MornaBaine wrote: »I think there's more exciting stuff to be done, honestly. Real content like the imperial city that is worth spending lots of time in and has some significant impact on the way the game is played. Or even spellcrafting.
Housing is neat and all, but it mostly seems like something you'd spend a little bit of time with playing around and then you'll hardly look back.
And instanced housing isn't nearly as fun as buying a home in oblivion or skyrim (where it was just you in the world). There the houses you bought were really your personal property.
You underestimate the desire of roleplayers to have places to roleplay where they won't be constantly trolled.
Yeah, it's pretty easy to place an object in the world and assign it a cell and a owner in a single-player game.edbudd39b14_ESO wrote: »MornaBaine wrote: »Really, this stuff is pretty easy at this point.
Agreed. I "coded" a house for myself in Morrowind, Oblivion, and Skyrim using the Construction Set they provided with each game, supposedly just a cut down version of what the devs used. All the art assets were there already...but anybody who has played an ES game this century knows all that.
I find it hard to believe a similar tool is not used with ESO. I've never instanced, but conceptually it looks trivial.
So I'm scratching my head here. Housing must be against their religion.
Please enlighten me. Which Elder Scrolls game had housing an as integral feature?MornaBaine wrote: »However, SWTOR did not come from a line of previous games that had housing as an integral feature. Many of us were (and still are) appalled that there was no player housing system at launch as it was expected considering its prominence in the previous TES games.
I personally have no experience with Area and Daggerfall but:
Morrowind? Didn't you had to murder the previous owner to unofficially "own" the place?
Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
Please enlighten me. Which Elder Scrolls game had housing an as integral feature?MornaBaine wrote: »However, SWTOR did not come from a line of previous games that had housing as an integral feature. Many of us were (and still are) appalled that there was no player housing system at launch as it was expected considering its prominence in the previous TES games.
I personally have no experience with Area and Daggerfall but:
Morrowind? Didn't you had to murder the previous owner to unofficially "own" the place?
Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
Yeah, it's pretty easy to place an object in the world and assign it a cell and a owner in a single-player game.edbudd39b14_ESO wrote: »MornaBaine wrote: »Really, this stuff is pretty easy at this point.
Agreed. I "coded" a house for myself in Morrowind, Oblivion, and Skyrim using the Construction Set they provided with each game, supposedly just a cut down version of what the devs used. All the art assets were there already...but anybody who has played an ES game this century knows all that.
I find it hard to believe a similar tool is not used with ESO. I've never instanced, but conceptually it looks trivial.
So I'm scratching my head here. Housing must be against their religion.
It gets progressively more complicated when you're building this in the context of an MMO; being primarily a matter of database, server load and player access/ownership.
Then, there's a matter of making housing a meaningful feature. If you merely want to have a door somewhere that leads to a specific empty room of your choice... then, yeah, it's easy. But that's pretty boring and it will only be "your house" from a role-playing standpoint; what would be the point of owning the space?
You want drawers and chests that hold items? Well, then, the server has to keep a database per chest/drawer, per player. While feasible, it's more complicated (because it has to track containers) and overlaps with the game design purpose of a Bank (which is far easier to do).
Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
s7732425ub17_ESO wrote: »Player housing is one of those features that everyone seems to want, yet it adds very little to the game.
s7732425ub17_ESO wrote: »Player housing is one of those features that everyone seems to want, yet it adds very little to the game.
MornaBaine wrote: »s7732425ub17_ESO wrote: »Player housing is one of those features that everyone seems to want, yet it adds very little to the game.
Depends on how you use it. I guarantee my guild would be at my house all the time. Because I'd essentially make it the guild hall. Which reminds me, you should be able to set individuals to be able to go into your house even if you aren't logged in, as many as can be in a guild.
Please enlighten me. Which Elder Scrolls game had housing an as integral feature?MornaBaine wrote: »However, SWTOR did not come from a line of previous games that had housing as an integral feature. Many of us were (and still are) appalled that there was no player housing system at launch as it was expected considering its prominence in the previous TES games.
I personally have no experience with Area and Daggerfall but:
Morrowind? Didn't you had to murder the previous owner to unofficially "own" the place?
Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
In Morrowind you could build a stronghold as a quest for each of the Great Houses. You received an estate in Raven Rock in the Bloodmoon expansion. Also, you could move into pretty much any place if you killed the owner.WatchYourSixx wrote: »I don't remember any game other than skyrim to have player housing in the elder scrolls series.
Edit: I remember oblivion having one home in each town purchasable. Still only two tes games.
wenxue2222b16_ESO wrote: »I already found my dream home in ESO.
http://youtu.be/9ggyBsXLEh8
In Hallin's Stand if I recall correctly. I'd build this place in real life if I had the money. I'd add a few bookshelves mind.
If they have player housing I want one just like this. Got to have that fireplace!
Maybe you should try out Repopulation. It is still in Alpha phase. I heard it house housing and you can build your own towns / nations.
I will probably give it a try in my holidays.
My experience with player housing is from SWG and EQ2. Very different approaches. In the former it was meaningful, in the later there was an initial rush of novelty followed by a gigantic shrug.
But if it is something people want I am all for it. I'm just not sure the game's structure would allow for what I personally consider a meaningful experience (ala SWG). I can see how the RP crowd would dig it regardless of implementation, but how big a demographic are they?