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In a game where Necromancers are Rampant, Why do we not have a Playable Necromancer class?

Malpherian
Malpherian
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I have wondered this since Beta, ask repeatedly, and received no answers, it would seem that this would have been a granted class from the beginning. Even some of your allies in Game are Necromancers (Elf chick in the cinematic's for example).

So is this going to be added to game later, and if not, why not? Not having this be a player class is lore breaking, as well as immersion breaking, and just downright broken, and unfair, leaving the game feeling incomplete on this level.

There is currently no class to satisfy this genre of player desire. And the NB Siphon tree, is more of a blood magic (honestly pretty useless over all and weak) and doesn't even come close satisfying this criteria of a Dark Magic wielder.

Not to mention ZOS, I have seen this class demanded to be seen in game by a ton of people. Players want this class, will you be giving it to them at some point?
Edited by Malpherian on January 29, 2015 4:04PM
  • BBSooner
    BBSooner
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    I'd rather see necromancy included in spellcrafting as opposed to a complete new class.
  • Rioht
    Rioht
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    Yes there are necromancers as NPCs in the game. There are also deadric gods, ghosts, priests, monks and an assortment of other NPC types.

    Should they all be playable? No.

    You are overreacting juuuuuuust a little bit.

    Imagine if ZoS decided to put out new races/classes before they even balanced the current ones. Imagine the S###storm that would follow that.
  • UrQuan
    UrQuan
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    Either this:
    BBSooner wrote: »
    I'd rather see necromancy included in spellcrafting as opposed to a complete new class.
    Or I'd like to see the possibility of joining the worm cult in the same way you can join the fighters guild and mages guild, and have necromancy be a guild skill line.

    That may be somewhat problematic, though, since it would be at odds with the main story and an awful lot of the quests... Probably the only way ZOS could really make it work would be if the quests involved infiltrating the worm cult with some ulterior motive in mind. Making the wormies think that you're joining them and that you're loyal, when really you're using them, probably with the intention of destroying them.

    On the whole, including it in spellcrafting is probably a better idea. Although I like my idea too :)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Lord_Kreegan
    Lord_Kreegan
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    Hey, we're all necromancers... we resurrect ourselves all the time!

    /sarcasm

    I'm guessing it's because ZOS would need to attach code to a lot of objects (corpses) in-game that are currently nothing more than eye-candy. It might not sound like a big deal, but there's more to it than players might suspect: new events, object creation, object functionality, object deletion, object animation, memory allocation/deallocation, sound, etc. Some of that functionality is certainly already in game (e.g., animation and sound), but not necessarily for all creatures that might be affected.

    But I'm not going to make excuses for ZOS...
  • BBSooner
    BBSooner
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    I can also agree with making it a skill line. It would be akin to being a vampire or ww and would have a pro/con balance involved. I'd like that option as well since I want more diametrically opposed factions to join. The game would have more individuals in that case.
    Edited by BBSooner on January 29, 2015 4:33PM
  • Dragath
    Dragath
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    Because ZOS cut this game short to release on time. Thats why you played a Beta for almost a Year. Lots of stuff missing.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Cause they are still trying to figure out how much to charge you for it, how much to charge you per spell, and how much to charge you every time you use a necromancer spell.
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    Yeah I thought they should. Or at least have some sort of skill line for it. Hopefully they will add it with spellcrafting
    I r robot
    hear me roar
  • Emma_Overload
    Emma_Overload
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    You could already do some necromancy in Skyrim, so adding it to ESO wouldn't be lore-breaking at all.

    I would rather have a Necromancer class, but I would settle for a Necrormancy skill line if it was available, kind of like the Werewolf and Vampire lines.
    #CAREBEARMASTERRACE
  • Nestor
    Nestor
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    Don't know if we need a Necromancer Class, but a Necromancer Skill would be nice, maybe even a skill line. But I can't figure out what 4 skills a Necro would use, other than raise that dead NPC and have them fight for you, with a morph that lets you raise two or three of them.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
    AlnilamE
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    Necromancers were always the enemy in TES games.

