jluceyub17_ESO wrote: »What does it matter if VR levels are called lvl51-64? Would you also reduce the amount of XP to earn those levels? If so, that would place players in the situation of hitting max level somewhere in the 3rd or 4th Caldwell's Silver zone, and they would be left to do the rest of zones for skyshards only without any other progression to work towards.
It's time to face facts that VR levels are here to stay for at least 6-9 months. Once CPs are implemented and questing becomes one of the top ways to earn CPs hopefully people can stop whining about this.
Also, the max level would be 63 since lvl 50 and VR1 are the same thing.
I don't think the problem is calling it VR levels at all. Frankly; that just makes a need for re-coding the level requirements of gear which might be the roadblock to removing them all together any way. Along with the progress that was gained from them.
Really; the problem is see grinding seems to be a reasonable pace at progressing through them. Even to this day after nerfing several spots. That has been complete stupidity. If they want questing to be done, they should nearly double the XP of an objective quest turn in and then bump the side quests up to the 4k or so XP a partial objective quest is now.
They also really need to up the ammount of XP you get for participating in PvP as it is far below even questing, let alone grinding. Both of these also will go a long way toward CP progression and dethroning the game as being viewed as a constant grind and an actual "progress while you play." Maybe people will actually enjoy themselves. Lord forbid.
I feel like it falls on def ears but the VR levels themselves have NEVER been the problem. Neither was the difficulty of mobs that they nerfed IMO. It is all about pacing. You get 13 levels of progression in the time that pacing would dictate 130 levels if it were going off what you saw pre-VR and you are forced to do it in ways that may not be fun to you. Even if they were getting rid of VR levels completely now, they would just be replacing them with an infinite version in the champion system as a long grind for rewards that seem to pale in time comparison.
Actually if you listen to cadwell when taking up the silver/gold, you may notice they are more of an "alternate reality" then your character visiting those lands in the current world. Much in a way each cyrodil campaign kinda is an alternate reality. Sort of.NewBlacksmurf wrote: »...and the silver/gold quests go against the "at war" concept.
TheShadowScout wrote: »Actually if you listen to cadwell when taking up the silver/gold, you may notice they are more of an "alternate reality" then your character visiting those lands in the current world. Much in a way each cyrodil campaign kinda is an alternate reality. Sort of.NewBlacksmurf wrote: »...and the silver/gold quests go against the "at war" concept.
Perhaps a bit clumsy, but... I do really like the concept of seeing all the stories with one character. Had I known of it when I started playing ESO... why, I maybe might have made all my alts for one fraction and not all over the place
So I for one don't think the silver/gold quests are needing to be removed, least of all for the "at war" reasons.
In a way, they are more like "what if" dreams your character has. Dreams that drop loot. Uhm... okay, I suppose in a world where a wisp can drop platemail...
Though it would be nice if there was more of an alternative... yes, people who dislike doing silver/gold for the sixth time can grind from V1-10 and then play craglorn and stuff. Yes, people can do cyrodil dailies and get some decent XP from them too. PvP... doesn't bing that much in my experience. But those who really don't like the gold/silver have no good questing alternative...
The veteran levels themselves... eh. I mean, sure, they were okay as it goes, well matched to the "one Veteran level per map" concept of silver/gold, especially with the last XP reduction, but... not really dear to my heart as it is. Could easily enough be done differently as well... but hey, isn't that what the phases of the champion system was all about?