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Balance/Parity Melee Weapons & Change to DW

GreyRanger
GreyRanger
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I have been thinking a bit about the melee weapon sets and the new DW ability that replaced Sparks/Ember explosion and thought I would share, see what others think. So here is the point:

in 1.6 the Sparks and Ember Explosion morph were removed. These gave a miss chance for melee attacks (40%) for explosion and could be fairly useful for tanking against mass mobs (useful not killer). The replacement is Blade Cloak which provides 20% damage mitigation against AOE damage only (a weird power in my mind). It also reflects some damage.

I had been hoping that DW might get a small buff to make it more comparable to S&B and 2hand in utility, but this weird little change seems to go the other way. What do others think?

By way of comparison for utility:
S&B: taunt, closer, disabler, lots of mitigation
2Hand: closer, disabler, heal, damage buff
DW: minor heal over time and AOE mitigation (if the cloak is worth while)

DW just seems less useful
  • SanderBuraas
    SanderBuraas
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    I don't understand the new skill at all. It doesn't make sense, because people who dual wields don't usually need damage mitigation, especially not aoe, but rather a gap closer or cc.
  • aco5712
    aco5712
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    its been put there because if you wanted a whirlwind pvp build you would get wrecked by the aoe. This helps to take less dmg.
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  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    aco5712 wrote: »
    its been put there because if you wanted a whirlwind pvp build you would get wrecked by the aoe. This helps to take less dmg.

    that's really good info, I like that..
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  • charley222
    charley222
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    dw is design to much for nb
    dk dw just fail because you have any charge or teleport strike and vs player who block Fiery Grip dont work very well , you just have anything to close the gap , oh running or rolling and after no more stamina to hit lol :(
    Edited by charley222 on February 7, 2015 4:22AM
    the wall of the covenant
  • GreyRanger
    GreyRanger
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    I would have liked to see a gap closer or a general mitigation power (all damage types) myself. I would really like to have seen it get one of each to put it more nearly on par with the other two melee damage sets.

    A specialty power that is only useful in one narrow PVP context seems like poor design. Making it just a general damage reduction would solve the PVP AOE problem and make in useful in the rest of the game.
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