    I think lore-breaking would be to have them as a playable class.
    The Moot Councillor
  • SanderBuraas
    SanderBuraas
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    AlnilamE wrote: »
    Necromancers were always the enemy in TES games.

    I think lore-breaking would be to have them as a playable class.

    Vampires are always the enemy as well, but we can still play as them. You can also learn necromancy in Skyrim, and a lot of your allies use raise dead spells.

    Either Necromancy should be introduced as a new weapon skill line, as there are already staves for this in eso, or as a world skill line. I don't think it should be on the same line as Vampire and Werewolf though, because it doesn't have an effect on your body.
  • AlnilamE
    AlnilamE
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    I've only played as far back as Morrowind, but in the last three games you could certainly turn into a vampire.
    The Moot Councillor
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Because they struggle balancing the four classes they have already.

    Throw a fifth class in there and someone will have a nervous breakdown.
  • Dracane
    Dracane
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    Because necromany is bad and has no place in a game like TESO.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • eserras7b16_ESO
    eserras7b16_ESO
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    Necromancy would be soooo amazing but not if it unbalances the game or makes graphics unstable,etc. think it's not just yet the moment to implement this...
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • SanderBuraas
    SanderBuraas
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    Dracane wrote: »
    Because necromany is bad and has no place in a game like TESO.

    It already is in the game, just not playable by players.
  • TheShadowScout
    TheShadowScout
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    Always possible to add stuff. Though I am not sure new classes are that good an idea... not when it can be dome with new skill lines anyhow.

    As for the lore... who's to say every necromancer toes the party line? Why should they, when they could have their own personal reasons to grab power for themselves, get out from under mannimarcos yoke? Especially after he, you know, killed them as sacrifice? (that's how you end up in that cell in coldharbour to start the game in the first place after all...)

    Or a non-necromancer deciding to turn the enemies weapons and abilities against them, picking up the skills as they go along? Possibly infiltrating the worm cult... hmmm... actually, that -could- make a decent DLC someday, a storyline in some region of the former empire where the player infiltrates the worm cult remnants after defeating Molag bal, to ferret out some mysterious new leader they have and foil some dastardly plan... with the option of picking up a new skill line...

    Or they could just add "class specializations" to be unlocked after completing cadwells silver/gold, allowing players to further customize their character akin to a "class morph", with "necromancer" one of the options for a sorceror?

    Possibilities, possibilities... I really hope someday one of those will come to be. It would be cool!
  • starkerealm
    starkerealm
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    AlnilamE wrote: »
    I've only played as far back as Morrowind, but in the last three games you could certainly turn into a vampire.

    IIRC, the only numbered Elder Scrolls game where you couldn't turn into a Vampire was Arena.

    In Daggerfall it was a ludicrously invested system. You'd actually die, be buried, all of your factional reputations would be zeroed, and people would think you were dead after you returned.
  • UrQuan
    UrQuan
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    As for the lore... who's to say every necromancer toes the party line? Why should they, when they could have their own personal reasons to grab power for themselves, get out from under mannimarcos yoke? Especially after he, you know, killed them as sacrifice? (that's how you end up in that cell in coldharbour to start the game in the first place after all...)
    And not every necromancer we see in the game is part of Mannimarco's Worm Cult anyway. Sure, he's the preeminent necromancer, and he's spent many years building up the necromantic Worm Cult, but we see plenty of necromancers in ESO who are affiliated with other organizations. It's reasonable to assume that many of them have some ties to the Worm Cult, but it's highly likely that many of them don't (or if they once did, they've severed those ties and moved on).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Malpherian
    Malpherian
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    So.. Are we going to get a Necromancer class?
  • AngryNord
    AngryNord
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    No
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