling it VR levels at all. Frankly; that just makes a need for re-coding the level requirements of gear which might be the roadblock to removing them all together any way. Along with the progress that was gained from them.

    Really; the problem is see grinding seems to be a reasonable pace at progressing through them. Even to this day after nerfing several spots. That has been complete stupidity. If they want questing to be done, they should nearly double the XP of an objective quest turn in and then bump the side quests up to the 4k or so XP a partial objective quest is now.

    They also really need to up the ammount of XP you get for participating in PvP as it is far below even questing, let alone grinding. Both of these also will go a long way toward CP progression and dethroning the game as being viewed as a constant grind and an actual "progress while you play." Maybe people will actually enjoy themselves. Lord forbid.

    I feel like it falls on def ears but the VR levels themselves have NEVER been the problem. Neither was the difficulty of mobs that they nerfed IMO. It is all about pacing. You get 13 levels of progression in the time that pacing would dictate 130 levels if it were going off what you saw pre-VR and you are forced to do it in ways that may not be fun to you. Even if they were getting rid of VR levels completely now, they would just be replacing them with an infinite version in the champion system as a long grind for rewards that seem to pale in time comparison.

    Great points but then lets ask this.....if you're adding post leveling and later nerfing the post leveling exp rate...it really becomes or seems like this is a way of prolonging a larger change.

    The VR levels are definitely a problem because no one is able to dictate their purpose in ways that incorporate all players at level 50.

    *Its not an issue overall that people don't want to gain the VR levels and some make valid points about this but that isn't the issue.

    *Upping the amount of PvP XP to count towards CP and VR levels is not the issue as again some make valid points for upping the exp rate is not the issue.

    *Mob difficulty is not the issue as many want to experience challenging zones as they level and get to post 50 encounters.

    *Doubling the questing exp so that people move faster through those VR and PC levels isn't the answer as the exp rate is not the issue.


    The overall issue is that VR levels make absolutely no logical sense when looking at the story, and quest lines. It also, proposes difficulty when trying to figure out how to add DLC and expansions as usually expansion add to character levels. ZOS has added now an additional 6-8 or so levels to the endgame using VR levels since BETA.

    At some point the VR levels and silver/gold quests have to be removed. And as my other comment reads, i don't have all the answers but I do know that hurrying people through VR and CP levels is not the answer nor is it prolonging these levels.

    The levels and content themselves are the issue
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TheShadowScout
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    ...and the silver/gold quests go against the "at war" concept.
    Actually if you listen to cadwell when taking up the silver/gold, you may notice they are more of an "alternate reality" then your character visiting those lands in the current world. Much in a way each cyrodil campaign kinda is an alternate reality. Sort of.
    Perhaps a bit clumsy, but... I do really like the concept of seeing all the stories with one character. Had I known of it when I started playing ESO... why, I maybe might have made all my alts for one fraction and not all over the place ;)
    So I for one don't think the silver/gold quests are needing to be removed, least of all for the "at war" reasons.
    In a way, they are more like "what if" dreams your character has. Dreams that drop loot. Uhm... okay, I suppose in a world where a wisp can drop platemail... :stuck_out_tongue_winking_eye:

    Though it would be nice if there was more of an alternative... yes, people who dislike doing silver/gold for the sixth time can grind from V1-10 and then play craglorn and stuff. Yes, people can do cyrodil dailies and get some decent XP from them too. PvP... doesn't bing that much in my experience. But those who really don't like the gold/silver have no good questing alternative...

    The veteran levels themselves... eh. I mean, sure, they were okay as it goes, well matched to the "one Veteran level per map" concept of silver/gold, especially with the last XP reduction, but... not really dear to my heart as it is. Could easily enough be done differently as well... but hey, isn't that what the phases of the champion system was all about?
  • NewBlacksmurf
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    ...and the silver/gold quests go against the "at war" concept.
    Actually if you listen to cadwell when taking up the silver/gold, you may notice they are more of an "alternate reality" then your character visiting those lands in the current world. Much in a way each cyrodil campaign kinda is an alternate reality. Sort of.
    Perhaps a bit clumsy, but... I do really like the concept of seeing all the stories with one character. Had I known of it when I started playing ESO... why, I maybe might have made all my alts for one fraction and not all over the place ;)
    So I for one don't think the silver/gold quests are needing to be removed, least of all for the "at war" reasons.
    In a way, they are more like "what if" dreams your character has. Dreams that drop loot. Uhm... okay, I suppose in a world where a wisp can drop platemail... :stuck_out_tongue_winking_eye:

    Though it would be nice if there was more of an alternative... yes, people who dislike doing silver/gold for the sixth time can grind from V1-10 and then play craglorn and stuff. Yes, people can do cyrodil dailies and get some decent XP from them too. PvP... doesn't bing that much in my experience. But those who really don't like the gold/silver have no good questing alternative...

    The veteran levels themselves... eh. I mean, sure, they were okay as it goes, well matched to the "one Veteran level per map" concept of silver/gold, especially with the last XP reduction, but... not really dear to my heart as it is. Could easily enough be done differently as well... but hey, isn't that what the phases of the champion system was all about?

    I agree it's ok the first time around but I have an alt on all three dif factions AND I played closed beta for months on all diff factions on each beta phase so I'm not going threw those again just because...


    I honestly feel VR levels are just a time sync only. I'd rather have a Destiny like experience if I'm going to have to do the same quests over and over again. But even the Destiny model is not better than the VR silver n gold quests. I just wish that the game would stop at 50 which is around the time most finish the story for the first time give or take a few levels.

    Then the expansion could raise the level cap or not. Either way...my opinion is that VR levels and VR content must go asap.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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