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Spindleclutch Test run PTS VIDEO (1xHeal3xDD)

Alcast
Alcast
Class Representative
Seems they nerfed our characters pretty hard. I feel about half as strong as before. Also we wiped on Bloodspawn like 3x before we were able to kill it.

http://youtu.be/7y0O71WQoLU


to compare it, here "old version" from live server, to see the difference.

http://youtu.be/xYOUEAdUOoM
Edited by Alcast on February 5, 2015 12:00AM
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  • DeathDealer19
    DeathDealer19
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    just off first glimpse, ill point out a few things wrong with what you guys are doing.

    1 tank/healer with 3 dps.... I see that you have nowhere near enough stamina for tanking with your setup. I get what youre doing and on live server that might fly but not in 1.6. Stamina costs have vastly changed and youre spreading yourself WAY too thin. I wouldn't recommend tanking anything under 20k stamina right now. I ran AA on the pts with a tank running about 16k stamina and he couldn't tank more than 2 axes on the mage boss.

    A tank should not be tanking and healing just to make dps quicker. I am a healer myself and what you should do is bring a healer who can also dps which is pretty standard nowadays.

    The real issue with 1.6 right now is the stamina cost of blocking. Things are hitting pretty hard and with the stat scaling, it doesn't seem stamina is quite balanced right now. But youre putting yourself at even more of a disadvantage trying to tank and heal at the same time. You need to focus on having the stamina and health pool to TANK and keep things hitting you. Just bring a healer with a decent dps off bar. On the live server, almost everything is just aoe able with no skill needed at all. Now you have to play the game like it was supposed to be played. AA is a prime example. So many people cant even get by the storm atro because they don't understand anything but stack and burn lol
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  • Alcast
    Alcast
    Class Representative
    Ye we are aware, we just took the same setups we had on live to go there and test. We will adapt. However, for people who are not on PTS will get crushed hard once the patch goes live like this.
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  • Islyn
    Islyn
    ✭✭✭✭✭
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    just off first glimpse, ill point out a few things wrong with what you guys are doing.

    1 tank/healer with 3 dps.... I see that you have nowhere near enough stamina for tanking with your setup. I get what youre doing and on live server that might fly but not in 1.6. Stamina costs have vastly changed and youre spreading yourself WAY too thin. I wouldn't recommend tanking anything under 20k stamina right now. I ran AA on the pts with a tank running about 16k stamina and he couldn't tank more than 2 axes on the mage boss.

    A tank should not be tanking and healing just to make dps quicker. I am a healer myself and what you should do is bring a healer who can also dps which is pretty standard nowadays.

    The real issue with 1.6 right now is the stamina cost of blocking. Things are hitting pretty hard and with the stat scaling, it doesn't seem stamina is quite balanced right now. But youre putting yourself at even more of a disadvantage trying to tank and heal at the same time. You need to focus on having the stamina and health pool to TANK and keep things hitting you. Just bring a healer with a decent dps off bar. On the live server, almost everything is just aoe able with no skill needed at all. Now you have to play the game like it was supposed to be played. AA is a prime example. So many people cant even get by the storm atro because they don't understand anything but stack and burn lol

    The guys in the video aren't noobs (lol), and groups with 3x dps are not uncommon nowadays for experienced players in vet SC, WS, DC, and FG. The video still serves as a comparative demonstration.

    However, it's been known to the NA people that characters have gotten nerfed on the PTS. I understand that the EU crowd are now just getting access to their character copies whereas NA had it earlier.
    Ye we are aware, we just took the same setups we had on live to go there and test. We will adapt. However, for people who are not on PTS will get crushed hard once the patch goes live like this.
    We've had this before. Before patch 1.5, there were people soloing vet dungeons and people playing COH with 4x dps and no tank/healer. When 1.5 came out we had a ton of complaint threads on this forum about increased difficulty.
    Edited by Aeratus on February 4, 2015 5:47PM
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.
  • AlnilamE
    AlnilamE
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    ✭✭✭✭✭
    So now I'm going to hate Praxin even more???

    Whenever I'm running SC normal, I make sure to kick him a few times to make up for his Vet dungeon version...
    The Moot Councillor
  • Islyn
    Islyn
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    Yep. You will get your lunch handed to you. Those mofos hit HARD. Not even kidding. With a good tank and healer you should be okay - but I have brought many a fledgling tank through it as it is now - and it was not pretty. It will be interesting then.
  • Islyn
    Islyn
    ✭✭✭✭✭
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Well I am afraid you need a good healer and tank and FAST aoe dmg.

    Pretty much anyone from Deviance, 8 Divines and Lost Relic (my NA end game guilds) can clear those - even if they don't run SO and DSA a lot.
  • Islyn
    Islyn
    ✭✭✭✭✭
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Oh but hit me up @Islyn in game (NA AD - my EU DC endgame guild Sigma Draconis can too - but my own char is 6 days old and lvl 34 so no help from me there!) and we can see if we can get you through it.
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    Islyn wrote: »
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Well I am afraid you need a good healer and tank and FAST aoe dmg.

    Pretty much anyone from Deviance, 8 Divines and Lost Relic (my NA end game guilds) can clear those - even if they don't run SO and DSA a lot.

    Islyn wrote: »
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Oh but hit me up @Islyn in game (NA AD - my EU DC endgame guild Sigma Draconis can too - but my own char is 6 days old and lvl 34 so no help from me there!) and we can see if we can get you through it.

    While I appreciate both offers, my point is that its too hard ALREADY (on live) to complete most VR Dungeons, even on VR1 (i.e. 1 VR1 as leader, 3 VR14s, running it at VR1) for most players.

    If 1.6 makes it ever harder, then 1.6 is wrong/fail.
  • Islyn
    Islyn
    ✭✭✭✭✭
    Well yeah- we always run them at v14 for the head drops to be at proper level - but yes. I see what you mean.
  • Alcast
    Alcast
    Class Representative
    Islyn wrote: »
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Well I am afraid you need a good healer and tank and FAST aoe dmg.

    Pretty much anyone from Deviance, 8 Divines and Lost Relic (my NA end game guilds) can clear those - even if they don't run SO and DSA a lot.

    Islyn wrote: »
    Islyn wrote: »
    Yeah it is not about not having yet made adjustments - it is about those same people who can barely get through a vr dungeon now - how lulsy that will be when this goes live.

    Many of us in end game guilds can figure it out and have help to hand - but my goodness.

    I cannot wait to see how people fare with Praxin's trash now - as ZOS new weapon pots will tell you: LOLOL.

    I am one of those people that cannot complete most VR Dungeons. Can not. Period. Its simply impossible for me.

    Oh but hit me up @Islyn in game (NA AD - my EU DC endgame guild Sigma Draconis can too - but my own char is 6 days old and lvl 34 so no help from me there!) and we can see if we can get you through it.

    While I appreciate both offers, my point is that its too hard ALREADY (on live) to complete most VR Dungeons, even on VR1 (i.e. 1 VR1 as leader, 3 VR14s, running it at VR1) for most players.

    If 1.6 makes it ever harder, then 1.6 is wrong/fail.


    On live the difficulty level is fine i guess. You need good people to complete it though. Every group member has to know what they are doing. Usually people die because they stand in red aoe stuff or the dps sucks. Also healers usually fail quite horribly with supporting the group and if you have a tank that cant keep up taunt on a boss then good luck ;)
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